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"Find me cards equivalent to: Crackling Emergence"

Equivalent cards to Crackling Emergence (type: Enchantment — Aura, color: R):
1. Giant's Grasp (not red — doesn't fit color requirement)
2. Spreading Flames (not an Aura or doesn't animate a land)
3. Genju of the Spires – type: Enchantment — Aura, color: R, text: Enchant Mountain, 2: Enchanted land becomes a 6/1 red Spirit creature until end of turn. It's still a land.

Genju of the Spires is the most equivalent red Aura that animates a land, though with different stats and activation timing. Crackling Emergence is unique in combining immediate animation, haste, and destruction protection in red. No exact equivalents exist, but Genju of the Spires is closest in mechanics and color.

Found Cards

4 Results

Crackling Emergence

Genju of the Spires

Giant's Grasp

Spreading Flames

Crackling Emergence #136 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Crackling Emergence's replacement effect applies whether the enchanted land would be destroyed due to lethal damage or any other reason.
  • Crackling Emergence's replacement effect does not replace effects or costs that require you to sacrifice the enchanted land.
  • Prices

    Seller Price
    Tcgplayer 0.15 USD / 0.14 USD
    Manapool 0.15 USD / 0.15 USD
    Cardmarket 0.03 EUR / 0.1 EUR
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, insteadsacrificethis Aura and that land gains indestructible until end of turn.

    Genju of the Spires #6 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Cardmarket 0.51 EUR
    Manapool 0.29 USD
    Tcgplayer 0.73 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant Mountain : Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. When enchanted Mountain is put into a graveyard, you may return this card from your graveyard to your hand.

    Giant's Grasp #384 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Gaining control of a nonland permanent doesn't cause you to gain control of any Auras or Equipment attached to it.
  • If Giant's Grasp leaves the battlefield before its triggered ability resolves, you won't gain control of the target nonland permanent at all.
  • The control-changing effect doesn't expire if another player gains control of Giant's Grasp (although this is likely to cause it to leave the battlefield because it can enchant only a Giant controlled by the controller of Giant's Grasp). The effect expires only once Giant's Grasp is no longer on the battlefield.
  • Prices

    Seller Price
    Cardkingdom 0.39 USD
    Tcgplayer 0.23 USD
    Manapool 0.15 USD
    Cardmarket 0.17 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant Giant you control When this Aura enters, gain control of target nonland permanent for as long as this Aura remains on the battlefield.

    Spreading Flames #143 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Spreading Flames has multiple targets, and some, but not all, are illegal targets when Spreading Flames tries to resolve, Spreading Flames will still deal damage to the remaining legal targets according to the original damage division. If all the targets are illegal, the spell won’t resolve.
  • You announce how the damage will be divided as part of casting Spreading Flames. Each chosen target must receive at least 1 damage.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.3 USD 0.1 USD
    Manapool / 0.25 USD 0.15 USD
    Cardmarket / 0.36 EUR 0.1 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Spreading Flames deals 6 damage divided as you choose among any number of target creatures.