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"Find me cards equivalent to: Consulate Crackdown"

Equivalent cards to Consulate Crackdown with similar attributes:
1. Merciless Eviction (but this is a sorcery, not an enchantment, though it exiles all artifacts)
2. Phyrexian Scriptures (black, saga, exiles graveyard and can destroy nonartifact creatures, not artifacts)
3. Merciless Resolve (not a match)
4. Patrician’s Scorn (white but destroys enchantments)

Closest similar white enchantment (but not exactly the same):

  • Rest in Peace (white, exiles graveyards, not artifacts)
  • Stony Silence (white, prevents artifact abilities, does not exile)
  • Quarantine Field (white, exiles any nonland permanents but is not limited to artifacts or opponents’ control)

None are a perfect match in white enchantments; Consulate Crackdown is unique for exiling only opponents’ artifacts as a white enchantment.

Found Cards

7 Results

Consulate Crackdown

Merciless Eviction

Merciless Resolve

Phyrexian Scriptures

Quarantine Field

Rest in Peace

Stony Silence

Consulate Crackdown #11s Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Auras attached to the exiled artifacts will be put into their owners’ graveyards. Any counters on the exiled artifacts will cease to exist.
  • If Consulate Crackdown leaves the battlefield before its triggered ability resolves, no artifacts will be exiled.
  • If an artifact token is exiled, it ceases to exist. It won’t be returned to the battlefield.
  • In a multiplayer game, if Consulate Crackdown’s owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.
  • The exiled cards return to the battlefield immediately after Consulate Crackdown leaves the battlefield. Nothing happens between the two events, including state-based actions. If Consulate Crackdown exiles multiple artifacts, those cards all return to the battlefield at the same time.
  • There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Cardmarket 0.52 EUR
    Manapool 0.92 USD
    Tcgplayer 0.89 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, exile all artifacts your opponents control until this enchantment leaves the battlefield.

    Merciless Eviction #120 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You choose the mode as you cast the spell.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Cardmarket 0.53 EUR
    Manapool 0.31 USD
    Tcgplayer 0.66 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all planeswalkers.

    Merciless Resolve #123 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Players can respond to this spell only after it’s been cast and all its costs have been paid. No one can try to destroy the creature or land you sacrificed to stop you from casting this spell or to make you sacrifice a different one.
  • You must sacrifice exactly one creature or land to cast Merciless Resolve. You can’t cast it without sacrificing a permanent, and you can’t sacrifice additional permanents.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool 0.15 USD / 0.19 USD
    Cardmarket 0.07 EUR / 0.35 EUR
    Tcgplayer 0.06 USD / 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell,sacrificea creature or land. Draw two cards.

    Phyrexian Scriptures #100s Enchantment — Saga

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Saga
  • Languages:
    Layout:
    Saga
    Rank:
    Saltiness:

    Rules

  • A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.
  • As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
  • Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
  • If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won't cause a previous chapter ability to trigger.
  • If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
  • Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
  • Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
  • The effect of Phyrexian Scriptures's first chapter ability lasts indefinitely. It doesn't expire when Phyrexian Scriptures leaves the battlefield.
  • Prices

    Seller Price
    Manapool 8.11 USD
    Cardmarket 4.1 EUR
    Tcgplayer 9.26 USD
    Cardkingdom 7.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As this Saga enters and after your draw step, add a lorecounterSacrificeafter III.) I — Put a +1/+1counteron up to one target creature. That creature becomes an artifact in addition to its other types. II —Destroyall nonartifact creatures. III — Exile all opponents' graveyards.

    Quarantine Field #43s Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Auras attached to the exiled permanents will be put into their owners’ graveyards. Equipment attached to the exiled creatures will become unattached and remain on the battlefield. Any counters on the exiled permanents will cease to exist.
  • If Quarantine Field exiles multiple permanents, those cards all return to the battlefield at the same time.
  • If Quarantine Field leaves the battlefield before its triggered ability resolves, no permanents will be exiled.
  • If a token is exiled, it ceases to exist. It won’t be returned to the battlefield.
  • In a multiplayer game, if Quarantine Field’s owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.
  • The exiled cards return to the battlefield immediately after Quarantine Field leaves the battlefield. Nothing happens between the two events, including state-based actions.
  • Use the number of isolation counters on Quarantine Field as its triggered ability is put on the stack to determine how many targets you may choose. Once the targets are chosen, the number of targets the ability has is locked in. Changing the number of isolation counters on Quarantine Field won’t change how many nonland permanents are exiled.
  • Prices

    Seller Price
    Tcgplayer 2.15 USD
    Cardmarket / 1.73 EUR 1.19 EUR
    Cardkingdom 1.99 USD
    Manapool 2.45 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This enchantment enters with X isolation counters on it. When this enchantment enters, for each isolationcounteron it, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield.

    Rest in Peace #6 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Rest in Peace is destroyed by a spell, Rest in Peace will be exiled and then the spell will be put into its owner's graveyard.
  • If a card is discarded while Rest in Peace is on the battlefield, abilities that function when a card is discarded (such as madness) still work, even though that card never reaches a graveyard. In addition, spells or abilities that check the characteristics of a discarded card (such as Chandra Ablaze's first ability) can find that card in exile.
  • While Rest in Peace is on the battlefield, abilities that trigger whenever a creature dies won't trigger because cards and tokens are never put into a player's graveyard.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.

    Stony Silence #2554 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities, such as equip, are activated abilities and will have colons in their reminder text.
  • No abilities of artifacts can be activated, including mana abilities.
  • Stony Silence's ability affects only artifacts on the battlefield. Activated abilities that work in other zones (such as cycling) can still be activated. Triggered abilities (starting with "when," "whenever," or "at") are unaffected.
  • Prices

    Seller Price
    Tcgplayer 3.18 USD / 2.64 USD
    Manapool 10.14 USD
    Cardmarket 19.95 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Activated abilities of artifacts can't be activated.