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"Find me cards equivalent to: Dack's Duplicate"

Equivalent cards to Dack's Duplicate (U/R, Creature — Shapeshifter, copy ability):
1. Spark Double — Blue, Creature — Illusion, can copy creatures/planeswalkers you control, adds +1/+1 counter.
2. Clever Impersonator — Blue, Creature — Shapeshifter, copies any nonland permanent.
3. Sakashima the Impostor — Blue, can copy another creature but keeps its name.
4. Quicksilver Gargantuan — Blue, enters as a copy of any creature but always 7/7.
5. Izzet Chemister and Nivmagus Elemental are R/U but do not copy explicitly.

Note: None are R/U and have both haste and dethrone like Dack's Duplicate, but these are similar in color and copy function.

Found Cards

7 Results

Clever Impersonator

Dack's Duplicate

Izzet Chemister

Nivmagus Elemental

Quicksilver Gargantuan

Sakashima the Impostor

Spark Double

Clever Impersonator #8 Creature — Shapeshifter

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 0/0
Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any enters-the-battlefield abilities of the chosen permanent will trigger when Clever Impersonator enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the chosen permanent will also work.
  • Clever Impersonator copies exactly what is printed on the chosen permanent (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether that permanent has any counters on it or any Auras and/or Equipment attached to it, and it doesn't copy any non-copy effects that have changed that permanent's power, toughness, types, color, abilities, or so on.
  • If Clever Impersonator enters the battlefield as a copy of a planeswalker, it will enter the battlefield with a number of loyalty counters on it equal to the loyalty printed in the lower right corner of the planeswalker card. It won't copy the number of loyalty counters on the original planeswalker.
  • If Clever Impersonator enters the battlefield at the same time as another permanent, it can't become a copy of that permanent. You may choose only a nonland permanent that's already on the battlefield.
  • If the chosen permanent has {X} in its mana cost, X is considered to be 0.
  • If the chosen permanent is a copy of something else (for example, if the chosen permanent is another Clever Impersonator), then your Clever Impersonator enters the battlefield as whatever the chosen permanent copied.
  • If the chosen permanent is a token, Clever Impersonator copies the original characteristics of that token as defined by the effect that put that token onto the battlefield. Clever Impersonator is not a token.
  • Remember that if you control more than one legendary permanent with the same name, you'll choose one to remain on the battlefield and put the rest into their owner's graveyard.
  • You can choose not to copy anything. In that case, Clever Impersonator enters the battlefield as a 0/0 creature, and it's put into the graveyard immediately (unless something is raising its toughness above 0).
  • You choose which nonland permanent Clever Impersonator will copy, if any, as it enters the battlefield. This doesn't target that nonland permanent.
  • Prices

    Seller Price
    Cardmarket 3.07 EUR / 6.66 EUR
    Cardkingdom 4.49 USD / 12.99 USD
    Manapool / 8.2 USD 2.85 USD
    Tcgplayer 3.54 USD / 7.93 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this creature enter as a copy of any nonland permanent on the battlefield.

