cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Colossal Rattlewurm"

Here are some cards similar to Colossal Rattlewurm (Green Wurm creatures with related abilities):
1. Rampaging Wurm — 6GG, trample, creates a 3/3 Wurm when cast with kicker.
2. Dungrove Elder — Green, has trample, power/toughness equal to Forests you control.
3. Briar Hydra — 5G, trample and puts +1/+1 counters on attack.
4. Verdant Sun's Avatar — 5GG, life gain for green creature ETB (synergizes with ramp).
5. End-Raze Forerunners — 5GGG, trample, vigilance, haste; boosts team on ETB.

Each is a mono-green creature with a focus on trampling or ramp/desert synergy, though none has exactly the same flash/graveyard effect as Colossal Rattlewurm. No exact match, but these are close in color, type, and playstyle.

Found Cards

5 Results

Briar Hydra

Colossal Rattlewurm

Dungrove Elder

End-Raze Forerunners

Verdant Sun's Avatar

Briar Hydra #286 Creature — Plant Hydra

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 6/6
Types:
  • Creature
  • SubTypes:
  • Plant
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Domain abilities count the number of basic land types among lands you control, not how many lands you control or how many of any type.
  • The basic land types are Plains, Island, Swamp, Mountain, and Forest. Land types other than basic land types (such as Desert) don’t contribute to domain abilities.
  • The value of X is determined as Briar Hydra’s last ability resolves.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 1.99 USD
    Cardmarket / 0.57 EUR 0.34 EUR
    Manapool / 0.76 USD 0.15 USD
    Tcgplayer 0.31 USD / 0.96 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Domain — Whenever this creature deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.

    Colossal Rattlewurm #339 Creature — Wurm

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 6/5
    Types:
  • Creature
  • SubTypes:
  • Wurm
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • The game checks whether it is legal to cast a spell before costs are determined or mana abilities are activated while casting it. If you no longer control a Desert after that point, perhaps because you sacrificed all of your Deserts while activating mana abilities, this won't affect whether you can legally cast Colossal Rattlewurm.
  • Prices

    Seller Price
    Cardkingdom / 1.49 USD 0.99 USD
    Tcgplayer 0.42 USD / 0.58 USD
    Manapool / 0.29 USD 0.28 USD
    Cardmarket / 0.66 EUR 0.58 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Colossal Rattlewurm has flash as long as you control a Desert. Trample , Exile this card from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, thenshuffle

    Dungrove Elder #199 Creature — Treefolk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Treefolk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Hexproof

    Rules

  • Dungrove Elder’s ability sets its power and toughness in all zones, not just the battlefield.
  • Dungrove Elder’s power and toughness are each equal to the number of lands you control with the land type Forest, not necessarily lands named Forest.
  • Dungrove Elder’s power and toughness will change as the number of Forests you control changes.
  • Prices

    Seller Price
    Cardmarket 0.24 EUR
    Cardkingdom 0.49 USD
    Tcgplayer 0.27 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dungrove Elder's power and toughness are each equal to the number of Forests you control.

    End-Raze Forerunners #214 Creature — Boar

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Boar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Trample Vigilance

    Rules

  • The triggered ability of End-Raze Forerunners affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +2/+2 or gain vigilance or trample.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Tcgplayer 0.65 USD
    Cardmarket 0.68 EUR
    Manapool 0.32 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance, trample, haste When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

    Verdant Sun's Avatar #239 Creature — Dinosaur Avatar

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Avatar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The entering creature's toughness is determined as the ability of Verdant Sun's Avatar resolves. If that creature has left the battlefield, use its toughness as it last existed on the battlefield. If the creature's toughness was less than 0, your life total won't change.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardkingdom 0.49 USD
    Cardmarket 0.29 EUR
    Tcgplayer 0.21 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature or another creature you control enters, you gain life equal to that creature's toughness.