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"Find me cards equivalent to: Cytoshape"

Equivalent cards to Cytoshape (Instant, Green/Blue, copy effect, nonlegendary only):
1. Altered Ego – flexible clone but is a creature, not an instant.
2. Quasiduplicate – Blue, creates a token copy, but is a sorcery.
3. Spitting Image – Blue/Green, creates a token copy, but is a sorcery and not an instant.
4. Mystic Reflection – Blue, instant, but changes all other creatures to a copy of target for a turn.
5. Reality Shift – Blue, instant, exiles then manifests—sort of similar copying effect but less direct.

Closest direct equivalent is Mystic Reflection, as it's also an instant and color blue, but none copies a chosen nonlegendary creature exactly as Cytoshape does. Cytoshape is unique in its specific effect and speed.

Found Cards

6 Results

Altered Ego

Cytoshape

Mystic Reflection

Quasiduplicate

Reality Shift

Spitting Image

Altered Ego #228 Creature — Shapeshifter

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 0/0
Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Altered Ego copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • Any "enters" abilities of the copied creature will trigger when Altered Ego enters the battlefield. Any "as [this creature] enters" or "[this creature] enters with" abilities of the chosen creature will also work.
  • If Altered Ego somehow enters at the same time as another creature, Altered Ego can't become a copy of that creature. You may choose only a creature that's already on the battlefield.
  • If the chosen creature has {X} in its mana cost, that X is considered to be 0. The value of X in Altered Ego's last ability will be whatever value was chosen for X while casting Altered Ego.
  • If the chosen creature is a token, Altered Ego copies the original characteristics of that token as stated by the effect that created that token. Altered Ego isn't a token.
  • If the chosen creature is copying something else (for example, if the chosen creature is another Altered Ego), then your Altered Ego enters as whatever the chosen creature copied.
  • If you copy a double-faced creature, Altered Ego will be a copy of the face that's up when Altered Ego enters. Because Altered Ego is not a double-faced card, it won't be able to transform. If an effect instructs you to return it to the battlefield transformed when it leaves the battlefield, it won't return and will remain in its new zone.
  • X can be 0. Altered Ego won't enter with any additional +1/+1 counters, and it will just be a copy of the chosen creature.
  • You can choose not to copy anything. In that case, Altered Ego enters as a 0/0 creature and is probably put into the graveyard immediately. It won't have +1/+1 counters placed on it by its ability.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell can't be countered. You may have this creature enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.

    Cytoshape #108 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A creature may become a copy of itself this way. This generally won’t have any visible effect.
  • At the end of the turn, the creature reverts to what it was before. If two Cytoshapes affect the same creature on the same turn, they’ll both wear off at the same time.
  • Effects that have already applied to the target creature will continue to apply to it. For example, if Giant Growth had given it +3/+3 earlier in the turn, then Cytoshape makes it a copy of Grizzly Bears, it will be a 5/5 Grizzly Bears.
  • If the creature becomes a copy of a face-down creature, it will become a 2/2 creature with no name, creature type, abilities, mana cost, or color. It will not become face-down and thus can’t be turned face up.
  • If the creature copies a creature that’s copying a creature, it will become whatever the chosen creature is copying.
  • Only the creature that’s becoming a copy is targeted. The creature that it will copy isn’t chosen until Cytoshape resolves.
  • The creature copies the printed values of the chosen creature, plus any copy effects that have been applied to it. It won’t copy counters on that creature. It won’t copy effects that have changed the creature’s power, toughness, types, color, or so on.
  • This effect can cause the target to stop being a creature. For example, if it becomes a copy of an animated Blinkmoth Nexus, the printed wording will be copied and it will become an unanimated Blinkmoth Nexus.
  • Prices

    Seller Price
    Manapool / 1.12 USD 0.31 USD
    Cardkingdom 0.79 USD / 3.99 USD
    Tcgplayer / 2.17 USD 0.38 USD
    Cardmarket 0.25 EUR / 1.22 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn.

