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"Find me cards equivalent to: Copy Land"

Closest equivalents to Copy Land in blue enchantments are:
1. Copy Land (your custom card)
2. Copy Enchantment – Can copy another enchantment, but not lands.
3. Mirage Mirror – Not an enchantment but can become a copy of any land until end of turn.
4. Estrid's Invocation – Can copy enchantments only.


Reason:

There’s no official blue enchantment that copies lands. The mechanics exist for copying enchantments (like Copy Enchantment), but not lands, especially from an enchantment source. The main way to copy a land in blue is with spells like Vesuva and Thespian's Stage, but those are lands, not enchantments nor blue. Your custom card fills an unexplored design space.

Found Cards

6 Results

Copy Enchantment

Copy Land

Estrid's Invocation

Mirage Mirror

Thespian's Stage

Vesuva

Copy Enchantment #39 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any enters-the-battlefield abilities of the copied permanent will trigger when Copy Enchantment enters the battlefield. Any "as [this enchantment] enters the battlefield" or "[this enchantment] enters the battlefield with" abilities of the chosen permanent will also work.
  • Copy Enchantment copies exactly what was printed on the original permanent and nothing more (unless that permanent is itself copying something or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras attached to it, or any noncopy effects that have changed its power, toughness, types, color, and so on.
  • If Copy Enchantment copies an Aura this way, you choose what the Aura will enchant just before it enters the battlefield. You can't choose any permanents entering the battlefield at the same time as that Aura. This doesn't target the player or permanent it will enchant, so an opponent's permanent with hexproof may be chosen this way. The chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura's qualities can't be chosen this way. If there's nothing legal for the Aura to enchant, Copy Enchantment stays in its current zone (unless it's a spell, in which case it's put into its owner's graveyard).
  • If Copy Enchantment somehow enters the battlefield at the same time as another permanent, Copy Enchantment can't become a copy of that permanent. You may choose only a permanent that's already on the battlefield.
  • If the chosen permanent has {X} in its mana cost, X is 0.
  • If the chosen permanent is a token, Copy Enchantment copies the original characteristics of that token as stated by the effect that created the token. Copy Enchantment does not become a token.
  • If the chosen permanent is copying something else (for example, if the chosen permanent is another Copy Enchantment), then your Copy Enchantment enters the battlefield as whatever the chosen permanent copied.
  • You can choose not to copy anything. In that case, Copy Enchantment simply enters the battlefield as an enchantment with an irrelevant ability. We're sure you had your reasons.
  • Prices

    Seller Price
    Cardmarket / 1.03 EUR 0.47 EUR
    Cardkingdom / 1.49 USD 1.79 USD
    Tcgplayer / 1.5 USD 1.77 USD
    Manapool 1.82 USD / 2.14 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this enchantment enter as a copy of any enchantment on the battlefield.

    Copy Land #99 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any enters-the-battlefield abilities of the copied permanent will trigger when Copy Land enters the battlefield. Any "as [this land] enters the battlefield" or "[this land] enters the battlefield with" abilities of the chosen permanent will also work.
  • Copy Land copies exactly what was printed on the original permanent and nothing more, with the listed exception (unless that permanent is itself copying something or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • If Copy Land somehow enters the battlefield at the same time as another permanent, Copy Land can't become a copy of that permanent. You may choose only a permanent that's already on the battlefield.
  • If the chosen permanent is a token, Copy Land copies the original characteristics of that token as stated by the effect that created the token, with the listed exception. Copy Land does not become a token.
  • If the chosen permanent is copying something else (for example, if the chosen permanent is another Copy Land), then your Copy Land enters the battlefield as whatever the chosen permanent copied, with the listed exception.
  • In the unusual case where the chosen permanent has {X} in its mana cost, X is 0.
  • You can choose not to copy anything. In that case, Copy Land simply enters the battlefield as an enchantment with an irrelevant ability. We're sure you had your reasons.
  • Prices

    Seller Price
    Cardmarket 0.24 EUR
    Cardkingdom 0.49 USD
    Tcgplayer 0.3 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this enchantment enter as a copy of any land on the battlefield, except it's an enchantment in addition to its other types.

