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"Find me cards equivalent to: Crackling Emergence"

Equivalent cards to Crackling Emergence (Enchantment — Aura, red, animates land):

  • Awaken the Ancient — Enchants a land, makes it a 7/7 red Giant creature.
  • Koth's Summons — Temporarily animates a land as a 3/3 red Elemental.
  • Genju of the Spires — Enchants a Mountain, can become a 6/1 red Spirit.

All are red Auras or enchantments that animate lands, though some differ in duration or stats.

Found Cards

3 Results

Awaken the Ancient

Crackling Emergence

Genju of the Spires

Awaken the Ancient #126 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Awaken the Ancient can enchant any land with the subtype Mountain, not just one named Mountain.
  • Copies of the enchanted Mountain won't be 7/7 red Giant creatures with haste. For example, if Awaken the Ancient is enchanting a basic Mountain, a copy of that creature would just be a basic Mountain.
  • If the enchanted Mountain stops being a Mountain for any reason, Awaken the Ancient will be put into its owner's graveyard as a state-based action.
  • The enchanted Mountain retains any other types or subtypes it may have. You can still tap it to add {R}. It can be affected by anything that affects either a land or a creature.
  • This doesn't count as a creature entering the battlefield. The Mountain was already on the battlefield; it only changed types.
  • Prices

    Seller Price
    Cardmarket 0.3 EUR / 0.93 EUR
    Tcgplayer / 0.59 USD 0.25 USD
    Manapool 0.15 USD / 0.28 USD
    Cardkingdom / 0.79 USD 0.49 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant Mountain Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.

    Crackling Emergence #136 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Crackling Emergence's replacement effect applies whether the enchanted land would be destroyed due to lethal damage or any other reason.
  • Crackling Emergence's replacement effect does not replace effects or costs that require you to sacrifice the enchanted land.
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Tcgplayer / 0.19 USD 0.19 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.03 EUR / 0.09 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, insteadsacrificethis Aura and that land gains indestructible until end of turn.

    Genju of the Spires #6 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Prices

    Seller Price
    Manapool 0.29 USD
    Cardmarket 0.56 EUR
    Cardkingdom 0.59 USD
    Tcgplayer 0.77 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant Mountain : Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. When enchanted Mountain is put into a graveyard, you may return this card from your graveyard to your hand.