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"Find me cards equivalent to: Coram, the Undertaker"

Equivalent cards (Jund - Black, Green, Red, and related to graveyards or similar abilities):

  • Korvold, Fae-Cursed King: Jund legendary, cares about sacrificing.
  • Henzie 'Toolbox' Torre: Jund legend, utilizes graveyard via Blitz for creatures.
  • Old Rutstein: BG legend, mills and cares for graveyard cards.
  • The Scarab God: UB, graveyard recursion (not Jund, but graveyard-similar).
  • Gyrus, Waker of Corpses: Jund, graveyard recursion on attack.

Coram, the Undertaker is unique in mixing graveyard interaction, milling, and casting/playing from graveyards, but the listed cards share color and graveyard-oriented effects. No exact equivalents.

Found Cards

5 Results

Coram, the Undertaker

Gyrus, Waker of Corpses

Korvold, Fae-Cursed King

Old Rutstein

The Scarab God

Coram, the Undertaker #19 Legendary Creature — Human Warrior

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 0/5
Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • Coram's first ability applies only while it is on the battlefield. In all other zones, its power is 0.
  • If it's your turn, you control Coram, and another player has permission to play a card in a graveyard that was put there from a library this turn (perhaps because it's an instant card they own that has flashback), whoever gets priority sooner will have the first chance to play that card. In most cases, this will be you, since the active player receives priority after a spell or ability resolves.
  • If you play a land or cast a spell from a graveyard using another permission, it won't stop you from using Coram's permission to do the same thing later in the turn, provided you haven't already done so.
  • If you play a land, cast a spell, or both using the permission granted by Coram's last ability and then have a new Coram come under your control in the same turn, you can still play a land, cast a spell, or both using the new Coram's permission.
  • Once you begin to cast a spell this way, losing control of Coram won't affect it. You can finish casting it as normal.
  • The value of X will change as the greatest power among creature cards in all graveyards changes.
  • You pay all costs and follow all timing rules for lands played and spells cast this way.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Tcgplayer 1.47 USD
    Cardmarket 0.83 EUR
    Manapool / 0.91 USD 0.91 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Coram gets +X/+0, where X is the greatest power among creature cards in all graveyards. Whenever Coram attacks, each player mills a card. During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn.

    Gyrus, Waker of Corpses #41 Legendary Creature — Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Although the token is attacking, it was never declared as an attacking creature (for the purposes of abilities that trigger whenever a creature attacks, for example).
  • Any enters-the-battlefield abilities of the copied creature card will trigger when the token enters the battlefield. Any "as [this creature card] enters the battlefield" or "[this creature card] enters the battlefield with" abilities of the chosen creature card will also work.
  • Gyrus's token copies exactly what was printed on the original creature card and nothing else. It doesn't copy any effects that modified it before it was put into your graveyard.
  • If Gyrus enters the battlefield without being cast, then no mana was spent to cast it. It enters the battlefield without any +1/+1 counters. If no other effects are increasing its toughness at that time, it will be put into its owner's graveyard as a state-based action.
  • If another creature enters the battlefield as a copy of Gyrus, consider how much mana was spent to cast that creature to determine how many +1/+1 counters it enters with.
  • If the copied creature card has {X} in its mana cost, X is considered to be 0.
  • The amount of mana you spent to cast Gyrus is usually equal to its mana value, normally 3 plus the value chosen for X. However, you also include any additional costs you pay, including the commander tax.
  • You choose which player or planeswalker the token is attacking. It doesn't have to be attacking the same player or planeswalker that Gyrus is attacking.
  • Prices

    Seller Price
    Cardmarket 0.42 EUR
    Manapool 0.2 USD
    Cardkingdom 0.99 USD
    Tcgplayer 1.08 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gyrus enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. Whenever Gyrus attacks, you may exile target creature card with lesser power from your graveyard. If you do, create a token that's a copy of that card and that's tapped and attacking. Exile the token at end of combat.

    Korvold, Fae-Cursed King #EOC-120 Legendary Creature — Dragon Noble

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • A legendary permanent that is put into a graveyard because of the "legend rule" isn't sacrificed.
  • If you sacrifice Korvold, its last ability triggers. You won't put a +1/+1 counter on anything, but you'll draw a card.
  • If you sacrifice a permanent as part of a spell or activated ability's cost, Korvold's last ability will resolve before that spell or ability.
  • If you somehow control no other permanents, you can attack with Korvold. You won't sacrifice anything, and there's no penalty for being unable to do so.
  • Korvold's last ability is a triggered ability, not an activated ability. It doesn't allow you to sacrifice a permanent whenever you want; rather, you need some other way of sacrificing permanents, such as Korvold's first triggered ability.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever Korvold enters or attacks,sacrificeanother permanent. Whenever yousacrificea permanent, put a +1/+1counteron Korvold and draw a card.

    Old Rutstein #326 Legendary Creature — Human Peasant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Peasant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Mill

    Rules

  • If you mill Dryad Arbor, a card that's both a creature and a land, you get both a Treasure token and a 1/1 green Insect token.
  • If an effect refers to a Blood token, it means any artifact token with the subtype Blood, even if it has gained other subtypes.
  • Some triggered abilities trigger "whenever you sacrifice a Blood token." These abilities trigger regardless of why you sacrificed that Blood token.
  • You can't sacrifice a Blood token to pay multiple costs.
  • Prices

    Seller Price
    Manapool / 0.46 USD 0.36 USD
    Tcgplayer 0.43 USD / 0.94 USD
    Cardkingdom 0.99 USD / 1.49 USD
    Cardmarket / 0.88 EUR 0.48 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Old Rutstein enters and at the beginning of your upkeep,milla card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.

    The Scarab God #HOU-145 Legendary Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Scry

    Rules

  • If this creature dies but leaves your graveyard before the next end step, it will remain in its new zone.
  • The “next end step” refers to the next end step that occurs, not the end step of the next turn. If this creature dies before a turn's end step (for example, during combat), it will be returned to its owner's hand at the beginning of that turn's end step.
  • In a Two-Headed Giant game, The Scarab God's first ability causes the opposing team to lose life equal to twice the number of Zombies you control, although you scry only equal to the number of Zombies you control.
  • The number of Zombies you control is counted as The Scarab God's first ability resolves. Players can try to change that number in response to the ability (perhaps by activating its second ability).
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. : Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.