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"Find me cards equivalent to: Curious Colossus"

Card searched: Curious Colossus

Equivalent cards in White:
1. Humble — Instant, makes target creature lose all abilities and becomes 0/1 until end of turn.
2. Sudden Spoiling (Black, but similar effect) — All creatures target player controls lose abilities and become 0/2 until end of turn.
3. Kenrith's Transformation (Green, but similar effect) — Enchants a creature, and it loses all abilities and becomes a 3/3 Elk.

Closest in White: Humble — removes all abilities and changes power/toughness. White doesn't have an exact match that permanently turns creatures into a specific type (like Coward) and sets base P/T, so Humble is your best equivalent.

Found Cards

4 Results

Curious Colossus

Humble

Kenrith's Transformation

Sudden Spoiling

Curious Colossus #12p Creature — Giant Warrior

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 7
Power/Toughness: 7/7
Types:
  • Creature
  • SubTypes:
  • Giant
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • Curious Colossus's ability overwrites all previous effects that set an affected creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after the ability resolves will overwrite this effect.
  • Effects that modify a creature's power and/or toughness, such as the effect of Appeal to Eirdu, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch its power and toughness.
  • If one of the affected creatures gains an ability after Curious Colossus's ability resolves, it will keep that ability.
  • The effects of Curious Colossus's ability apply only to creatures the target opponent controls as the ability resolves. Creatures they begin to control later won't be affected.
  • The effects of Curious Colossus's ability last indefinitely. They don't expire during the cleanup step or when Curious Colossus leaves the battlefield.
  • Prices

    Seller Price
    Cardmarket / 0.99 EUR 0.89 EUR
    Cardkingdom / 4.49 USD 0.99 USD
    Manapool 1.25 USD / 4.79 USD
    Tcgplayer / 5.12 USD 3.8 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, each creature target opponent controls loses all abilities, becomes a Coward in addition to its other types, and has base power and toughness 1/1.

    Humble #18 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Effects that modify a creature’s power and/or toughness, such as the effect of Seal of Strength, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch its power and toughness.
  • Humble doesn’t counter abilities that have already triggered or been activated. In particular, casting this spell won’t stop a creature’s ability that says “At the beginning of your upkeep,” “When this creature enters the battlefield,” or similar from triggering.
  • Humble overwrites all previous effects that set the creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Humble resolves will overwrite this effect.
  • If the affected creature gains an ability after Humble resolves, it will keep that ability.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Tcgplayer 0.23 USD
    Cardmarket 0.14 EUR
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until end of turn, target creature loses all abilities and has base power and toughness 0/1.

    Kenrith's Transformation #212 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if Kenrith's Transformation becomes attached to it during that turn.
  • Effects that modify a creature's power and/or toughness, such as the effect of Festive Funeral, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness.
  • If the affected creature gains an ability after Kenrith's Transformation becomes attached to it, it will keep that ability.
  • If the creature Kenrith's Transformation would enchant is an illegal target by the time the Aura spell resolves, the entire spell doesn't resolve. It won't enter the battlefield, so its ability won't trigger.
  • Kenrith's Transformation may enchant a permanent that is only temporarily a creature, such as Enchanted Carriage. If this happens, the Aura's effect causes the enchanted permanent to remain a green Elk creature even after the temporary effect expires.
  • Kenrith's Transformation overwrites all colors and creature types the enchanted creature has. It's just a green Elk. The creature keeps any supertypes (such as legendary) it has, but loses any other card types it has (such as artifact).
  • Kenrith's Transformation overwrites all previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Kenrith's Transformation becomes attached to a creature will overwrite this effect.
  • Prices

    Seller Price
    Cardmarket 1.95 EUR
    Manapool 0.55 USD
    Tcgplayer 0.71 USD
    Cardkingdom 1.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature When this Aura enters, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

    Sudden Spoiling #135 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
  • Casting a spell with split second won't affect spells and abilities that are already on the stack.
  • If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.
  • Players may turn face-down creatures face up while a spell with split second is on the stack.
  • Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
  • Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
  • Sudden Spoiling affects only creatures the target player controls at the time it resolves. Creatures they begin to control later in the turn won't change power and toughness or lose abilities.
  • Sudden Spoiling overwrites any effects that set a creature's power and toughness. Any existing effects or counters that raise, lower, or switch a creature's power and/or toughness continue to apply to the creature's newly-set power and toughness.
  • Prices

    Seller Price
    Cardkingdom 6.49 USD / 49.99 USD
    Cardmarket / 10 EUR 3.78 EUR
    Manapool 4.07 USD / 23.98 USD
    Tcgplayer 10.61 USD / 22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.