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AI 🤖 Find me cards equivalent to: Crush of Tentacles

Equivalent cards to Crush of Tentacles (blue, mass bounce with a bonus effect):
1. Cyclonic Rift – Instant, bounces all nonland permanents you don’t control.
2. Devastation Tide – Sorcery, returns all nonland permanents to owners' hands (Miracle).
3. Whelming Wave – Sorcery, returns all creatures except Krakens, Leviathans, Octopuses, and Serpents.
4. Engulf the Shore – Instant, returns creatures with toughness ≤ islands you control.


Reason: These cards provide large-scale bounce in blue, similar to Crush of Tentacles.

Results:

Crush of Tentacles #53 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 6
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Surge

    Rules

  • All other nonland permanents will already be in their owners' hands by the time the Octopus token is created. Any triggered abilities or abilities that would have otherwise affected that Octopus won't be around to matter.
  • Casting a spell for its surge cost doesn't change its mana cost or its mana value.
  • For some cards, surge represents only an alternative cost, a discount that applies if you or a teammate has cast another spell this turn. Other cards, like Reckless Bushwhacker, have additional abilities or effects if you paid the surge cost to cast the spell.
  • If an instant or sorcery spell cast for its surge cost is copied, the copy is also considered to have had its surge cost paid.
  • The other spell that you or a teammate cast can be one that's resolved, one that was countered, or (for instants with surge) one that's still on the stack.
  • Prices

    Seller Price
    Tcgplayer 0.81 USD / 4.97 USD
    Cardmarket 1.08 EUR / 1.82 EUR
    Cardkingdom 1.99 USD
    Cardsphere 0.95 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Return all nonland permanents to their owners' hands. If this spell's surge cost was paid, create an 8/8 blue Octopus creature token.

    Cyclonic Rift #313z Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Game Changer
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Overload

    Rules

  • Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
  • If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
  • If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Tcgplayer 920 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return target nonland permanent you don't control to its owner's hand. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

    Devastation Tide #87 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Miracle

    Rules

  • If an effect puts a card into your hand without using the word "draw," the card wasn't drawn.
  • If the card with miracle leaves your hand before the triggered ability resolves, you won't be able to cast it using its miracle ability.
  • It's important to reveal a card with miracle before it is mixed with the other cards in your hand.
  • Miracle is an alternative cost to cast the spell with miracle. It can't be combined with other alternative costs, such as casting a spell "without paying its mana cost."
  • Multiple card draws are always treated as a sequence of individual card draws. For example, if you haven't drawn any cards yet during a turn and cast a spell that instructs you to draw three cards, you'll draw them one at a time. Only the first card drawn this way may be revealed and cast using its miracle ability.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a miracle cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • You can cast a card for its miracle cost only as the miracle triggered ability resolves. If you don't want to cast it at that time (or you can't cast it, perhaps because there are no legal targets available), you won't be able to cast it later for the miracle cost.
  • You can reveal and cast a card with miracle on any turn, not just your own, if it's the first card you've drawn that turn.
  • You cast the card with miracle during the resolution of the triggered ability. Ignore any timing rules based on the card's type.
  • You don't have to reveal a drawn card with miracle if you don't wish to cast it at that time.
  • You still draw the card, whether you use the miracle ability or not. Any ability that triggers whenever you draw a card, for example, will trigger. If you don't cast the card using its miracle ability, it will remain in your hand.
  • Prices

    Seller Price
    Tcgplayer 0.75 USD
    Cardmarket 0.83 EUR
    Cardkingdom 0.69 USD
    Cardsphere 0.7 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return all nonland permanents to their owners' hands. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

    Engulf the Shore #58 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.64 USD / 2.09 USD
    Cardmarket 0.57 EUR / 1.56 EUR
    Cardkingdom 1.29 USD / 2.49 USD
    Cardsphere 0.72 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.

    Whelming Wave #57 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.56 USD / 5.69 USD
    Cardmarket 0.79 EUR / 3.06 EUR
    Cardkingdom 1.29 USD / 4.49 USD
    Cardsphere 0.62 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.

    Crush of Tentacles Sorcery Normal - ~$1.94

    Cyclonic Rift Instant Normal - ~$920

    Devastation Tide Sorcery Normal - ~$0.74

    Engulf the Shore Instant Normal - ~$1.34

    Whelming Wave Sorcery Normal - ~$2.36

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