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AI 🤖 Find me cards equivalent to: Comet, Stellar Pup

Equivalent cards to Comet, Stellar Pup (red and white Planeswalker with chaotic/random effects) include:

  • Chandra, Pyromaster (red, damage and card advantage)
  • Nahiri, the Harbinger (red/white, card filtering and removal)
  • Sarkhan, Fireblood (red, loot and ramp for dragons)

There isn’t a perfect equivalent for Comet’s unique dice/random effect, but these are similar in color and provide versatile, impactful abilities.

Results:

Chandra, Pyromaster #132 Legendary Planeswalker — Chandra

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Chandra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because you're casting the copies "without paying their mana costs," you can't pay any alternative costs for the copies. You can pay additional costs, such as kicker costs. If the copies have any mandatory additional costs, you must pay those.
  • If the copied card has {X} in its mana cost, you must choose 0 as its value when casting the copies.
  • If the first ability resolves but the damage is prevented or redirected, the target creature still won't be able to block that turn.
  • If you exile a land card using the second ability, you may play that land only if you have any available land plays. Normally, this means you can play the land only if you haven't played a land yet that turn.
  • In the third ability, "exiled this way" means the cards you just exiled because of that ability resolving. Cards exiled with the second ability or with previous activations of the third ability don't count.
  • The card exiled by the second ability is exiled face up. Playing it follows the normal rules for playing that card. You must pay its costs, and you must follow all applicable timing rules. For example, if it's a creature card, you can cast it only during your main phase while the stack is empty.
  • To activate the first ability, you must target a player but you can choose to not target any creatures.
  • While casting the copies created by the third ability, timing restrictions based on the card's type (such as creature or sorcery) are ignored. Other restrictions, such as "Cast [this spell] only during combat," are not.
  • While resolving the third ability, you create the copies of the card in exile and cast them from exile. You can cast zero, one, two, or all three copies. The card itself isn't cast. It remains exiled.
  • Prices

    Seller Price
    Tcgplayer 0.49 USD / 3.87 USD
    Cardmarket 0.61 EUR / 3.51 EUR
    Cardkingdom 1.29 USD / 6.99 USD
    Manapool 0.4 USD / 2.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Chandra deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn.
    0 Exile the top card of your library. You may play it this turn.
    −7 Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.

    Comet, Stellar Pup #526 Legendary Planeswalker — Comet

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Comet
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Each + loyalty symbol in Comet's abilities means to put the indicated number of loyalty counters on him. Each – loyalty symbol in Comet's abilities means to remove the indicated number of loyalty counters from him. The only difference is Comet uses these symbols in the effects of his abilities rather than the costs. Good boy, Comet.
  • Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.
  • If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.
  • If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.
  • If you roll a 3 but there aren't any cards with mana value 2 or less in your graveyard, you'll just remove one loyalty counter from Comet. Sorry, boy.
  • If you roll a 4 or 5 while Comet has one loyalty counter on him, Comet will deal 1 damage to a creature or player and then that loyalty counter will be removed. Comet will then go live on a farm, where he'll be very happy but will miss you terribly.
  • In some unusual cases, Comet may gain loyalty abilities other than the one he normally has. In those cases, the effect of rolling a 6 applies only to his normal ability.
  • None of Comet's abilities require a target. All choices for cards, creatures, or players are made as the abilities resolve.
  • Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.
  • Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.
  • Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.
  • Prices

    Seller Price
    Tcgplayer 8.72 USD
    Cardmarket 9.4 EUR
    Manapool 9.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    0 Roll a six-sided die. 1 or 2 — +2, then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn. 3 — −1, then return a card with mana value 2 or less from your graveyard to your hand. 4 or 5 — Comet deals damage equal to the number of loyalty counters on him to a creature or player, then −2. 6 — +1, and you may activate Comet's loyalty ability two more times this turn.

    Nahiri, the Harbinger #247 Legendary Planeswalker — Nahiri

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Nahiri
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the artifact or creature put onto the battlefield with Nahiri’s third ability leaves the battlefield before the next end step, it won’t be returned to your hand from its new zone.
  • If you find a noncreature artifact with Nahiri’s third ability, it will still gain haste, even though it won’t be meaningful unless that artifact becomes a creature.
  • You can activate Nahiri’s first ability with no intention of discarding a card just to add loyalty to Nahiri.
  • Prices

    Seller Price
    Tcgplayer 0.37 USD / 6.27 USD
    Cardmarket 0.62 EUR / 3.91 EUR
    Cardkingdom 0.99 USD / 7.99 USD
    Manapool 0.36 USD / 3.03 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +2 You maydiscarda card. If you do, draw a card.
    −2 Exile target enchantment, tapped artifact, or tapped creature.
    −8 Search your library for an artifact or creature card, put it onto the battlefield, thenshuffle It gains haste. Return it to your hand at the beginning of the next end step.

    Sarkhan, Fireblood #60 Legendary Planeswalker — Sarkhan

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Sarkhan
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A "Dragon spell" refers only to a spell that has the Dragon subtype, regardless of its name. For example, Dragon's Hoard isn't a Dragon spell.
  • Because it's a loyalty ability, Sarkhan's second ability isn't a mana ability. It can be activated only any time you could cast a sorcery. It uses the stack and can be responded to.
  • Prices

    Seller Price
    Tcgplayer 0.52 USD
    Cardmarket 1.45 EUR
    Cardkingdom 1.49 USD
    Manapool 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 You maydiscarda card. If you do, draw a card.
    +1 Add two mana in any combination of colors. Spend this mana only to cast Dragon spells.
    −7 Create four 5/5 red Dragon creature tokens with flying.

    Chandra, Pyromaster Legendary Planeswalker — Chandra Normal - ~$2.46

    Comet, Stellar Pup Legendary Planeswalker — Comet Normal - ~$9.16

    Nahiri, the Harbinger Legendary Planeswalker — Nahiri Normal - ~$2.94

    Sarkhan, Fireblood Legendary Planeswalker — Sarkhan Normal - ~$0.93

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