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"Find me cards equivalent to: Cosmos Charger"

Cards equivalent to Cosmos Charger (color: Blue, similar abilities/effects):
1. Nightpack Ambusher — Also a flash creature with a bonus effect.
2. Brazen Borrower — Flash, flying, and versatile spell/creature, blue-themed.
3. Alrund's Epiphany (related to foretell, also blue, though not a creature).
4. Starnheim Courser — Reduces cost of spells, but limited to artifacts/enchantments.
5. Brinebarrow Intruder — Blue creature with flash, and limited extra effect.

Closest true equivalents for Cosmos Charger are limited in blue, as foretell is a unique mechanic, but Nightpack Ambusher and Brazen Borrower match on color, flash, and flying.

Found Cards

5 Results

Alrund's Epiphany

Brinebarrow Intruder

Cosmos Charger

Nightpack Ambusher

Starnheim Courser

Alrund's Epiphany #41p Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 7
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Foretell

    Rules

  • Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you're taking the action, no other player can respond by trying to remove the card from your hand.
  • Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player's turn. In most cases, if you foretell a card that isn't an instant (or doesn't have flash), you'll have to wait until your next turn to cast it.
  • Exiling Alrund's Epiphany as it resolves is part of its effect. If Alrund's Epiphany doesn't resolve, it will be put into its owner's graveyard. If it's exiled this way, it's exiled face up and doesn't become foretold.
  • If you're casting a foretold card from exile for its foretell cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
  • Prices

    Seller Price
    Cardkingdom / 9.99 USD 7.99 USD
    Manapool / 4.36 USD 6.27 USD
    Cardmarket / 4.25 EUR 4.01 EUR
    Tcgplayer 3.83 USD / 3.78 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

    Brinebarrow Intruder #49 Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.16 USD / 0.28 USD
    Cardkingdom 0.35 USD / 1.99 USD
    Manapool / 0.25 USD 0.15 USD
    Cardmarket / 0.26 EUR 0.26 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.

    Cosmos Charger #51p Creature — Horse Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Horse
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flash Flying Foretell

    Rules

  • Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you’re taking the action, no other player can respond by trying to remove the card from your hand.
  • Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player’s turn. In most cases, if you foretell a card that isn’t an instant (or doesn’t have flash), you’ll have to wait until your next turn to cast it.
  • Cosmos Charger’s third ability applies only if it’s on the battlefield. Notably, it doesn’t affect when you can foretell Cosmos Charger itself or how much you pay to do so.
  • If you control two Cosmos Chargers, you can foretell cards from your hand by paying {0}. Additional Cosmos Chargers won’t affect this cost further.
  • If you’re casting a foretold card from exile for its foretell cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
  • The cost reduction refers to the cost you pay as you exile the card from your hand face down, not the cost you pay as you cast the spell from exile.
  • While you control Cosmos Charger, you can foretell cards any time you have priority.
  • Prices

    Seller Price
    Tcgplayer 0.3 USD / 0.53 USD
    Cardkingdom / 2.49 USD 0.69 USD
    Cardmarket / 0.29 EUR 0.3 EUR
    Manapool / 0.58 USD 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Flying Foretelling cards from your hand costs less and can be done on any player's turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

    Nightpack Ambusher #185 Creature — Wolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Wolf
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flash

    Rules

  • A creature that’s both a Wolf and a Werewolf gets only +1/+1 from Nightpack Ambusher’s ability.
  • Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to other Wolves and Werewolves you control may become lethal if Nightpack Ambusher leaves the battlefield during that turn.
  • If you cast a spell that was countered, Nightpack Ambusher’s last ability doesn’t trigger.
  • Nightpack Ambusher looks at the entire turn to see if you have cast a spell, even if Nightpack Ambusher wasn’t on the battlefield when that spell was cast. Notably, you won’t get a Wolf token during your end step if you cast Nightpack Ambusher during your turn.
  • Prices

    Seller Price
    Cardkingdom 7.49 USD
    Cardmarket 5.43 EUR / 7.65 EUR
    Manapool 6.59 USD
    Tcgplayer 6.9 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Other Wolves and Werewolves you control get +1/+1. At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.

    Starnheim Courser #32 Creature — Pegasus

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Pegasus
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • The cost reduction applies only to generic mana in the costs of artifact and enchantment spells you cast. It can't reduce requirements of specific colors of mana.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Starnheim Courser). The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • Prices

    Seller Price
    Tcgplayer / 0.41 USD 0.31 USD
    Manapool / 0.34 USD 0.16 USD
    Cardkingdom / 0.79 USD 0.49 USD
    Cardmarket / 0.11 EUR 0.17 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Artifact and enchantment spells you cast cost less to cast.