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"Find me cards equivalent to: Consult the Star Charts"

Here are some blue (U) instants similar to Consult the Star Charts, focusing on variable card draw or manipulation based on library size or game state:
1. Impulse

  • Instant, {1}{U}
  • Look at the top four cards of your library. Put one into your hand and the rest on the bottom of your library in any order.

    Reason: Lets you dig through library, similar selection.
    2. Epiphany at the Drownyard
  • Instant, {X}{U}
  • Reveal X+1 cards from the top of your library. Opponent separates into two piles. Put one pile in hand, other into graveyard.

    Reason: Variable number of cards, instant draw/filter.
    3. Glimpse of Tomorrow (not an instant, but very close interaction)
  • Sorcery, Suspend {1}{U}
  • Shuffle all permanents into library, then reveal that many from the top and put them on battlefield.

    Reason: Big top-of-library interaction for blue, but not a true instant.

Your original card:
Consult the Star Charts

  • Variable card draw based on land count, with kicker for more value.
  • No direct reprint, but Impulse and Epiphany at the Drownyard are closest blue instants for card selection by looking at the top X cards.
Found Cards

4 Results

Consult the Star Charts

Epiphany at the Drownyard

Glimpse of Tomorrow

Impulse

Consult the Star Charts #51p Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Kicker

    Rules

  • If a spell’s kicker cost was paid, the spell is “kicked.”
  • If you copy a kicked spell on the stack, the copy is also kicked.
  • The kicker ability doesn’t let you pay a kicker cost more than once.
  • The value of X is calculated only once, as Consult the Star Charts resolves.
  • To determine a spell’s total cost, start with the mana cost (or an alternative cost if another card’s effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell’s mana value remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardkingdom 8.99 USD / 9.99 USD
    Manapool / 5.15 USD 4.17 USD
    Cardmarket / 5.88 EUR 5.52 EUR
    Tcgplayer 3.96 USD / 4.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Kicker (You may pay an additional as you cast this spell.) Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.

    Epiphany at the Drownyard #59 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • X can be 0, and piles can be empty. If X is 0, you’ll reveal one card and one pile will be empty. Your opponent may choose the empty pile to put into your hand.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD
    Tcgplayer / 0.75 USD 0.32 USD
    Manapool / 0.51 USD 0.15 USD
    Cardmarket / 0.66 EUR 0.21 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

    Glimpse of Tomorrow #458 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Suspend

    Rules

  • Any abilities that trigger during the resolution of Glimpse of Tomorrow will wait to be put on the stack until everything is put onto the battlefield and resolution is complete. The player whose turn it is puts their triggered abilities on the stack in any order, then each other player in turn order does the same. (The last ability put on the stack will be the first one that resolves.)
  • If a permanent leaves the battlefield this way but ends up in a zone other than a library (most likely because it's a player's commander), it's still counted to determine how many cards to reveal.
  • If you own any token permanents, they will also be shuffled into your library. They'll count toward the number of cards you reveal. Even though the tokens will technically be in your library until Glimpse of Tomorrow is finished resolving, they won't affect the shuffle or the cards you reveal.
  • Taking it slowly, here's what happens as Glimpse of Tomorrow resolves:
  • A card with no mana cost can't be cast normally; you'll need a way to cast it for an alternative cost or without paying its mana cost, such as by suspending it.
  • Cards exiled with suspend are exiled face up.
  • Due to a recent rules change to suspend, you are no longer required to cast the suspended card as the second triggered ability of suspend resolves. Instead, as the second triggered ability resolves, you may cast the card. Timing permissions based on the card's type are ignored. If you don't cast the card, it remains exiled with no time counters on it, and it's no longer suspended.
  • Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.
  • If a card with no mana cost is given an alternative cost equal to its mana cost (by Snapcaster Mage, for example), that cost cannot be paid and the card cannot be cast this way.
  • If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.
  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.
  • If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.
  • If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.
  • If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.
  • Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that gives you the option to cast the card when the last time counter is removed.
  • The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.
  • When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.
  • You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.
  • Prices

    Seller Price
    Cardkingdom 0.59 USD / 0.79 USD
    Manapool 0.22 USD / 0.23 USD
    Cardmarket 0.15 EUR / 0.62 EUR
    Tcgplayer 0.24 USD / 0.27 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Suspend 3— Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.

    Impulse #34 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Due to errata, you no longer shuffle your library.
  • This is not a draw.
  • Prices

    Seller Price
    Manapool 1.07 USD
    Cardkingdom 2.99 USD
    Cardmarket 1.71 EUR
    Tcgplayer 2.78 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.