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"Find me cards equivalent to: Consuming Blob"

Equivalent green Oozes with graveyard or power/toughness-scaling effects:

  • Consuming Blob (original)
  • Scute Swarm: Makes tokens that scale, but by landfall.
  • Gelatinous Genesis: Creates Ooze tokens, but size is based on mana spent.
  • Gelatinous Cube: Not graveyard-scaling, but is an Ooze with unique interaction.
  • Experiment One: Simpler scaling, evolves with other creatures.
  • Splitting Slime: Multiplies like Blob, but with mana investment.

Note: None are identical to Consuming Blob (scaling + token creation by graveyard card types), but these are the closest green Oozes with token and/or scaling mechanics. Oozes are uncommon, especially with graveyard-scaling.

Found Cards

6 Results

Consuming Blob

Experiment One

Gelatinous Cube

Gelatinous Genesis

Scute Swarm

Splitting Slime

Consuming Blob #177 Creature — Ooze

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 5
Power/Toughness: */*+1
Types:
  • Creature
  • SubTypes:
  • Ooze
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Consuming Blob counts card types, not individual cards. If the only card in your graveyard is an artifact creature card, Consuming Blob will be 2/3. If the only cards in your graveyard are ten artifact creature cards, Consuming Blob will still be 2/3.
  • If an instant or sorcery spell deals damage to Consuming Blob or reduces its toughness to 0, that spell is put into its owner's graveyard before state-based actions are performed. If that card is the first of its type to enter the graveyard of Consuming Blob's controller, it will raise Consuming Blob's toughness before the game checks to see if it dies.
  • The ability that defines Consuming Blob's power and toughness works in all zones, not just the battlefield. If Consuming Blob is in your graveyard, it will count itself.
  • The above rulings are also true for Consuming Blob's children (except the first one, as Junior tends to not hang out in graveyards).
  • The card types that can be in a graveyard are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Legendary, basic, and snow are supertypes, not card types.
  • Prices

    Seller Price
    Cardmarket 0.46 EUR / 0.54 EUR
    Tcgplayer 0.43 USD / 0.43 USD
    Cardkingdom / 0.99 USD 0.99 USD
    Manapool / 0.47 USD 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. At the beginning of your end step, create a green Ooze creature token with "This token's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1."

    Experiment One #137 Creature — Human Ooze

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Ooze
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Evolve

    Rules

  • If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
  • If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
  • If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
  • When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
  • When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
  • Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
  • Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to Experiment One may become lethal if you remove +1/+1 counters from it during that turn. In this case, it dies before the activated ability that would regenerate it resolves.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Tcgplayer / 0.19 USD 0.22 USD
    Cardmarket / 0.15 EUR 0.15 EUR
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1counteron this creature.) Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

    Gelatinous Cube #105p Creature — Ooze

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Ooze
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
  • If Gelatinous Cube leaves the battlefield before its Engulf ability resolves, the target non-Ooze creature won't be exiled.
  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.
  • If the engulfed creature card leaves exile, perhaps because of the Dissolve ability, it won't return to the battlefield after Gelatinous Cube leaves the battlefield.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 0.99 USD
    Tcgplayer / 0.79 USD 0.66 USD
    Cardmarket 0.36 EUR / 0.62 EUR
    Manapool / 1.56 USD 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Engulf — When this creature enters, exile target non-Ooze creature an opponent controls until this creature leaves the battlefield. Dissolve — : Put target creature card with mana value X exiled with this creature into its owner's graveyard.

    Gelatinous Genesis #183 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • For example, if you choose for X to be 1, you pay {2}{G} and create one 1/1 Ooze. If X is 2, you pay {4}{G} and create two 2/2 Oozes. If X is 3, {6}{G} gets you three 3/3 Oozes, and so on.
  • Prices

    Seller Price
    Manapool / 1.42 USD 0.36 USD
    Tcgplayer 0.59 USD / 2.31 USD
    Cardkingdom 3.49 USD / 4.49 USD
    Cardmarket / 1.31 EUR 0.38 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create X X/X green Ooze creature tokens.

    Scute Swarm #7048 Creature — Insect

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Insect
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • If Scute Swarm leaves the battlefield before its triggered ability resolves, the token will still enter the battlefield as a copy of Scute Swarm, using Scute Swarm's copiable values from when it was last on the battlefield.
  • The token copy will have Scute Swarm's ability. It will also be able to create copies of itself.
  • The token copy won't copy counters or damage marked on Scute Swarm, nor will it copy other effects that have changed Scute Swarm's power, toughness, types, color, and so on. Normally, this means the token will simply be a Scute Swarm, but if any copy effects have affected the original Scute Swarm, the token will take those into account.
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Cardkingdom 20.99 USD
    Manapool / 20.82 USD 16.54 USD
    Cardmarket 12.47 EUR / 15.21 EUR
    Tcgplayer 18.7 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.

    Splitting Slime #72 Creature — Ooze

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Ooze
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Monstrosity

    Rules

  • The token that’s put onto the battlefield isn’t monstrous at first. If you activate the token’s ability, it will get counters, it will become monstrous, and a new token will be put onto the battlefield.
  • Prices

    Seller Price
    Manapool / 2.27 USD 0.36 USD
    Cardkingdom / 4.49 USD 0.69 USD
    Cardmarket / 1.45 EUR 0.34 EUR
    Tcgplayer / 2.22 USD 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, create a token that's a copy of this creature. (The token has no counters and isn't monstrous.)