    Estrid's Invocation #70765 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any enters-the-battlefield abilities of the copied enchantment will trigger when Estrid's Invocation enters the battlefield. Any "as [this enchantment] enters the battlefield" or "[this enchantment] enters the battlefield with" abilities of the chosen enchantment will also work.
  • Estrid's Invocation copies exactly what was printed on the original enchantment (unless that enchantment is copying something else or is a token; see below). It doesn't copy whether that enchantment is tapped or untapped, whether it has any counters on it or any Auras attached to it, or any non-copy effects that have changed its types, color, or so on.
  • If Estrid's Invocation doesn't copy an enchantment as it enters the battlefield, it won't have the ability to exile it at the beginning of your upkeep. You can't have it copy itself to get this ability.
  • If Estrid's Invocation somehow enters the battlefield at the same time as another enchantment, it can't become a copy of that enchantment. You may choose only an enchantment that's already on the battlefield.
  • If the chosen enchantment is a token, Estrid's Invocation copies the original characteristics of that token as stated by the effect that created the token. Estrid's Invocation doesn't become a token in this case.
  • If the chosen enchantment is an Aura but Estrid's Invocation won't be able to legally enchant anything, Estrid's Invocation remains in its current zone and doesn't enter the battlefield. If Estrid's Invocation is on the stack, it's put into its owner's graveyard.
  • If the chosen enchantment is an Aura, you choose what it enchants just before Estrid's Invocation enters the battlefield. The chosen recipient must be able to legally be enchanted by the Aura Estrid's Invocation will be. This doesn't target the player or permanent it will enchant, so an opponent's permanent with hexproof may be chosen this way.
  • If the chosen enchantment is copying something else (for example, if the chosen enchantment is another Estrid's Invocation), then Estrid's Invocation enters the battlefield as whatever the chosen enchantment copied.
  • If the copied enchantment has {X} in its mana cost, X is considered to be 0.
  • Once Estrid's Invocation returns, it's considered a new object with no relation to the object that it was. You must choose an enchantment that's currently on the battlefield to copy (or to not copy anything). Auras that were attached to it will be put into their owners' graveyards. Any counters that were on it cease to exist.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this enchantment enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."

    Mirage Mirror #7025 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Mirage Mirror becomes a copy of a legendary permanent you control, you'll put one of them into your graveyard.
  • If Mirage Mirror becomes a copy of an Aura, it's put into its owner's graveyard unless it's somehow attached to an appropriate object or player already. If it becomes a copy of an Equipment and is attached to a creature, it'll become unattached when it becomes a non-Equipment artifact again.
  • If Mirage Mirror becomes a creature the same turn it enters the battlefield, you can't attack with it or use any of its {T} abilities (if it gains any) unless it has haste.
  • If Mirage Mirror copies a permanent that's copying something else, it will become whatever the target is copying.
  • If an effect begins to apply to Mirage Mirror before it becomes a copy of another permanent, that effect will continue to apply. For example, if Mirage Mirror is activated twice in response to itself targeting first Rampaging Hippo then Frilled Sandwalla, the ability it has while it's a copy of Frilled Sandwalla can be activated and its effect will continue to apply while Mirage Mirror is a copy of Rampaging Hippo.
  • If you activate Mirage Mirror's ability multiple times in a turn in response to itself, then each time one of those abilities resolves, it will overwrite whatever Mirage Mirror is copying. Mirage Mirror will wind up as a copy of the permanent targeted by the last ability to resolve. When the turn ends, all instances of the ability will wear off at the same time.
  • Mirage Mirror copies the printed values of the target permanent, plus any copy effects that have been applied to it. It won't copy counters on that permanent or effects that have changed its power, toughness, types, color, or so on. Notably, it won't copy effects that made the target permanent become a creature.
  • Once Mirage Mirror's ability resolves, it no longer has that ability.
  • Prices

    Seller Price
    Cardmarket 10.42 EUR
    Tcgplayer 7.73 USD
    Manapool 7.03 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.

    Thespian's Stage #2310 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A land's copiable values are those printed on it, as modified by other copy effects. Counters and other effects aren't copied. Notably, if you copy a land that is also a creature because of a temporary effect (such as Celestial Colonnade), Thespian's Stage will become just the "unanimated" land.
  • No enters-the-battlefield abilities of the land Thespian's Stage is copying will trigger. Thespian's Stage was already on the battlefield. Similarly, no "as this land enters the battlefield" or "this land enters the battlefield with" effects, such as that of Dark Depths, will apply.
  • The copy effect created by the last activated ability doesn't have a duration. It will last until Thespian's Stage leaves the battlefield or another copy effect overwrites it. The permanent will no longer have the first ability of Thespian's Stage.
  • Thespian's Stage doesn't become untapped when it becomes a copy, even if the target land is untapped.
  • Prices

    Seller Price
    Manapool 4.63 USD / 4.68 USD
    Cardkingdom 5.49 USD / 4.99 USD
    Cardmarket 4.11 EUR / 5.61 EUR
    Tcgplayer 3.54 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : This land becomes a copy of target land, except it has this ability.

    Vesuva #49 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any enters-the-battlefield abilities of the copied land will trigger if Vesuva is entering the battlefield. Any "As [this land] enters the battlefield" or "[This land] enters the battlefield with" abilities of the copied land will also work.
  • If Vesuva somehow enters the battlefield at the same time as another land, Vesuva can't become a copy of that land. You may choose only a land that's already on the battlefield.
  • If the copied land is copying something else, Vesuva uses the copiable values of that land. In most cases, Vesuva will be a copy of whatever that land is copying.
  • If you don't choose a land on the battlefield, Vesuva enters the battlefield untapped as itself, and will not be able to tap for mana.
  • Vesuva copies exactly what is printed on the land it's copying and nothing else (unless it's copying a land that's copying something else; see below). It doesn't copy whether a land is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that changed its types, and so on.
  • Prices

    Seller Price
    Cardmarket 33.82 EUR
    Manapool 47.48 USD
    Tcgplayer 43.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this land enter tapped as a copy of any land on the battlefield.