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"Find me cards equivalent to: Curse of Clinging Webs"

Equivalent cards to Curse of Clinging Webs (a green enchantment that exiles opposing creatures from the graveyard and produces tokens) include:
1. Cemetery Reaper (exiles cards from graveyards, creates tokens; black creature)
2. Scavenging Ooze (green creature, exiles graveyard cards, gains +1/+1)
3. Cloakwood Hermit (green, creates tokens, though no graveyard interaction)
4. Leyline of the Void (black, exiles graveyard, no tokens)

Closest among green is Scavenging Ooze, though it doesn’t make tokens. The graveyard hate plus token-making combo is rare in green; Curse of Clinging Webs is unique here.

Found Cards

5 Results

Cemetery Reaper

Cloakwood Hermit

Curse of Clinging Webs

Leyline of the Void

Scavenging Ooze

Cemetery Reaper #70 Creature — Zombie

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Zombie
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A "creature card" is any card with the type creature, even if it has other types such as artifact, enchantment, or land. Older cards of type summon are also creature cards.
  • Cemetery Reaper grants +1/+1 to all other Zombie creatures you control, not just the ones its ability puts onto the battlefield.
  • The creature card in a graveyard is exiled as part of the activated ability's effect, not as a cost. If that card has left the graveyard by the time the ability would resolve, the ability doesn't resolve and you don't get a Zombie token.
  • Prices

    Seller Price
    Manapool 0.33 USD
    Cardmarket 0.46 EUR
    Cardkingdom 0.69 USD
    Tcgplayer 0.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other Zombie creatures you control get +1/+1. , : Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

    Cloakwood Hermit #514 Legendary Enchantment — Background

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Background
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.
  • If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.
  • If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.
  • If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.
  • Notably, this means that if your commander creature dies and you choose to return it to the command zone from the graveyard, then cast it again the same turn, the ability granted to it by Cloakwood Hermit will trigger at the beginning of that turn's end step.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).
  • The ability Cloakwood Hermit grants triggers if you control a creature with that ability as the end step begins and a creature card was put into your graveyard from anywhere this turn. This is true even if no creatures had this ability at the time the creature card went to the graveyard or the creature card is no longer in your graveyard as your end step begins.
  • You can choose two commanders that are the same color or colors.
  • Prices

    Seller Price
    Tcgplayer 0.39 USD
    Manapool / 0.15 USD 0.15 USD
    Cardkingdom 0.49 USD
    Cardmarket 0.24 EUR / 0.14 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."

    Curse of Clinging Webs #63 Enchantment — Aura Curse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • Exiling the card isn't required to get the Spider token. You just do so if you can. If that card isn't in its owner's graveyard as the ability is resolving, you just create the Spider token.
  • The controller of Curse of Clinging Webs gets the Spider token. This may not be the same player as the enchanted player.
  • Prices

    Seller Price
    Cardkingdom 3.49 USD
    Manapool 1.85 USD
    Cardmarket 1.81 EUR
    Tcgplayer 3.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player Whenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach.

    Leyline of the Void #106s Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
  • If your opponent discards a card while you control Leyline of the Void, abilities that check whether a card is discarded (such as Hollow One, or a madness ability of the discarded card) still work, even though that card never reaches that player's graveyard. In addition, spells or abilities that check the characteristics of the discarded card can find that card in exile.
  • Tokens can still die while Leyline of the Void is on the battlefield.
  • While Leyline of the Void is on the battlefield, nontoken creatures your opponents control won't die. They'll be exiled instead. Abilities that would trigger when those creatures die won't trigger.
  • Prices

    Seller Price
    Cardkingdom 1.49 USD
    Tcgplayer 0.89 USD
    Manapool 0.76 USD
    Cardmarket 1.41 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If this card is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.

    Scavenging Ooze #3 Creature — Ooze

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Ooze
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target card is an illegal target when the ability tries to resolve, it won't resolve and none of its effects will happen. No +1/+1 counter will be put on Scavenging Ooze and you won't gain life. Notably, this means that if you activate Scavenging Ooze's ability multiple times targeting the same creature card, only the first instance of the ability to resolve will have any effect.
  • Prices

    Seller Price
    Tcgplayer 0.61 USD
    Cardkingdom 0.59 USD
    Manapool 0.46 USD
    Cardmarket 0.41 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Exile target card from a graveyard. If it was a creature card, put a +1/+1counteron this creature and you gain 1 life.