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"Find me cards equivalent to: Cruel Sadist"

Equivalent cards to Cruel Sadist (color: Black, similar mechanics: +1/+1 counters and creature damage):
1. Apprentice Necromancer — Black, Human Wizard, uses tapping and life payment for effect, though not +1/+1 counters.
2. Sengir Vampire — Black, gains +1/+1 counters on kill, but no activated ability.
3. Retribution of the Ancients — Black enchantment, removes +1/+1 counters from creatures to kill creatures.
4. Endling — Black, Human creature, uses +1/+1 counters for life payment and various activated abilities.

All cards above are black (B) and interact with +1/+1 counters, but none are direct equivalents—Cruel Sadist is unique in both growing itself and having a removal ability using those counters.

Found Cards

5 Results

Apprentice Necromancer

Cruel Sadist

Endling

Retribution of the Ancients

Sengir Vampire

Apprentice Necromancer #84 Creature — Zombie Wizard

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Zombie
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Apprentice Necromancer can’t be the target of its own ability. This is because targets are chosen for activated abilities before costs (such as “Sacrifice Apprentice Necromancer”) are paid.
  • Prices

    Seller Price
    Tcgplayer 1.48 USD / 4.88 USD
    Cardkingdom 1.79 USD / 3.49 USD
    Manapool / 2.5 USD 0.5 USD
    Cardmarket 1.39 EUR / 2.1 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , ,Sacrificethis creature: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step,sacrificeit.

    Cruel Sadist #93 Creature — Human Assassin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Assassin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You can remove any +1/+1 counters from Cruel Sadist to activate its second ability, not just those put on Cruel Sadist by its first ability.
  • Prices

    Seller Price
    Cardmarket / 0.51 EUR 0.16 EUR
    Cardkingdom 0.49 USD / 1.49 USD
    Manapool / 0.36 USD 0.15 USD
    Tcgplayer / 0.79 USD 0.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , , Pay 1 life: Put a +1/+1counteron this creature. , , Remove X +1/+1 counters from this creature: It deals X damage to target creature.

    Endling #322 Creature — Zombie Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Endling's last ability gives it -1/+1 enough times, it may have negative power. Use that negative value if its power is further modified. For example, if Endling's last ability gives it -1/+1 five times, it's -2/8. Giving it +1/-1 twice after that makes it 0/6, not 2/6.
  • If Endling's power is reduced to 0 or less while in combat and it gains deathtouch, it won't deal damage, so deathtouch won't apply.
  • If a card leaves the graveyard after it dies but before the undying trigger resolves, it won't be returned to the battlefield.
  • If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. Endling's undying ability can bring it back again if its +1/+1 counters are removed this way.
  • If a creature has multiple instances of undying, they'll each trigger separately, but once one of those abilities returns the card to the battlefield, any others will have no effect. The creature won't receive multiple +1/+1 counters.
  • If a creature with undying that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, undying won't trigger and the card won't return to the battlefield. That's because undying checks the creature as it last existed on the battlefield, and it still had +1/+1 counters on it at that point.
  • If you activate Endling's last ability, you don't choose whether Endling gets +1/-1 or -1/+1 until that ability resolves.
  • Multiple instances of menace or deathtouch on the same creature are redundant.
  • Once undying returns the creature, it's considered a new object with no relation to the object that it was. Auras that were attached to it won't return to the battlefield. Equipment that was attached to it will remain unattached. Any counters that were on it won't be put on the new creature.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This creature gains menace until end of turn. : This creature gains deathtouch until end of turn. : This creature gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1counteron it.) : This creature gets +1/-1 or -1/+1 until end of turn.

    Retribution of the Ancients #85 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Once you announce that you are activating the ability of Retribution of the Ancients, no player may take any actions before you pay its costs. Notably, opponents can’t try to remove a creature with counters on it to stop you from paying.
  • Prices

    Seller Price
    Tcgplayer 0.53 USD / 3.03 USD
    Cardkingdom / 5.99 USD 0.99 USD
    Cardmarket 0.46 EUR / 1.83 EUR
    Manapool / 2.59 USD 0.41 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.

    Sengir Vampire #49 Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Sengir Vampire deals nonlethal damage to a creature and then a different effect or damage source causes that creature to be put into a graveyard later in the turn, Sengir Vampire's ability will trigger and it will get a +1/+1 counter.
  • Each time a creature is put into a graveyard from the battlefield, check whether Sengir Vampire had dealt any damage to it at any time during that turn. If so, Sengir Vampire's ability will trigger. It doesn't matter who controlled the creature or whose graveyard it was put into.
  • If Sengir Vampire and a creature it dealt damage to are both put into a graveyard at the same time, Sengir Vampire's ability will trigger, but it will do nothing when it resolves.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by this creature this turn dies, put a +1/+1counteron this creature.