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4 Cards Found

AI 🤖 Find me cards equivalent to: Curse of Shaken Faith

Equivalent cards to Curse of Shaken Faith (red enchantments that punish casting multiple spells):
1. Curse of Echoes (blue, similar effect for spell copying)
2. Curse of Bloodletting (red, punishes for damage, not exactly for spells)
3. Curse of Pierced Heart (red, deals damage each upkeep)
4. Spiteful Visions (red/black, deals damage for drawing cards)
5. Mana Barbs (red, punishes for tapping lands)


Reason:
Red 'curse' or enchantment cards tend to punish actions—these have the closest recurring damage for doing something mechanic. There are no red enchantments that are exactly the same, but these are functionally similar within red.

Results:

Curse of Bloodletting #85 Enchantment — Aura Curse

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Curse of Bloodletting works with any damage, not just combat damage. It also doesn’t matter who controls the source of the damage that’s being dealt.
  • If more than one Curse of Bloodletting enchants the same player, damage dealt to that player will double for each one (two of them will end up multiplying the damage by four, three of them by eight, and four of them by sixteen).
  • If multiple effects modify how damage will be dealt to the enchanted player, that player chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target this turn.” Suppose a spell would deal 5 damage to enchanted player and that player has cast Mending Hands targeting themselves. The enchanted player can either (a) prevent 4 damage first and then let Curse of Bloodletting’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.
  • The source of the damage doesn’t change. A spell that deals damage will specify the source of the damage, often the spell itself. An ability that deals damage will also specify the source of the damage, although the ability itself will never be that source. Often the source of the ability is also the source of the damage.
  • Prices

    Seller Price
    Tcgplayer 1.38 USD / 4.32 USD
    Cardmarket 1.83 EUR / 4.75 EUR
    Cardkingdom 2.99 USD / 6.99 USD
    Cardsphere 1.49 USD
    Manapool 0.92 USD / 3.02 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player If a source would deal damage to enchanted player, it deals double that damage to that player instead.

    Curse of Echoes #34 Enchantment — Aura Curse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • All the copies are created on the stack, so none of them are cast. Abilities that trigger when a player casts a spell won’t trigger. The copies will then resolve as normal, after players get a chance to cast spells and activate abilities.
  • Each copy will have the same targets as the spell it’s copying unless its controller chooses new ones. That player may change any number of the targets, including all of them or none of them. If, for one of the targets, that player can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • If the original spell has an X whose value was determined as it was cast, each copy has the same value of X.
  • If the original spell is modal (that is, it says “Choose one —” or the like), each copy will have the same mode(s). You can’t choose different ones.
  • When the triggered ability resolves, it creates a copy of that spell for each other player. The active player creates their copy and may choose new targets first (if that player isn’t the enchanted player), then each other player (except the enchanted player) creates their copy and may choose new targets in turn order. The last player who creates their copy controls the copy that will resolve first.
  • You can’t choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too. For example, if the enchanted player sacrifices a 3/3 creature to cast Fling, each copy of Fling will also deal 3 damage.
  • Prices

    Seller Price
    Tcgplayer 0.39 USD / 1.69 USD
    Cardmarket 0.35 EUR / 1.79 EUR
    Cardkingdom 0.69 USD / 0.99 USD
    Cardsphere 0.56 USD
    Manapool 0.25 USD / 1.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.

    Curse of Shaken Faith #134 Enchantment — Aura Curse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If a player who has already cast a spell this turn becomes enchanted by Curse of Shaken Faith, casting more spells the same turn will cause the ability to trigger.
  • Prices

    Seller Price
    Tcgplayer 0.23 USD / 0.29 USD
    Cardmarket 0.28 EUR / 0.3 EUR
    Cardkingdom 0.69 USD / 0.79 USD
    Cardsphere 0.42 USD
    Manapool 0.18 USD / 0.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, this Aura deals 2 damage to them.

    Spiteful Visions #245 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Spiteful Visions's second ability triggers any time any player draws a card, not just when a player draws a card as a result of its first ability.
  • The triggered ability is put onto the stack after you have already drawn your card for the turn.
  • Prices

    Seller Price
    Tcgplayer 0.57 USD
    Cardmarket 0.77 EUR
    Cardkingdom 1.49 USD
    Cardsphere 0.71 USD
    Manapool 0.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, this enchantment deals 1 damage to that player.

    Curse of Bloodletting Enchantment — Aura Curse Normal - ~$3.08

    Curse of Echoes Enchantment — Aura Curse Normal - ~$0.88

    Curse of Shaken Faith Enchantment — Aura Curse Normal - ~$0.39

    Spiteful Visions Enchantment Normal - ~$0.83

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