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"Find me cards equivalent to: Comet, Stellar Pup"

Cards equivalent to Comet, Stellar Pup would be red/white (R/W) planeswalkers with random or unique activations, or those that create tokens, deal damage, or interact with the graveyard. Here are some options:
1. Nahiri, the Harbinger (R/W) — Can exile tapped creatures or artifacts, draws/discards, returns creatures to hand.
2. Lukka, Coppercoat Outcast (R) — Unique random spin effect with creature tokens from the library.
3. Chandra, Awakened Inferno (R) — Deals damage and has multiple modal abilities.
4. Ajani Vengeant (R/W) — Multiple abilities including direct damage and token generation (in other versions).


Reason: There are very few R/W planeswalkers with random effects, but their flexible abilities (damage, recursion, or token generation) are most functionally similar to Comet, Stellar Pup.

Found Cards

5 Results

Ajani Vengeant

Chandra, Awakened Inferno

Comet, Stellar Pup

Lukka, Coppercoat Outcast

Nahiri, the Harbinger

Ajani Vengeant #154★ Legendary Planeswalker — Ajani

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Ajani
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The first ability tracks the permanent, but not its controller. If the permanent changes controllers before its first controller's next untap step has come around, then it won't untap during its new controller's next untap step.
  • You may target any permanent with Ajani Vengeant's first ability. It doesn't have to be tapped.
  • Prices

    Seller Price
    Cardkingdom 1.79 USD
    Manapool 1 USD
    Cardmarket 1.04 EUR
    Tcgplayer 2.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Target permanent doesn't untap during its controller's next untap step.
    −2 Ajani deals 3 damage to any target and you gain 3 life.
    −7Destroyall lands target player controls.

    Chandra, Awakened Inferno #127s Legendary Planeswalker — Chandra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Chandra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A player may have more than one of Chandra's emblems. Each one's ability triggers separately.
  • A spell or ability that counters spells can still target Chandra. When that spell or ability resolves, Chandra won't be countered, but any additional effects of that spell or ability will still happen.
  • Emblems aren't permanents and can't be exiled or destroyed. Once you have an emblem, there's no way to remove it.
  • If Chandra's last ability doesn't deal damage (most likely because the damage has been prevented in some way), the target won't be exiled if it would die.
  • If you leave a multiplayer game, your opponents keep any emblems Chandra gave them. Each opponent owns the emblem Chandra gives them. In multiplayer, your opponents continue to burn after you and Chandra leave the game.
  • In a Two-Headed Giant game, Chandra's first ability grants an emblem to each opponent. The opposing team will be dealt 1 damage twice during their upkeep.
  • The ability of Chandra's emblem triggers at the beginning of the upkeep of the player who gets the emblem, not the upkeep of Chandra's controller.
  • The replacement effect of Chandra's last ability will exile the target creature or planeswalker if it would die this turn for any reason, not just due to lethal damage.
  • Prices

    Seller Price
    Cardkingdom 29.99 USD
    Tcgplayer 26.55 USD
    Cardmarket 14.8 EUR
    Manapool 20.84 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell can't be countered.
    +2 Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you."
    −3 Chandra deals 3 damage to each non-Elemental creature. [−X]: Chandra deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.

    Comet, Stellar Pup #526 Legendary Planeswalker — Comet

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Comet
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Each + loyalty symbol in Comet's abilities means to put the indicated number of loyalty counters on him. Each – loyalty symbol in Comet's abilities means to remove the indicated number of loyalty counters from him. The only difference is Comet uses these symbols in the effects of his abilities rather than the costs. Good boy, Comet.
  • Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.
  • If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.
  • If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.
  • If you roll a 3 but there aren't any cards with mana value 2 or less in your graveyard, you'll just remove one loyalty counter from Comet. Sorry, boy.
  • If you roll a 4 or 5 while Comet has one loyalty counter on him, Comet will deal 1 damage to a creature or player and then that loyalty counter will be removed. Comet will then go live on a farm, where he'll be very happy but will miss you terribly.
  • In some unusual cases, Comet may gain loyalty abilities other than the one he normally has. In those cases, the effect of rolling a 6 applies only to his normal ability.
  • None of Comet's abilities require a target. All choices for cards, creatures, or players are made as the abilities resolve.
  • Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.
  • Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.
  • Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.
  • Prices

    Seller Price
    Cardkingdom 11.99 USD
    Manapool 10.23 USD
    Tcgplayer 12 USD
    Cardmarket 9.93 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    0 Roll a six-sided die. 1 or 2 — +2, then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn. 3 — −1, then return a card with mana value 2 or less from your graveyard to your hand. 4 or 5 — Comet deals damage equal to the number of loyalty counters on him to a creature or player, then −2. 6 — +1, and you may activate Comet's loyalty ability two more times this turn.

    Lukka, Coppercoat Outcast #125s Legendary Planeswalker — Lukka

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Lukka
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • For each creature card exiled with Lukka's first ability, you can cast it as long as you control any Lukka planeswalker, not just the one that exiled the card.
  • If a creature card in a player's library or a creature on the battlefield has {X} in its mana cost, X is considered to be 0.
  • If you reveal your entire library without revealing a creature card with higher mana value, you put the library back in a random order and continue.
  • In a Two-Headed Giant game, Lukka's last ability causes the opposing team to lose twice as much life as the power of your creatures.
  • Once you begin to cast an exiled card, losing control of Lukka won't affect the spell. You can finish casting it as normal.
  • The ability granted by Lukka's first ability doesn't change when you may cast the card.
  • You may cast creature cards exiled with Lukka's first ability as noncreature spells if a rule or effect allows you to do so. For example, adventurer cards from the Throne of Eldraine set may be cast as Adventures.
  • You still pay any costs for spells cast from Lukka's first ability. You may pay alternative costs, such as mutate costs.
  • Prices

    Seller Price
    Cardmarket 2.29 EUR
    Tcgplayer 3.44 USD
    Manapool 2.94 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker."
    −2 Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with greater mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
    −7 Each creature you control deals damage equal to its power to each opponent.

    Nahiri, the Harbinger #247 Legendary Planeswalker — Nahiri

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Nahiri
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the artifact or creature put onto the battlefield with Nahiri’s third ability leaves the battlefield before the next end step, it won’t be returned to your hand from its new zone.
  • If you find a noncreature artifact with Nahiri’s third ability, it will still gain haste, even though it won’t be meaningful unless that artifact becomes a creature.
  • You can activate Nahiri’s first ability with no intention of discarding a card just to add loyalty to Nahiri.
  • Prices

    Seller Price
    Cardmarket 0.55 EUR / 3.1 EUR
    Tcgplayer / 5.19 USD 0.45 USD
    Manapool / 3.03 USD 0.22 USD
    Cardkingdom 0.99 USD / 3.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +2 You maydiscarda card. If you do, draw a card.
    −2 Exile target enchantment, tapped artifact, or tapped creature.
    −8 Search your library for an artifact or creature card, put it onto the battlefield, thenshuffle It gains haste. Return it to your hand at the beginning of the next end step.