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"Find me cards equivalent to: Coral Sword"

Here are cards equivalent to Coral Sword, matching its color identity (red) and being Artifact — Equipment with similar effects:
1. Firewhip

  • Type: Artifact — Equipment
  • Effect: Flash, auto-attach, grants double strike.
  • Similarity: Offers a strike ability, has flash.
    2. Shuko
  • Type: Artifact — Equipment
  • Effect: Cheap equip, +1/+0, open color identity.
  • Similarity: Boosts power with easy equip.
    3. Gleaming Barrier (custom)
    There's no perfect match in official sets, but Coral Sword is most like a hybrid of Shuko and something like Brass Squire for instant attach.


Reason:

Red usually gets first strike or double strike boosts and fast/easy equipment like these. None match Coral Sword exactly, but Firewhip and Shuko are closest in utility for red.

Found Cards

4 Results

Brass Squire

Coral Sword

Gleaming Barrier

Shuko

Brass Squire #460 Artifact Creature — Myr

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: 1/3
Types:
  • Artifact
  • Creature
  • SubTypes:
  • Myr
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If one of the targets is illegal when the activated ability resolves, nothing will happen and the Equipment won't move. Notably, if an opponent gains control of either target in response, the Equipment won't move.
  • Unlike the equip ability, Brass Squire's ability can be activated whenever you could cast an instant.
  • Prices

    Seller Price
    Tcgplayer 1.09 USD
    Cardkingdom 1.99 USD
    Cardmarket 0.77 EUR
    Manapool 1.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Attach target Equipment you control to target creature you control.

    Coral Sword #134 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip Flash

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardmarket / 0.17 EUR 0.14 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.21 USD / 0.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+0. Equip

    Gleaming Barrier #768 Artifact Creature — Wall

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 0/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Wall
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Defender

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.14 EUR
    Tcgplayer 0.25 USD
    Manapool 0.15 USD
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender When this creature dies, create a Treasure token. (It's an artifact with ",Sacrificethis token: Add one mana of any color.")

    Shuko #159 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • You may activate this card’s equip ability targeting the creature that it is currently attached to, even if it’s the only creature you control. Since the equip ability costs zero, you can do this as many times as you like during your main phases, though it generally won’t do anything.
  • Prices

    Seller Price
    Cardkingdom / 49.99 USD 1.79 USD
    Manapool / 24.73 USD 0.41 USD
    Tcgplayer / 56.99 USD 2.18 USD
    Cardmarket / 22.96 EUR 1.03 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)