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"Find me cards equivalent to: Coralhelm Chronicler"

Equivalent cards to Coralhelm Chronicler (blue, Creature — Merfolk Wizard, cares about kicker and card draw) include:

  • Risen Riptide (U, benefits from kicker spells)
  • Merfolk Looter (U, looting: draw/discard interaction)
  • Merfolk Trickster (U, Merfolk Wizard, enters with an effect)
  • Tatyova, Benthic Druid (U/G, cares about extra effects, but is multicolor)
  • Oona's Grace (U, looting drawn from spell effect, not a creature)

Short reason: There are few exact equivalents; most options offer partial overlap (looting, kicker, Merfolk, Wizard).

None fully replicate both the kicker synergy and looting in one blue Merfolk Wizard, except for Coralhelm Chronicler.

Found Cards

6 Results

Coralhelm Chronicler

Merfolk Looter

Merfolk Trickster

Oona's Grace

Risen Riptide

Tatyova, Benthic Druid

Coralhelm Chronicler #54p Creature — Merfolk Wizard

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • "A kicker ability" includes the multikicker variant, which doesn't appear in Zendikar Rising. If you cast a spell with multikicker, the first ability will trigger only once, no matter how many times you kicked the spell.
  • You draw a card and discard a card while Coralhelm Chronicler's first ability is resolving. No player may take actions between those events, and nothing can happen.
  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • If a spell's kicker cost was paid, the spell is "kicked."
  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • The kicker ability doesn't let you pay a kicker cost more than once.
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardmarket 0.11 EUR / 0.3 EUR
    Cardkingdom / 0.49 USD 0.49 USD
    Tcgplayer / 0.17 USD 0.14 USD
    Manapool 0.26 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a kicked spell, draw a card, thendiscarda card. When this creature enters, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    Merfolk Looter #A27 Creature — Merfolk Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You can't do anything in between drawing a card and discarding a card, including casting or cycling the card you drew.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Draw a card, thendiscarda card.

    Merfolk Trickster #DOM-56 Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • If the target creature has an ability that triggers when it becomes tapped, that ability triggers before it loses all abilities.
  • If the target creature has power and toughness written as */* with an ability that defines its power and toughness, it’s 0/0 when it loses all abilities. If its power and toughness are written as */*+1, it’s 0/1, and so on.
  • Once you announce that you’re casting a spell or activating an ability, no player may take other actions until the spell or ability has been paid for. Notably, players can’t try to remove a permanent’s activated abilities to stop them from happening. Once activated, the ability on the stack will resolve even if the creature loses the ability.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardkingdom 0.99 USD
    Tcgplayer 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash When this creature enters, tap target creature an opponent controls. It loses all abilities until end of turn.

    Oona's Grace #27 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Retrace

    Rules

  • A retrace card cast from your graveyard follows the normal timing rules for its card type.
  • Casting a card by using its retrace ability works just like casting any other spell, with two exceptions: You’re casting it from your graveyard rather than your hand, and you must discard a land card in addition to any other costs.
  • If the active player casts a spell that has retrace, that player may cast that card again after it resolves, before another player can remove the card from the graveyard. The active player has priority after the spell resolves, so they can immediately cast a new spell. Since casting a card with retrace from the graveyard moves that card onto the stack, no one else would have the chance to affect it while it’s still in the graveyard.
  • When a retrace card you cast from your graveyard resolves, fails to resolve, or is countered, it’s put back into your graveyard. You may use the retrace ability to cast it again.
  • Prices

    Seller Price
    Manapool / 0.41 USD 0.15 USD
    Cardkingdom 0.35 USD / 2.49 USD
    Tcgplayer 0.16 USD / 0.88 USD
    Cardmarket / 1 EUR 0.11 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player draws a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

    Risen Riptide #73 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 0/5
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Effects that modify Risen Riptide’s power or toughness without setting it will apply to its new base power and toughness no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness.
  • Risen Riptide’s ability overwrites any previous effects that set its power and/or toughness to specific values. Other effects that set these characteristics to specific values that start to apply after the ability resolves will overwrite that part of the effect.
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.03 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.15 USD 0.15 USD
    Cardmarket / 0.07 EUR 0.03 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a kicked spell, this creature has base power and toughness 5/5 until end of turn.

    Tatyova, Benthic Druid #206s Legendary Creature — Merfolk Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Cardmarket 1.33 EUR
    Manapool 2.03 USD
    Cardkingdom 3.49 USD
    Tcgplayer 5.71 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Landfall — Whenever a land you control enters, you gain 1 life and draw a card.