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"Find me cards equivalent to: Copy Enchantment"

Here are cards similar to Copy Enchantment with type 'Enchantment', color 'U', and similar effect:
1. Mirror Mad Phantasm – Not equivalent; wrong type.
2. Estrid's Invocation – Very similar. Lets you have it enter as a copy of any enchantment, and can exile itself to pick again.
3. Helm of the Host – Not equivalent; it's an artifact and copies creatures.

Closest equivalents (all blue enchantments that copy enchantments):

  • Copy Enchantment (original card)
  • Estrid's Invocation (blue, enchantment, more flexible copy ability)


Reason: Only these two blue enchantments specifically copy other enchantments on ETB.

Found Cards

3 Results

Copy Enchantment

Estrid's Invocation

Helm of the Host

Copy Enchantment #39 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any enters-the-battlefield abilities of the copied permanent will trigger when Copy Enchantment enters the battlefield. Any "as [this enchantment] enters the battlefield" or "[this enchantment] enters the battlefield with" abilities of the chosen permanent will also work.
  • Copy Enchantment copies exactly what was printed on the original permanent and nothing more (unless that permanent is itself copying something or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras attached to it, or any noncopy effects that have changed its power, toughness, types, color, and so on.
  • If Copy Enchantment copies an Aura this way, you choose what the Aura will enchant just before it enters the battlefield. You can't choose any permanents entering the battlefield at the same time as that Aura. This doesn't target the player or permanent it will enchant, so an opponent's permanent with hexproof may be chosen this way. The chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura's qualities can't be chosen this way. If there's nothing legal for the Aura to enchant, Copy Enchantment stays in its current zone (unless it's a spell, in which case it's put into its owner's graveyard).
  • If Copy Enchantment somehow enters the battlefield at the same time as another permanent, Copy Enchantment can't become a copy of that permanent. You may choose only a permanent that's already on the battlefield.
  • If the chosen permanent has {X} in its mana cost, X is 0.
  • If the chosen permanent is a token, Copy Enchantment copies the original characteristics of that token as stated by the effect that created the token. Copy Enchantment does not become a token.
  • If the chosen permanent is copying something else (for example, if the chosen permanent is another Copy Enchantment), then your Copy Enchantment enters the battlefield as whatever the chosen permanent copied.
  • You can choose not to copy anything. In that case, Copy Enchantment simply enters the battlefield as an enchantment with an irrelevant ability. We're sure you had your reasons.
  • Prices

    Seller Price
    Cardmarket / 1.03 EUR 0.47 EUR
    Cardkingdom / 1.49 USD 1.79 USD
    Tcgplayer / 1.5 USD 1.77 USD
    Manapool 1.82 USD / 2.14 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this enchantment enter as a copy of any enchantment on the battlefield.

    Estrid's Invocation #70765 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any enters-the-battlefield abilities of the copied enchantment will trigger when Estrid's Invocation enters the battlefield. Any "as [this enchantment] enters the battlefield" or "[this enchantment] enters the battlefield with" abilities of the chosen enchantment will also work.
  • Estrid's Invocation copies exactly what was printed on the original enchantment (unless that enchantment is copying something else or is a token; see below). It doesn't copy whether that enchantment is tapped or untapped, whether it has any counters on it or any Auras attached to it, or any non-copy effects that have changed its types, color, or so on.
  • If Estrid's Invocation doesn't copy an enchantment as it enters the battlefield, it won't have the ability to exile it at the beginning of your upkeep. You can't have it copy itself to get this ability.
  • If Estrid's Invocation somehow enters the battlefield at the same time as another enchantment, it can't become a copy of that enchantment. You may choose only an enchantment that's already on the battlefield.
  • If the chosen enchantment is a token, Estrid's Invocation copies the original characteristics of that token as stated by the effect that created the token. Estrid's Invocation doesn't become a token in this case.
  • If the chosen enchantment is an Aura but Estrid's Invocation won't be able to legally enchant anything, Estrid's Invocation remains in its current zone and doesn't enter the battlefield. If Estrid's Invocation is on the stack, it's put into its owner's graveyard.
  • If the chosen enchantment is an Aura, you choose what it enchants just before Estrid's Invocation enters the battlefield. The chosen recipient must be able to legally be enchanted by the Aura Estrid's Invocation will be. This doesn't target the player or permanent it will enchant, so an opponent's permanent with hexproof may be chosen this way.
  • If the chosen enchantment is copying something else (for example, if the chosen enchantment is another Estrid's Invocation), then Estrid's Invocation enters the battlefield as whatever the chosen enchantment copied.
  • If the copied enchantment has {X} in its mana cost, X is considered to be 0.
  • Once Estrid's Invocation returns, it's considered a new object with no relation to the object that it was. You must choose an enchantment that's currently on the battlefield to copy (or to not copy anything). Auras that were attached to it will be put into their owners' graveyards. Any counters that were on it cease to exist.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this enchantment enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."

    Helm of the Host #217s Legendary Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the chosen creature will also work.
  • If the copied creature has {X} in its mana cost, X is considered to be 0.
  • If the copied creature is a token, the token that's created copies the original characteristics of that token as stated by the effect that created that token.
  • If the copied creature is copying something else (for example, if the copied creature is a Clone), then the token enters the battlefield as whatever that creature copied.
  • If the equipped creature leaves the battlefield before the triggered ability of Helm of the Host resolves, or if there is no equipped creature, no token is created. However, if Helm of the Host leaves the battlefield while its triggered ability is on the stack, a token will be created of the creature it last equipped. If that creature has also left the battlefield, its last known information is used to determine what the token looks like.
  • The token copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • The token gains haste indefinitely, and this effect isn't copiable. If something else copies the token later, that copy won't have haste.
  • The token isn't legendary, and this exception is copiable. If something else copies the token later, that copy also won't be legendary. If you control two or more permanents with the same name but only one is legendary, the "legend rule" doesn't apply.
  • Prices

    Seller Price
    Cardmarket 8.51 EUR
    Tcgplayer 31.63 USD
    Cardkingdom 29.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip