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"Find me cards equivalent to: Crossway Troublemakers"

Equivalent cards to Crossway Troublemakers (Creature — Vampire, Black, grants deathtouch/lifelink to Vampires, death trigger) are:
1. Drana, Liberator of Malakir — Grants first strike and pumps other attacking Vampires.
2. Vito, Thorn of the Dusk Rose — Life gain triggers opponent life loss.
3. Captivating Vampire — Pumps Vampires and can tap to gain control effects.
4. Sanctum Seeker — Causes life loss for opponents as Vampires attack.
5. Cordial Vampire — Puts +1/+1 counters on Vampires when others die.


Reason: These are black Vampire creatures granting team buffs and/or value on Vampire deaths/attacks, similar to Crossway Troublemakers. No card has identical abilities, but these match in spirit and tribal synergy.

Found Cards

6 Results

Captivating Vampire

Cordial Vampire

Crossway Troublemakers

Drana, Liberator of Malakir

Sanctum Seeker

Vito, Thorn of the Dusk Rose

Captivating Vampire #87 Creature — Vampire

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Gaining control of a creature doesn’t cause you gain control of any Auras or Equipment attached to it.
  • Since Captivating Vampire’s activated ability doesn’t have a tap symbol in its cost, you can tap a Vampire (including Captivating Vampire itself) that hasn’t been under your control since your most recent turn began to pay the cost.
  • The effect of Captivating Vampire’s activated ability has no duration. You retain control of the affected creature until the game ends, the creature leaves the battlefield, or a later effect causes someone else to gain control of it. It doesn’t matter whether Captivating Vampire remains on the battlefield. Similarly, the affected creature remains a Vampire in addition to its other types until the game ends, the creature leaves the battlefield, or a later effect changes its types or subtypes.
  • Prices

    Seller Price
    Cardmarket 2.18 EUR / 2.96 EUR
    Manapool / 2.4 USD 1.04 USD
    Cardkingdom / 4.49 USD 5.49 USD
    Tcgplayer 4.77 USD / 2.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

    Cordial Vampire #125 Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Cordial Vampire dies at the same time as one or more other creatures, its ability triggers for each of them.
  • If a Vampire you control is dealt lethal damage at the same time as another creature, they die at the same time. That Vampire can't receive a counter from Cordial Vampire's ability in time to save it.
  • Prices

    Seller Price
    Cardkingdom 3.99 USD
    Tcgplayer 3.41 USD
    Manapool 1.07 USD
    Cardmarket 1.9 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature or another creature dies, put a +1/+1counteron each Vampire you control.

    Crossway Troublemakers #17 Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You may pay 2 life only once for each Vampire that dies. You can't pay multiple times for the same triggered ability and draw multiple cards.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD
    Tcgplayer 0.39 USD
    Manapool 0.19 USD
    Cardmarket 0.38 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough todestroyit. Damage dealt by those creatures also causes their controller to gain that much life.) Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.

    Drana, Liberator of Malakir #109s Legendary Creature — Vampire Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Drana's last ability triggers after combat damage has been dealt, so only attacking creatures that survive the combat damage step in which Drana deals combat damage will have +1/+1 counters put on them.
  • The +1/+1 counter won't change how much damage Drana or any other attacking creature with first strike or double strike deals during that combat damage step. However, the +1/+1 counters that are put on attacking creatures without first strike will affect the damage those creatures deal during the regular combat damage step.
  • Prices

    Seller Price
    Cardkingdom 29.99 USD
    Cardmarket 13.59 EUR
    Manapool 29.01 USD
    Tcgplayer 35.81 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, first strike Whenever Drana deals combat damage to a player, put a +1/+1counteron each attacking creature you control.

    Sanctum Seeker #136 Creature — Vampire Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In a Two-Headed Giant game, Sanctum Seeker's ability causes the opposing team to lose 2 life and you to gain 1 life.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD
    Tcgplayer 1.06 USD
    Cardmarket 0.56 EUR
    Manapool 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.

    Vito, Thorn of the Dusk Rose #173 Legendary Creature — Vampire Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because Vito's first ability doesn't deal damage, you won't gain life when it resolves if Vito has lifelink.
  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Vito's first ability will trigger twice and you may choose a different opponent for each trigger. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • If an ability triggers whenever an opponent loses life and causes you to gain life, such as the ability of Exquisite Blood, this will loop until either you win the game or a player takes an action to break the loop.
  • If you gain an amount of life "for each" of something, that life is gained as one event and Vito's first ability triggers only once.
  • In a Two-Headed Giant game, life gained by your teammate won't cause the ability to trigger, even though it caused your team's life total to increase.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you gain life, target opponent loses that much life. : Creatures you control gain lifelink until end of turn.