    Mystic Reflection #69s Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Foretell

    Rules

  • Any enters-the-battlefield abilities of the copied creature will trigger when the permanents enter the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the target creature will also work.
  • Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you’re taking the action, no other player can respond by trying to remove the card from your hand.
  • Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player’s turn. In most cases, if you foretell a card that isn’t an instant (or doesn’t have flash), you’ll have to wait until your next turn to cast it.
  • If Mystic Reflection resolves, but the target creature leaves the battlefield before the next time one or more creatures or planeswalkers enter the battlefield, use the copiable values of the target creature as it last existed on the battlefield to determine what the entering permanents copy.
  • If a creature such as Clone is entering the battlefield under your control, there will be two copy effects to apply: the creature’s own and Mystic Reflection’s. No matter which order these effects are applied in, the creature will be a copy of the target creature when it enters the battlefield.
  • If more than one Mystic Reflection applies to the same permanent entering the battlefield, the controller of that permanent chooses the order of those copy effects. The copy effect they apply last will determine which creature the entering permanent copies.
  • If you’re casting a foretold card from exile for its foretell cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
  • In most cases, the copiable values of the target creature won’t change between Mystic Reflection resolving and the next time one or more creatures or planeswalkers enter the battlefield. In some unusual cases, they might, and if they do, use the copiable values of the creature at the time the permanents enter the battlefield.
  • Other enters-the-battlefield replacement abilities printed on the creatures entering the battlefield won’t be applied because those permanents will already be copies of the target creature at that point (and therefore they won’t have those abilities). External abilities may still affect how those permanents enter the battlefield. For example, if another effect says, “Creatures enter the battlefield tapped,” the permanents will enter as tapped copies of the target creature.
  • Replacement effects that modify how a creature enters the battlefield are applied in the following order: first, control-changing effects (such as Gather Specimens), then copy effects (such as the abilities of Mystic Reflection and Clone), then all other effects.
  • The entering permanents don’t copy whether the target creature is tapped or untapped, whether it has any counters on it, whether it has any Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on.
  • Prices

    Seller Price
    Cardkingdom 6.49 USD
    Tcgplayer 2.31 USD
    Cardmarket 1.29 EUR / 3.25 EUR
    Manapool 4.82 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

    Quasiduplicate #51p Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "As [this creature] enters the battlefield" or "[This creature] enters the battlefield with" abilities of the copied creature will also work.
  • If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
  • If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.
  • If the copied creature has {X} in its mana cost, X is 0.
  • If the copied creature is copying something else, the token enters the battlefield as whatever that creature is copying.
  • If the copied creature is itself a token, the token created by Quasiduplicate copies the original characteristics of that token as stated by the effect that created it.
  • The token copies exactly what is printed on the creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on.
  • You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
  • Prices

    Seller Price
    Cardmarket 0.36 EUR / 0.84 EUR
    Tcgplayer / 2.98 USD 1.31 USD
    Manapool 1.39 USD / 3.21 USD
    Cardkingdom 1.99 USD / 2.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create a token that's a copy of target creature you control. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

    Reality Shift #68 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Manifest

    Rules

  • A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
  • Any time you have priority, you may turn a manifested creature face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.
  • At any time, you can look at a face-down permanent you control. You can't look at face-down permanents you don't control unless an effect allows you to or instructs you to.
  • Because face-down creatures don't have names, they can't have the same name as any other creature, even another face-down creature.
  • Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
  • If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.
  • If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
  • If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost.
  • The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant or change any of these characteristics.
  • There are no cards in the Fate Reforged set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.
  • Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
  • Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.
  • You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on).
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardmarket 0.24 EUR
    Cardkingdom 0.35 USD
    Tcgplayer 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

    Spitting Image #166 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Retrace

    Rules

  • A retrace card cast from your graveyard follows the normal timing rules for its card type.
  • As the token is created, it checks the printed values of the creature it's copying — or, if that creature is itself a token, the original characteristics of that token as stated by the effect that put it onto the battlefield — as well as any copy effects that have been applied to it. It won't copy counters on the creature, nor will it copy other effects that have changed the creature's power, toughness, types, color, or so on.
  • Casting a card by using its retrace ability works just like casting any other spell, with two exceptions: You're casting it from your graveyard rather than your hand, and you must discard a land card in addition to any other costs.
  • If the active player casts a spell that has retrace, that player may cast that card again after it resolves, before another player can remove the card from the graveyard. The active player has priority after the spell resolves, so they can immediately cast a new spell. Since casting a card with retrace from the graveyard moves that card onto the stack, no one else would have the chance to affect it while it's still in the graveyard.
  • When a retrace card you cast from your graveyard resolves, fails to resolve, or is countered, it's put back into your graveyard. You may use the retrace ability to cast it again.
  • Prices

    Seller Price
    Cardmarket 0.23 EUR
    Cardkingdom 0.49 USD
    Tcgplayer 0.26 USD
    Manapool 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create a token that's a copy of target creature. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)