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AI 🤖 Find me cards equivalent to: Conqueror's Foothold

Equivalent cards to Conqueror's Foothold (colorless, nonbasic land that provides utility):

  • Arch of Orazca (draws cards, colorless land)
  • War Room (draws cards, colorless land)
  • Bonders’ Enclave (draws cards, colorless land—if you control a creature with power 4+)
    Reason: All are colorless utility lands that can draw cards.

Results:

Arch of Orazca #404 Land

Info

Color:
Identifies:
Cost:
Rarity: Special
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Ascend

    Rules

  • A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
  • Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
  • If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
  • If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.
  • If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
  • Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
  • Prices

    Seller Price
    Tcgplayer 0.29 USD / 6.07 USD
    Cardmarket 0.27 EUR / 4.35 EUR
    Cardkingdom 0.69 USD / 9.99 USD
    Cardsphere 0.3 USD
    Manapool 0.23 USD / 6.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) : Add . , : Draw a card. Activate only if you have the city's blessing.

    War Room #1068 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Color identity is set before the game begins and doesn't change during the game, even if your commander is in a hidden zone (like the hand or library) or an effect changes your commander's color.
  • If you don't have a commander, you can't activate War Room's last ability at all.
  • If your commander has no colors in its color identity, you pay no life to activate War Room's last ability.
  • Prices

    Seller Price
    Tcgplayer 4.93 USD
    Cardkingdom 6.49 USD
    Manapool 4.73 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , , Pay life equal to the number of colors in your commanders' color identity: Draw a card.

    Arch of Orazca Land Normal - ~$3.16

    War Room Land Normal - ~$5.38

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