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4 Cards Found

AI 🤖 Find me cards equivalent to: Courtly Provocateur

Equivalent cards to Courtly Provocateur (White/Blue, forces blocks) include:

  • Master of Predicaments (Blue, forces a choice but not direct blocks)
  • Duelist of the Mind (Blue, combat tricks, not a direct equivalent)
  • Alluring Siren (Blue, can force blocks like Courtly Provocateur)

Closest: Alluring Siren — It taps to force a creature to attack, which can create a forced block interaction.


Reason: No exact copy, but Alluring Siren (Blue) achieves a similar forced combat effect.

Results:

Alluring Siren #42 Creature — Siren

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Siren
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activating the ability during your opponent’s turn after attackers have been declared will have no effect. The same is true if you activate the ability during your own turn.
  • After the ability resolves, the targeted creature attacks you only if it’s able to do so as that turn’s declare attackers step begins. If, at that time, the creature is tapped, is affected by a spell or ability that says it can’t attack, or is affected by “summoning sickness,” it can’t attack. If there’s a cost associated with having that creature attack, its controller isn’t forced to pay that cost, so the creature doesn’t have to attack in that case either.
  • If the targeted creature would be able to attack either you or a planeswalker you control, it must attack you, not the planeswalker.
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.25 USD
    Cardmarket 0.11 EUR / 0.37 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target creature an opponent controls attacks you this turn if able.

    Courtly Provocateur #46 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After the first ability resolves, the creature attacks only if it’s able to do so as the declare attackers step begins. If, at that time, the creature is tapped, is affected by a spell or ability that says it can’t attack, or hasn’t been under that player’s control continuously since the turn began (and doesn’t have haste), then it doesn’t attack. If there’s a cost associated with having the creature attack, the player isn’t forced to pay that cost, so it doesn’t attack in that case either.
  • After the second ability resolves, the creature blocks only if it’s able to do so as the declare blockers step begins. If, at that time, the creature is tapped, is affected by a spell or ability that says it can’t block, or no creatures are attacking that player or a planeswalker controlled by that player, then it doesn’t block. If there’s a cost associated with having the creature block, the player isn’t forced to pay that cost, so it doesn’t block in that case either.
  • The controller of the creature targeted by the first ability chooses which player or planeswalker that creature attacks.
  • The controller of the creature targeted by the second ability chooses which attacking creature that creature blocks.
  • Prices

    Seller Price
    Tcgplayer 0.09 USD / 0.32 USD
    Cardmarket 0.15 EUR / 0.49 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target creature attacks this turn if able. : Target creature blocks this turn if able.

    Duelist of the Mind #45 Creature — Human Advisor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: */3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Advisor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Vigilance

    Rules

  • A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn’t constitute committing multiple crimes.
  • A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent’s graveyard.
  • Changing the target or targets of a spell or ability won’t affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.
  • For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they’ll both resolve before the spell that caused them to trigger.
  • The ability that defines Duelist of the Mind’s power works in all zones, not just the battlefield.
  • The spell or ability that constituted a crime doesn’t have to have resolved yet or at all. As soon as you’re finished casting the spell, activating the ability, or putting the triggered ability on the stack, you’ve committed a crime.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD / 0.17 USD
    Cardmarket 0.21 EUR / 0.46 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do,discarda card. This ability triggers only once each turn.

    Master of Predicaments #67 Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Although you may choose a land card in your hand, you won't be able to play it even if the player guessed wrong.
  • If the card has {X} in its mana cost, X is 0.
  • If you cast a card "without paying its mana cost," you can't pay any alternative costs. Notably, you can't cast a card with bestow as an Aura this way. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.
  • If you don't cast the card, either because the player guessed right or because you choose not to cast it, you don't have to reveal it. Your opponent won't know the reason you didn't cast the card.
  • To choose a card in your hand, clearly separate it from the rest of your hand without revealing it.
  • You cast the card in your hand as part of the resolution of the triggered ability. Timing restrictions based on the card's type (such as creature or sorcery) are ignored. Other restrictions, such as "Cast [this card] only during combat," are not.
  • If the card is a split card, its mana value is determined by the combined mana cost of its two halves. If the player guesses wrong and you cast a split card this way, you may cast either half (or both halves if the card has fuse), no matter what its mana value is.
  • Prices

    Seller Price
    Tcgplayer 0.28 USD / 1.44 USD
    Cardmarket 0.32 EUR / 1.03 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever this creature deals combat damage to a player, choose a card in your hand. That player guesses whether the card's mana value is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.

    Alluring Siren Creature — Siren Normal - ~$0.26

    Courtly Provocateur Creature — Human Wizard Normal - ~$0.3

    Duelist of the Mind Creature — Human Advisor Normal - ~$0.27

    Master of Predicaments Creature — Sphinx Normal - ~$0.67

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