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6 Cards Found

AI 🤖 Find me cards equivalent to: Crabomination

Equivalent cards to Crabomination (blue and black, Zombie Crab) would include:

  • Lazotep Reaver (creates zombie tokens, black)
  • Dimir Doppelganger (blue-black, graveyard interaction)
  • Veiled Serpent (blue, creature with a hidden cost)
  • Stitchwing Skaab (blue, Zombie synergy)
  • Dimir House Guard (black, Zombie, sacrifice ability)

All share similar colors, tribal synergy, or mechanical identity.

Results:

Crabomination #85 Creature — Crab Demon

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 5/5
Types:
  • Creature
  • SubTypes:
  • Crab
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Emerge

    Rules

  • An artifact's mana value is determined solely by the mana symbols printed in its upper right corner (unless that artifact is the back face of a double-faced card, is a melded permanent, or is copying something else; see below). If the mana cost includes {X}, X is 0. If it's a single-faced card with no mana symbols in its upper right corner (because it's an animated land, for example), its mana value is 0. Ignore any alternative costs or additional costs (such as kicker) that were paid as the artifact was cast.
  • Colored mana components of emerge costs can't be reduced with emerge.
  • Crabomination's triggered ability doesn't allow you to play land cards, and as such, any land cards exiled with Crabomination's triggered ability will remain in exile. If you choose not to cast any of the exiled nonland cards (either because you can't or don't want to), those cards will remain in exile as well.
  • Emerge from artifact is a variant of the emerge ability. It allows you to sacrifice an artifact rather than a creature, but otherwise functions identically to emerge.
  • If you cast a spell for another cost "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast it.
  • Once you begin to cast a spell with emerge, no player may take actions until you're done. Notably, opponents can't try to remove the permanent you wish to sacrifice.
  • The artifact chosen to be sacrificed is still on the battlefield up through the time that you activate mana abilities. Its abilities may affect the spell's cost, be activated to generate mana, and so on. However, if it has an ability that triggers when a spell is cast, it will have been sacrificed before that ability can trigger.
  • The mana value of a creature spell with emerge isn't affected by whether its emerge cost is paid. For example, if you cast Crabomination for its emerge cost and sacrifice an artifact whose mana value is 3, Crabomination's mana value remains 6.
  • The mana value of the back face of a double-faced card is the mana value of its front face. The mana value of a melded permanent is the sum of the mana values of its front faces. An artifact that's a copy of either has a mana value of 0.
  • The spell you cast without paying its mana cost is cast during the resolution of Crabomination's triggered ability. Timing restrictions of that spell based on card type are ignored.
  • You choose whether or not to cast one of the exiled cards as Crabomination's triggered ability resolves. If you do, you do so as part of the resolution of that ability. You can't wait to cast it later in the turn. Timing restrictions based on the card's type are ignored.
  • You may sacrifice an artifact with a mana value of 0, such as a Food token, to cast Crabomination for its emerge cost. You'll just pay the full emerge cost with no reduction.
  • You may sacrifice an artifact with mana value greater than or equal to the emerge cost. If you do, you'll pay only the colored mana component of the emerge cost.
  • Prices

    Seller Price
    Tcgplayer 0.33 USD / 0.42 USD
    Cardmarket 0.22 EUR / 0.23 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.18 USD
    Manapool 0.15 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Emerge from artifact (You may cast this spell by sacrificing an artifact and paying the emerge cost reduced by that artifact's mana value.) When this creature enters, target opponent exiles the top card of their library, a card at random from their graveyard, and a card at random from their hand. You may cast a spell from among cards exiled this way without paying its mana cost.

    Dimir Doppelganger #12 Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 0/2
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A permanent's ability that refers to cards the creature exiled (such as Sisters of Stone Death's third ability) only affects cards exiled by other abilities intrinsic to that permanent (such as Sisters of Stone Death's second ability). Suppose that (a) Dimir Doppelganger copies Arc-Slogger, (b) its "deal 2 damage" ability is activated, and then (c) it copies Sisters of Stone Death. Creatures exiled by Arc-Slogger's ability can't be returned with Sisters of Stone Death's ability.
  • This creature becomes an exact copy of a copied card, except that it also has Dimir Doppelganger's activated ability. If it becomes a copy of a different creature card, the new copy will overwrite the old copy.
  • Prices

    Seller Price
    Tcgplayer 0.69 USD
    Cardmarket 0.75 EUR / 0.5 EUR
    Cardkingdom 1.79 USD
    Cardsphere 0.69 USD
    Manapool 0.51 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Exile target creature card from a graveyard. This creature becomes a copy of that card, except it has this ability.

    Dimir House Guard #324 Creature — Skeleton

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Skeleton
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fear Transmute

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.2 USD / 0.34 USD
    Cardmarket 0.3 EUR / 0.36 EUR
    Cardkingdom 0.59 USD / 0.79 USD
    Cardsphere 0.21 USD
    Manapool 0.18 USD / 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Sacrifice a creature: Regenerate this creature. Transmute (,Discardthis card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, thenshuffle Transmute only as a sorcery.)

    Lazotep Reaver #83 Creature — Zombie Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Amass

    Rules

  • Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
  • Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
  • If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
  • In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.
  • Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
  • To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.
  • Prices

    Seller Price
    Tcgplayer 0.11 USD
    Cardmarket 0.2 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.11 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, amass Zombies 1. (Put a +1/+1counteron an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

    Stitchwing Skaab #256 Creature — Zombie Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Stitchwing Skaab's last ability can only be activated while it's in your graveyard.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying ,Discardtwo cards: Return this card from your graveyard to the battlefield tapped.

    Veiled Serpent #110 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling

    Rules

  • It changes into a creature even if the spell is countered.
  • It triggers when the spell is cast, which means it becomes a creature before that spell resolves.
  • When it turns into a creature, it is no longer an enchantment.
  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Prices

    Seller Price
    Tcgplayer 0.1 USD
    Cardmarket 0.09 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.22 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When an opponent casts a spell, if this permanent is an enchantment, it becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island." Cycling (,Discardthis card: Draw a card.)

    Crabomination Creature — Crab Demon Normal - ~$0.31

    Dimir Doppelganger Creature — Shapeshifter Normal - ~$0.82

    Dimir House Guard Creature — Skeleton Normal - ~$0.38

    Lazotep Reaver Creature — Zombie Beast Normal - ~$0.18

    Stitchwing Skaab Creature — Zombie Horror Normal

    Veiled Serpent Enchantment Normal - ~$0.18

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