cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Crater Elemental"

Equivalent cards to Crater Elemental (red Elementals with similar power/toughness manipulation and/or creature removal):
1. Torchling — Can adjust its power/toughness and redirect spells (not direct removal).
2. Inferno Titan — Creature, deals damage to creatures when it enters/attacks, color: red.
3. Spitebellows — When it leaves the battlefield, deals 6 damage to target creature.
4. Thunderblust — Elemental, has a persist (returns after dying), trample, and high power.


Reason: All are red Elementals or closely interact with removal or power manipulation, keeping the color and function similar to Crater Elemental.

Found Cards

5 Results

Crater Elemental

Inferno Titan

Spitebellows

Thunderblust

Torchling

Crater Elemental #132s Creature — Elemental

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 0/6
Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Crater Elemental's last ability overrides all previous effects that set its power to a specific value. Other effects that set its power to a specific value that start to apply after the ability resolves will override this effect.
  • Effects that modify Crater Elemental's power, such as the effects of Giant Growth or Hall of Triumph, will apply to it no matter when they started to take effect. The same is true for counters that change its power (such as +1/+1 counters) and effects that switch its power and toughness.
  • If you control a creature with power less than 0, use its actual power when calculating the total power of creatures you control. For example, if you control three creatures with powers 4, 5, and -2, the total power of creatures you control is 7.
  • Other formidable abilities are triggered abilities with an "intervening 'if'" clause. Such abilities check the total power of creatures you control twice: once at the appropriate time to see if the ability will trigger, and again as the ability tries to resolve. If, at that time, the total power of creatures you control is no longer 8 or greater, the ability will have no effect.
  • Some formidable abilities are activated abilities that require creatures you control to have total power 8 or greater. Once you activate these abilities, it doesn't matter what happens to the total power of creatures you control.
  • Prices

    Seller Price
    Cardmarket / 0.4 EUR 0.16 EUR
    Tcgplayer 0.42 USD
    Cardkingdom 0.79 USD
    Manapool 0.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , ,Sacrificethis creature: It deals 4 damage to target creature. Formidable — : This creature has base power 8 until end of turn. Activate only if creatures you control have total power 8 or greater.

    Inferno Titan #198 Creature — Giant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Giant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You divide the damage as you put Inferno Titan's triggered ability on the stack, not as it resolves. Each target must be assigned at least 1 damage. (In other words, as you put the ability on the stack, you choose whether to have it deal 3 damage to a single target, 2 damage to one target and 1 damage to another target, or 1 damage to each of three targets.)
  • Prices

    Seller Price
    Tcgplayer 10 USD
    Cardmarket 1.58 EUR
    Manapool 13.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This creature gets +1/+0 until end of turn. Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.

    Spitebellows #105 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: 6/1
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Evoke

    Rules

  • Effects that cause you to pay more or less to cast a spell will cause you to pay that much more or less while casting it for its evoke cost, too. That's because they affect the total cost of the spell, not its mana cost.
  • Evoke doesn't change the timing of when you can cast the creature that has it. If you could cast that creature spell only when you could cast a sorcery, the same is true for cast it with evoke.
  • If a creature spell cast with evoke changes controllers before it enters, it will still be sacrificed when it enters. Similarly, if a creature cast with evoke changes controllers after it enters but before its sacrifice ability resolves, it will still be sacrificed. In both cases, the controller of the creature at the time it left the battlefield will control its leaves-the-battlefield ability.
  • If you're casting a spell "without paying its mana cost," you can't use its evoke ability.
  • When you cast a spell by paying its evoke cost, its mana cost doesn't change. You just pay the evoke cost instead.
  • Whether evoke's sacrifice ability triggers when the creature enters depends on whether the spell's controller chose to pay the evoke cost, not whether they actually paid it (if it was reduced or otherwise altered by another ability, for example).
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.58 USD
    Cardkingdom 0.35 USD / 1.49 USD
    Cardmarket / 0.58 EUR 0.1 EUR
    Tcgplayer 0.19 USD / 2.06 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature leaves the battlefield, it deals 6 damage to target creature. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

    Thunderblust #131 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 7/2
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Persist

    Rules

  • If a creature with persist stops being a creature, persist will still work.
  • If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
  • If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
  • If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
  • If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
  • The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
  • When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD / 0.99 USD
    Cardmarket 0.29 EUR / 1.22 EUR
    Manapool / 0.72 USD 0.5 USD
    Tcgplayer 0.53 USD / 1.65 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste This creature has trample as long as it has a -1/-1counteron it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1counteron it.)

    Torchling #60 Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell has multiple targets, but it's targeting Torchling with all of them (such as Seeds of Strength targeting Torchling three times), you can target that spell with Torchling's third ability. In that case, you change all of those targets to the same new target, as long as it meets each of the spell's targeting conditions.
  • If a spell targets multiple things, you can't target it with Torchling's third ability, even if all but one of those targets has become illegal.
  • When the third ability resolves, you must change the target if able. If you can't choose a legal target for the spell when this ability resolves, that spell's target doesn't change.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Cardmarket 0.19 EUR
    Tcgplayer 0.23 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Untap this creature. : Target creature blocks this creature this turn if able. : Change the target of target spell that targets only this creature. : This creature gets +1/-1 until end of turn. : This creature gets -1/+1 until end of turn.