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"Find me cards equivalent to: Cordial Vampire"

Equivalent cards in black (B) with a similar effect (creature dies → +1/+1 counter to Vampires):

  • Cordial Vampire (the searched card)
  • Kalastria Highborn (triggers on another Vampire dying, drains life instead of counters)
  • Nirkana Cutthroat (does not give counters for death)
  • Captivating Vampire (puts counters but only to itself, for Lord effect)
  • Bloodline Keeper (does not trigger on death but makes Vampire tokens, and pumps Vampires after transform)
  • Blood Artist (triggers on death, drains but no counters)
  • Sanctum Seeker (damages on attack, not death)
  • Drana, Liberator of Malakir (gives +1/+1 counters but on combat damage)

Closest functional equivalent in black is Cordial Vampire itself. Most others do not distribute +1/+1 counters to all Vampires on any creature death. This effect is unique to Cordial Vampire so far.

Found Cards

7 Results

Blood Artist

Captivating Vampire

Cordial Vampire

Drana, Liberator of Malakir

Kalastria Highborn

Nirkana Cutthroat

Sanctum Seeker

Blood Artist #209 Creature — Vampire

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: 0/1
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Blood Artist and one or more other creatures die at the same time, its ability will trigger for each of those creatures.
  • Prices

    Seller Price
    Cardkingdom 4.49 USD
    Manapool 1.92 USD
    Tcgplayer 3.63 USD
    Cardmarket 2.38 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.

    Captivating Vampire #87 Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Gaining control of a creature doesn’t cause you gain control of any Auras or Equipment attached to it.
  • Since Captivating Vampire’s activated ability doesn’t have a tap symbol in its cost, you can tap a Vampire (including Captivating Vampire itself) that hasn’t been under your control since your most recent turn began to pay the cost.
  • The effect of Captivating Vampire’s activated ability has no duration. You retain control of the affected creature until the game ends, the creature leaves the battlefield, or a later effect causes someone else to gain control of it. It doesn’t matter whether Captivating Vampire remains on the battlefield. Similarly, the affected creature remains a Vampire in addition to its other types until the game ends, the creature leaves the battlefield, or a later effect changes its types or subtypes.
  • Prices

    Seller Price
    Manapool / 2.65 USD 1.83 USD
    Cardmarket / 3.58 EUR 2.42 EUR
    Cardkingdom 3.99 USD / 3.99 USD
    Tcgplayer 4.91 USD / 2.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

    Cordial Vampire #125 Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Cordial Vampire dies at the same time as one or more other creatures, its ability triggers for each of them.
  • If a Vampire you control is dealt lethal damage at the same time as another creature, they die at the same time. That Vampire can't receive a counter from Cordial Vampire's ability in time to save it.
  • Prices

    Seller Price
    Cardkingdom 2.99 USD
    Tcgplayer 2.67 USD
    Cardmarket 1.92 EUR / 1.5 EUR
    Manapool 1.07 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature or another creature dies, put a +1/+1counteron each Vampire you control.

    Drana, Liberator of Malakir #109s Legendary Creature — Vampire Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Drana's last ability triggers after combat damage has been dealt, so only attacking creatures that survive the combat damage step in which Drana deals combat damage will have +1/+1 counters put on them.
  • The +1/+1 counter won't change how much damage Drana or any other attacking creature with first strike or double strike deals during that combat damage step. However, the +1/+1 counters that are put on attacking creatures without first strike will affect the damage those creatures deal during the regular combat damage step.
  • Prices

    Seller Price
    Cardkingdom 32.99 USD
    Tcgplayer 36.94 USD
    Cardmarket 14.99 EUR / 13.59 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, first strike Whenever Drana deals combat damage to a player, put a +1/+1counteron each attacking creature you control.

    Kalastria Highborn #753 Creature — Vampire Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If multiple Vampires you control (possibly including Kalastria Highborn itself) are put into their owners' graveyards at the same time, Kalastria Highborn's ability triggers that many times.
  • If the targeted player is an illegal target by the time the ability resolves (for example, if that player has left a multiplayer game), the entire ability doesn't resolve. You can't pay {B} and you don't gain life.
  • You target a player when the ability triggers. You choose whether to pay {B} as the ability resolves. You may pay {B} only once per resolution.
  • Prices

    Seller Price
    Tcgplayer 0.25 USD
    Manapool 0.45 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature or another Vampire you control dies, you may pay . If you do, target player loses 2 life and you gain 2 life.

    Nirkana Cutthroat #119 Creature — Vampire Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Warrior
  • Languages:
    Layout:
    Leveler
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch Level Up

    Rules

  • A creature’s level is based on how many level counters it has on it, not how many times its level up ability has been activated or has resolved. If a leveler gets level counters due to some other effect (such as Clockspinning) or loses level counters for some reason (such as Vampire Hexmage), its level is changed accordingly.
  • Effects that modify a leveler’s power or toughness, such as the effects of Giant Growth or Glorious Anthem, will apply to it no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
  • Effects that set a leveler’s power or toughness to a specific value, including the effects from a level symbol’s ability, apply in timestamp order. The timestamp of each level symbol’s ability is the same as the timestamp of the leveler itself, regardless of when the most recent level counter was put on it.
  • If another creature becomes a copy of a leveler, all of the leveler’s printed abilities — including those represented by level symbols — are copied. The current characteristics of the leveler, and the number of level counters on it, are not. The abilities, power, and toughness of the copy will be determined based on how many level counters are on the copy.
  • The abilities a leveler grants to itself don’t overwrite any other abilities it may have. In particular, they don’t overwrite the creature’s level up ability; it always has that.
  • Prices

    Seller Price
    Manapool 0.15 USD / 3.52 USD
    Cardkingdom 0.35 USD / 3.49 USD
    Cardmarket / 1.37 EUR 0.26 EUR
    Tcgplayer 0.28 USD / 3.93 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Level up (: Put a levelcounteron this. Level up only as a sorcery.) LEVEL 1-2 4/3 Deathtouch LEVEL 3+ 5/4 First strike, deathtouch

    Sanctum Seeker #136 Creature — Vampire Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In a Two-Headed Giant game, Sanctum Seeker's ability causes the opposing team to lose 2 life and you to gain 1 life.
  • Prices

    Seller Price
    Manapool 0.26 USD
    Cardkingdom 0.69 USD
    Cardmarket / 0.36 EUR 0.61 EUR
    Tcgplayer 1.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.