    Dack's Duplicate #248 Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any enters-the-battlefield abilities of the copied creature will trigger when Dack's Duplicate enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the chosen creature will also work.
  • Dack's Duplicate copies exactly what was printed on the original creature and nothing more (unless that creature is copying something else or is a token; see below), except it will have haste and dethrone. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • Haste and dethrone are part of the copiable values of Dack's Duplicate. If another creature enters the battlefield as or becomes a copy of Dack's Duplicate, it will copy whatever Dack's Duplicate is copying and have haste and dethrone.
  • If Dack's Duplicate somehow enters the battlefield at the same time as another creature, Dack's Duplicate can't become a copy of that creature. You may choose only a creature that's already on the battlefield.
  • If the chosen creature is a token, Dack's Duplicate copies the original characteristics of that token as stated by the effect that put the token onto the battlefield. Dack's Duplicate is not a token, even when copying one.
  • If the chosen creature is copying something else (for example, if the chosen creature is another Dack's Duplicate), then Dack's Duplicate enters the battlefield as whatever the chosen creature is copying. It will have haste and dethrone.
  • If the copied creature has {X} in its mana cost (such as Grenzo, Dungeon Warden), X is considered to be 0.
  • In a Two-Headed Giant game, dethrone will trigger if the creature attacks either player on the team with the most life or tied for the most life.
  • Once dethrone triggers, it doesn't matter what happens to the players' life totals before the ability resolves. You'll put a +1/+1 counter on the creature even if the defending player doesn't have the most life as the ability resolves.
  • The +1/+1 counter is put on the creature before blockers are declared.
  • The ability of Dack's Duplicate doesn't target the creature.
  • You can choose to not copy anything. In that case, Dack's Duplicate enters the battlefield as a 0/0 Shapeshifter creature, and will probably die almost immediately, when state-based actions are next performed.
  • Dethrone doesn't trigger if the creature attacks a planeswalker, even if its controller has the most life. The same is true if the creature attacks a battle, even if its protector has the most life.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this creature enter as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1counteron it.)

    Izzet Chemister #65741 Creature — Goblin Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • Any of the cards you don't cast will remain exiled.
  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a card "without paying its mana cost," you can't pay any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Tormenting Voice, those must be paid to cast the card.
  • The last ability of Izzet Chemister only lets you cast cards exiled by that card. If Izzet Chemister leaves the battlefield before you activate that ability, the exiled cards are lost forever.
  • You cast the exiled cards one at a time in any order. Later spells can target ones you cast earlier. None of the spells resolve until after you're done casting them all.
  • You must cast any of the exiled cards you wish to cast while Izzet Chemister's last ability is resolving. You can't cast them later in the turn. A sorcery cast this way will be cast at a time you normally wouldn't be able to.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste , : Exile target instant or sorcery card from your graveyard. , ,Sacrificethis creature: Cast any number of cards exiled with this creature without paying their mana costs.

    Nivmagus Elemental #219 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Exiling a spell is not the same as countering it, although the spell won’t resolve in both cases. You may exile a spell that can’t be countered.
  • You can exile a copy of an instant or sorcery spell to activate Nivmagus Elemental’s ability if you control the copy.
  • You exile an instant or sorcery spell you control from the stack, not an instant or sorcery card in any other zone.
  • Prices

    Seller Price
    Manapool / 0.26 USD 0.15 USD
    Tcgplayer 0.19 USD / 0.28 USD
    Cardkingdom 0.49 USD / 0.79 USD
    Cardmarket 0.15 EUR / 0.92 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile an instant or sorcery spell you control: Put two +1/+1 counters on this creature. (That spell won't resolve.)

    Quicksilver Gargantuan #39 Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any "enters" abilities of the copied creature will trigger when Quicksilver Gargantuan enters. Any "as [this creature] enters" or "[this creature] enters with" abilities of the chosen creature will also work.
  • Except for its power and toughness, Quicksilver Gargantuan copies exactly what was printed on the original creature and nothing more (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • If Quicksilver Gargantuan is not a creature (for example, if it entered as a copy of an animated land), it will not have the characteristics of power or toughness at all, so it won't be 7/7. If it later becomes a creature, its power and toughness will be determined by the effect that causes it to become a creature; again, it won't be 7/7.
  • If Quicksilver Gargantuan somehow enters at the same time as another creature (due to Mass Polymorph or Liliana Vess's third ability, for example), Quicksilver Gargantuan can't become a copy of that creature. You may choose only a creature that's already on the battlefield.
  • If the chosen creature has {X} in its mana cost (such as Protean Hydra), X is considered to be zero.
  • If the chosen creature is a token, your Quicksilver Gargantuan copies the original characteristics of that token as stated by the effect that put the token onto the battlefield, except for its power and toughness. Your Quicksilver Gargantuan is not a token.
  • If the chosen creature is copying something else (for example, if the chosen creature is a Clone), then your Quicksilver Gargantuan enters as whatever the chosen creature copied, except for its power and toughness.
  • You can choose not to copy anything. In that case, Quicksilver Gargantuan simply enters as a 7/7 creature.
  • If the chosen creature has a characteristic-defining ability that sets its power and/or toughness, that ability will not be copied. For example, if Quicksilver Gargantuan copies a Nightmare, it will not gain the ability that sets its power and toughness to the number of Swamps you control. As such, it will remain a 7/7.
  • Prices

