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AI 🤖 Find me cards equivalent to: Crossway Troublemakers

Equivalent cards to Crossway Troublemakers (black, Vampire synergy, benefits attacking creatures):
1. Drana, Liberator of Malakir – Gives all attacking creatures +1/+1 counters.
2. Sanctum Seeker – Drains opponents when your Vampires attack.
3. Captivating Vampire – Buffs Vampires and can steal creatures.
4. Bloodline Keeper – Boosts Vampires and creates tokens.
5. Patriarch's Bidding – Recurs all Vampires for massive attacks.


Reason:
Each enhances aggressive Vampire strategies in black.

Results:

Captivating Vampire #87 Creature — Vampire

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Gaining control of a creature doesn’t cause you gain control of any Auras or Equipment attached to it.
  • Since Captivating Vampire’s activated ability doesn’t have a tap symbol in its cost, you can tap a Vampire (including Captivating Vampire itself) that hasn’t been under your control since your most recent turn began to pay the cost.
  • The effect of Captivating Vampire’s activated ability has no duration. You retain control of the affected creature until the game ends, the creature leaves the battlefield, or a later effect causes someone else to gain control of it. It doesn’t matter whether Captivating Vampire remains on the battlefield. Similarly, the affected creature remains a Vampire in addition to its other types until the game ends, the creature leaves the battlefield, or a later effect changes its types or subtypes.
  • Prices

    Seller Price
    Tcgplayer 2 USD / 5.31 USD
    Cardmarket 2.34 EUR / 3.06 EUR
    Cardkingdom 3.49 USD / 6.99 USD
    Cardsphere 4.52 USD
    Manapool 1.82 USD / 3.03 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

    Crossway Troublemakers #17 Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You may pay 2 life only once for each Vampire that dies. You can't pay multiple times for the same triggered ability and draw multiple cards.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD
    Cardmarket 0.42 EUR / 0.2 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.36 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough todestroyit. Damage dealt by those creatures also causes their controller to gain that much life.) Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.

    Drana, Liberator of Malakir #109s Legendary Creature — Vampire Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Drana's last ability triggers after combat damage has been dealt, so only attacking creatures that survive the combat damage step in which Drana deals combat damage will have +1/+1 counters put on them.
  • The +1/+1 counter won't change how much damage Drana or any other attacking creature with first strike or double strike deals during that combat damage step. However, the +1/+1 counters that are put on attacking creatures without first strike will affect the damage those creatures deal during the regular combat damage step.
  • Prices

    Seller Price
    Tcgplayer 26.48 USD
    Cardmarket 14.99 EUR / 10.35 EUR
    Cardkingdom 19.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, first strike Whenever Drana deals combat damage to a player, put a +1/+1counteron each attacking creature you control.

    Patriarch's Bidding #pk161sb Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any player may choose a creature type that's already been chosen. Doing so won't affect which creature cards are returned to the battlefield.
  • Each player may choose any creature type, even if they don't have any creature cards of that type in their graveyard.
  • The player whose turn it is chooses a creature type first, followed by each other player in turn order. Then, all creature cards that have one or more of the chosen types are returned to the battlefield at the same time.
  • You must choose a creature type, such as Elf or Shaman. You can't choose other card types such as artifact or supertypes such as legendary.
  • Prices

    Seller Price
    Tcgplayer 3.15 USD
    Cardmarket 2.53 EUR
    Manapool 4.57 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.

    Sanctum Seeker #136 Creature — Vampire Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In a Two-Headed Giant game, Sanctum Seeker's ability causes the opposing team to lose 2 life and you to gain 1 life.
  • Prices

    Seller Price
    Tcgplayer 0.64 USD
    Cardmarket 0.66 EUR / 0.36 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.8 USD
    Manapool 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.

    Captivating Vampire Creature — Vampire Normal - ~$3.62

    Crossway Troublemakers Creature — Vampire Normal - ~$0.31

    Drana, Liberator of Malakir Legendary Creature — Vampire Ally Normal - ~$17.95

    Patriarch's Bidding Sorcery Normal - ~$3.42

    Sanctum Seeker Creature — Vampire Knight Normal - ~$0.55

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