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"Find me cards equivalent to: Conduit of Storms"

Cards similar to Conduit of Storms (red, mana-producing, transforms):
1. Conduit of Emrakul (the transformed side, produces mana)
2. Ash Zealot (red, aggressive werewolf alternative, but doesn't ramp mana)
3. Generator Servant (red, produces mana, not a werewolf)
4. Bloodline Keeper (not red, but is a transform creature)

Closest true equivalent: Conduit of Storms is unique in red for being a werewolf that also produces mana and transforms. No exact equivalents with all attributes, but Generator Servant is functionally similar for mana ramp.

Found Cards

2 Results

Ash Zealot

Generator Servant

Ash Zealot #86 Creature — Human Warrior

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • Ash Zealot’s ability doesn’t allow any player to cast cards from a graveyard. Such cards need another way to be cast, such as the flashback ability.
  • Ash Zealot’s ability doesn’t trigger if you put a card onto the battlefield from a graveyard (using Grave Betrayal’s ability, for example).
  • Ash Zealot’s triggered ability will resolve before that spell resolves.
  • Prices

    Seller Price
    Cardkingdom / 0.99 USD 0.59 USD
    Manapool 0.16 USD / 0.31 USD
    Cardmarket 0.39 EUR / 1.91 EUR
    Tcgplayer 0.33 USD / 0.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike, haste Whenever a player casts a spell from a graveyard, this creature deals 3 damage to that player.

    Generator Servant #133 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An instant or sorcery spell is not a creature spell, even if that spell creates creature tokens.
  • If a creature spell has generic mana only in its alternative or additional cost, the creature will still gain haste.
  • If the mana is spent on a noncreature spell that becomes a creature later in the turn, that creature won't have haste.
  • If the mana is spent on two different creature spells, each of those spells (and resulting creatures) will gain haste until end of turn.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.35 USD
    Tcgplayer / 0.55 USD 0.22 USD
    Cardmarket / 0.48 EUR 0.13 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ,Sacrificethis creature: Add . If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and as soon as it comes under your control.)