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2 Cards Found

AI 🤖 Find me cards equivalent to: Dúnedain Blade

Equivalent cards (equipment, white, boost power when equipped):

  • Bone Splitter (boosts power, similar cost)
  • Hopeful Initiate (not strictly equipment, but white and promotes +1/+1 interaction)
  • Shining Armor (white equipment, boosts toughness and has flash)


Reason: There are few exact matches for Dúnedain Blade’s effect (+2/+0 in white), but Bone Splitter (colorless), and Shining Armor (white, equipment) are the most similar. White rarely gets straight power boosts in equipment.

Results:

Hopeful Initiate #287 Creature — Human Warlock

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: 1/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Warlock
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Training

    Rules

  • A creature's training ability triggers only when both that creature and a creature with greater power are declared as attackers. Increasing a creature's power after attackers are declared won't cause a training ability to trigger.
  • Once a creature's training ability has triggered, destroying the other attacking creature or reducing its power won't stop the creature with training from getting a +1/+1 counter.
  • Prices

    Seller Price
    Tcgplayer 0.84 USD / 4.66 USD
    Cardmarket 1.18 EUR / 6.78 EUR
    Cardkingdom 0.99 USD / 6.99 USD
    Cardsphere 0.78 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Training (Whenever this creature attacks with another creature with greater power, put a +1/+1counteron this creature.) , Remove two +1/+1 counters from among creatures you control:Destroytarget artifact or enchantment.

    Shining Armor #243 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip Flash

    Rules

  • Gaining vigilance any time after the moment you choose to attack with a creature won't cause it to become untapped.
  • If there are no Knights to attach Shining Armor to when it enters the battlefield, it simply remains unattached.
  • Prices

    Seller Price
    Tcgplayer 0.1 USD
    Cardmarket 0.09 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash When this Equipment enters, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Hopeful Initiate Creature — Human Warlock Normal - ~$3.17

    Shining Armor Artifact — Equipment Normal - ~$0.16

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