    Seller Price
    Cardmarket / 1.15 EUR 0.66 EUR
    Cardkingdom 0.99 USD / 2.49 USD
    Manapool / 0.97 USD 0.4 USD
    Tcgplayer / 1.6 USD 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this creature enter as a copy of any creature on the battlefield, except it's 7/7.

    Sakashima the Impostor #53 Legendary Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If there is no creature on the battlefield or if you don't choose a creature as Sakashima enters, Sakashima remains a 3/1 Human Rogue.
  • Sakashima doesn't get the return to hand ability unless a creature is copied as Sakashima enters. Sakashima can't copy itself because the choice is made as part of the event that puts it onto the battlefield, and whatever will be copied must already be on the battlefield.
  • Sakashima must be on the battlefield at the end of turn in order to return to hand. If Sakashima leaves the battlefield after the ability is activated but before the at-end-of-turn ability resolves, the ability does nothing.
  • Prices

    Seller Price
    Cardmarket 10.39 EUR / 71.93 EUR
    Tcgplayer 18.19 USD / 105.49 USD
    Cardkingdom / 279.99 USD 29.99 USD
    Manapool 15.94 USD / 208.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has ": Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."

    Spark Double #62 Creature — Illusion

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Illusion
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any enters-the-battlefield abilities of the copied permanent will trigger when Spark Double enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the chosen permanent will also work.
  • If Spark Double somehow enters the battlefield at the same time as another permanent, it can’t become a copy of that permanent. You may choose only a creature or planeswalker that’s already on the battlefield.
  • If it copies a planeswalker, Spark Double enters with the appropriate number of loyalty counters as printed on the card plus one. If it copies a creature, Spark Double enters with a +1/+1 counter on it, plus any counters that will be put on it from abilities it copied and other abilities of other objects.
  • If the chosen permanent is a token, Spark Double copies the original characteristics of that token as stated by the effect that created the token. Spark Double doesn’t become a token in this case.
  • If the chosen permanent is copying something else (for example, if the chosen permanent is another Spark Double), then Spark Double enters the battlefield as whatever the chosen permanent copied.
  • If the copied permanent has {X} in its mana cost, X is considered to be 0.
  • If the copied permanent is affected by a type-changing effect, Spark Double may enter the battlefield with different permanent types than the copied permanent currently has. Use the characteristics of Spark Double as it enters the battlefield, not of the copied permanent, to determine whether it enters with an additional counter on it. Notably, if Spark Double copies a Gideon planeswalker that’s a creature because its loyalty ability caused it to become a planeswalker creature, Spark Double enters as a noncreature planeswalker and doesn’t get a +1/+1 counter. On the other hand, if Spark Double copies Gideon Blackblade during your turn, Spark Double enters as a planeswalker creature and gets both kinds of counters.
  • Spark Double copies exactly what was printed on the original permanent (unless that permanent is copying something else or is a token; see below). It doesn’t copy whether that permanent is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • Spark Double isn’t legendary if it copies a legendary permanent, and this exception is copiable. If something else copies Spark Double later, that copy also won’t be legendary. If you control two or more permanents with the same name but only one is legendary, the “legend rule” doesn’t apply.
  • Prices

    Seller Price
    Tcgplayer / 13.5 USD 14.58 USD
    Manapool 13.25 USD / 14.7 USD
    Cardkingdom 15.99 USD / 17.99 USD
    Cardmarket / 10.4 EUR 10.96 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1counteron it if it's a creature, it enters with an additional loyaltycounteron it if it's a planeswalker, and it isn't legendary.