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"Find me cards equivalent to: Court of Embereth"

Cards similar to Court of Embereth (Type: Enchantment, Color: Red, Monarch mechanic, creature/token generation, damage based on creatures):
1. Court of Ire
 - Enchantment, Red, Monarch, Upkeep triggers damage.
 - Difference: Deals 2 or 7 damage, does not make tokens.
2. Court of Flames
 - Enchantment, Red, Monarch, Upkeep triggers damage, also gives first strike.
 - Difference: No tokens, damage not scaled by creatures.
3. Outpost Siege
 - Enchantment, Red, upkeep triggers impulse draw or damage when creatures die.
 - Difference: No Monarch, more card advantage or smaller damage.

All of these are red enchantments with an upkeep trigger and damage synergy, but Court of Embereth is unique in combining token creation, Monarch status, and scaling damage.

Found Cards

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Court of Embereth

Court of Embereth #WOC-24 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
  • If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
  • If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
  • The game starts with no monarch. As a player becomes the monarch, the current monarch (if any) ceases being the monarch. There is never more than one monarch at a time.
  • There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."
  • Prices

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    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, you become the monarch. At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, this enchantment deals X damage to each opponent, where X is the number of creatures you control.