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"Find me cards equivalent to: Dalkovan Encampment"

Equivalent cards to Dalkovan Encampment (Type: Land, Color Identity: W, R, B) are:
1. Windbrisk Heights — Enters tapped, makes white mana, can create extra creatures when attacking (hideaway synergy).
2. Hanweir Battlements — Taps for colorless, can give a creature haste, some synergy with attacking.
3. Castle Ardenvale — Taps for white, can pay mana to create 1/1 white Humans, no attack trigger.
4. Kher Keep — Taps for red, creates 0/1 red creatures, not tied to attacking.

None match all specifics of Dalkovan Encampment, but these are close in color, land type, and creature/token creation. The custom effect is fairly unique.

Found Cards

4 Results

Castle Ardenvale

Dalkovan Encampment

Kher Keep

Windbrisk Heights

Castle Ardenvale #346 Land

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Although the common lands have basic land types, they aren't basic lands.
  • Once the common lands (such as Mystic Sanctuary) enter the battlefield tapped, there's no way to untap them with a spell or ability to make their last ability trigger.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD
    Tcgplayer 0.15 USD
    Cardmarket 0.24 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped unless you control a Plains. : Add . , : Create a 1/1 white Human creature token.

    Dalkovan Encampment #253 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Activating Dalkovan Encampment’s last ability creates a delayed triggered ability that will trigger each time you declare at least one creature as an attacker during a declare attackers step this turn. (This usually only happens once per turn, but effects like that of All-Out Assault’s last ability might cause it to happen more than once.) This ability will trigger even if Dalkovan Encampment is no longer on the battlefield. It won’t trigger if you don’t declare any creatures as attackers.
  • You must already control a Swamp or Mountain as Dalkovan Encampment enters for it to enter untapped. If it enters at the same time as a Swamp or Mountain when you control no other Swamps or Mountains, it will enter tapped.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD / 0.99 USD
    Manapool / 0.47 USD 0.15 USD
    Cardmarket 0.44 EUR / 0.58 EUR
    Tcgplayer 0.42 USD / 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped unless you control a Swamp or a Mountain. : Add . , : Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking.Sacrificethem at the beginning of the next end step.

    Kher Keep #275 Legendary Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 7.65 USD 0.2 USD
    Cardkingdom / 11.99 USD 0.79 USD
    Cardmarket / 3.03 EUR 0.48 EUR
    Tcgplayer 0.6 USD / 21.69 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.

    Windbrisk Heights #1055 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Hideaway

    Rules

  • At the time the ability resolves, you'll get to play the card if you declared three different creatures as attackers at any point in the turn. A creature declared as an attacker in two different attack phases counts only once. A creature that entered attacking (such as a token created by Militia's Pride) doesn't count because you never attacked with it.
  • "Hideaway N" means "When this permanent enters the battlefield, look at the top N cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. The exiled card gains 'The player who controls the permanent that exiled this card may look at this card in the exile zone.'"
  • Any player who has controlled a permanent with a hideaway ability since a card was exiled with it may look at that card.
  • Hideaway now causes you to put the rest of the cards on the bottom of your library in a random order instead of any order.
  • Previously, permanents with hideaway entered the battlefield tapped. This ability has been removed from the definition of hideaway. Older cards have received errata to have an additional paragraph that reads "[This permanent] enters the battlefield tapped," and they now have hideaway 4.
  • Prices

    Seller Price
    Manapool 1.59 USD
    Cardkingdom 2.49 USD
    Cardmarket 1.85 EUR
    Tcgplayer 2.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. : Add . , : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.