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AI 🤖 Find me cards equivalent to: Cursed Wombat

There are no cards exactly equivalent to Cursed Wombat because it's a silver-bordered (Un-set) card with a unique ability: choosing a keyword or ability and granting it to itself. Closest black-bordered equivalents in green might include:

  • Experiment Kraj (can gain abilities from other creatures with +1/+1 counters)
  • Adaptable Automaton (chooses a creature type and buffs other creatures of that type)


Reason: Both interact with abilities/keywords in some way, but there’s no direct match in black-bordered sets for the Wombat’s effect.

Results:

Cursed Wombat #181 Creature — Nightmare Wombat

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: 2/3
Types:
  • Creature
  • SubTypes:
  • Nightmare
  • Wombat
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Adapt

    Rules

  • Cursed Wombat's last ability grants a triggered ability to itself as well as other permanents you control, even if those permanents don't have power and toughness.
  • If Cursed Wombat leaves the battlefield and returns to the battlefield in the same turn, or if one Cursed Wombat leaves and another Cursed Wombat appears, the ability granted by the old one is different than the ability granted by the new one. This means that a permanent that already got an additional +1/+1 counter from the previous granted triggered ability could get another additional +1/+1 counter from the new granted triggered ability if more +1/+1 counters are put on it during that turn.
  • If Cursed Wombat leaves the battlefield while a spell or ability that would put one or more +1/+1 counters on one or more permanents you control is still on the stack, those permanents won't have the additional ability granted by Cursed Wombat when those counters would be put on those permanents, so that additional ability won't trigger.
  • If Cursed Wombat leaves the battlefield while one or more triggered abilities generated by the ability it grants are still on the stack, those abilities will still resolve as normal and put additional +1/+1 counters on the appropriate permanents.
  • If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
  • If another permanent would enter the battlefield under your control with one or more +1/+1 counters on it, the ability granted to that permanent by Cursed Wombat will trigger when that permanent enters the battlefield.
  • If you control multiple Cursed Wombats, each permanent you control will have that many instances of the granted ability. These abilities are not redundant. For example, if you control two Cursed Wombats, each with no +1/+1 counters on them, and you activate the adapt ability of one of those Cursed Wombats, you'll put two +1/+1 counters on that Cursed Wombat, and then each of its granted triggered abilities will trigger. When those abilities resolve, each one will put an additional +1/+1 counter on that Cursed Wombat. Since those abilities trigger only once each turn, those additional counters won't cause those abilities to trigger any more that turn. (Curses!)
  • You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
  • Prices

    Seller Price
    Tcgplayer 0.08 USD / 0.13 USD
    Cardmarket 0.08 EUR / 0.3 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.08 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Permanents you control have "Whenever one or more +1/+1 counters are put on this permanent, put an additional +1/+1counteron it. This ability triggers only once each turn."

    Experiment Kraj #578 Legendary Creature — Ooze Mutant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 4/6
    Types:
  • Creature
  • SubTypes:
  • Ooze
  • Mutant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Unlike with cards like Quicksilver Elemental, the costs of the activated abilities Experiment Kraj gains must be paid with the correct colors of mana.
  • Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
  • Prices

    Seller Price
    Tcgplayer 2.74 USD
    Cardmarket 0.84 EUR
    Cardkingdom 1.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Experiment Kraj has all activated abilities of each other creature with a +1/+1counteron it. : Put a +1/+1counteron target creature.

    Cursed Wombat Creature — Nightmare Wombat Normal - ~$0.22

    Experiment Kraj Legendary Creature — Ooze Mutant Normal - ~$1.69

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