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"Find me cards equivalent to: Damia, Sage of Stone"

Here are equivalent cards to Damia, Sage of Stone in the same colors (blue, black, green) and with similar hand-size or card-draw mechanics:
1. The Mimeoplasm – Same colors, legendary creature, but graveyard synergy instead of card draw.
2. Leovold, Emissary of Trest – Same colors, legendary creature, focuses on card draw disruption and advantage.
3. Tatyova, Benthic Druid – Simpler, but in the same color identity (with green and blue), gives card draw with lands.
4. Muldrotha, the Gravetide – Sultai colors, legendary, enables strong card advantage via graveyard, not direct draw.


Reason: There are very few cards with identical mechanics, so I listed Sultai-colored legends with hand-size, card advantage, or unique value engines. They fit the color identity and serve as potential alternatives.

Found Cards

5 Results

Damia, Sage of Stone

Leovold, Emissary of Trest

Muldrotha, the Gravetide

Tatyova, Benthic Druid

The Mimeoplasm

Damia, Sage of Stone #191 Legendary Creature — Gorgon Wizard

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 7
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Gorgon
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch

    Rules

  • After the ability has triggered but before it resolves, you have the opportunity to cast spells and activate abilities.
  • Effects can modify the number of cards you’ll draw. For example, if you have four cards in your hand and control Thought Reflection (“If you would draw a card, draw two cards instead.”), you’ll draw six cards.
  • The number of cards in your hand is checked at the beginning of your upkeep before you have the opportunity to cast spells and activate abilities. If you have seven or more cards in your hand at that time, Damia’s last ability won’t trigger.
  • When Damia’s triggered ability tries to resolve, if you have seven or more cards in your hand, it will have no effect. If you have fewer than seven cards in your hand, you’ll determine the difference and draw that many cards.
  • Prices

    Seller Price
    Cardkingdom 2.49 USD
    Cardmarket 0.57 EUR
    Tcgplayer 4.38 USD
    Manapool 2.93 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch Skip your draw step. At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.

    Leovold, Emissary of Trest #U22 Legendary Creature — Elf Advisor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Advisor
  • Languages:
    Layout:
    Normal

    Rules

  • If an opponent hasn’t drawn any cards in a turn and a spell or ability instructs that player to draw multiple cards, that player will just draw one card. However, if the draws are optional, the player can’t choose to draw, even if they could draw one card this way.
  • If you and a permanent you control each become the target of the same spell or ability an opponent controls, Leovold’s ability will trigger twice. The same is true if two permanents you control become the target of the same spell or ability an opponent controls.
  • Leovold will “see” cards drawn by opponents earlier in the turn before it entered the battlefield, although Leovold can’t affect cards drawn before it entered the battlefield. For example, if an opponent draws two cards, then Leovold enters the battlefield, that opponent can’t draw more cards that turn, but the two drawn cards are unaffected.
  • Replacement effects (such as that of dredge or Laboratory Maniac’s ability) can’t be used to replace draws that Leovold disallows. However, if an opponent’s first draw is replaced (by a dredge ability, for example), that draw didn’t happen and Leovold won’t stop the next draw.
  • Your opponents can draw a maximum of one card each on each player’s turn. Subsequent card draws during that turn are ignored.
  • Prices

    Seller Price
    Manapool 33.69 USD
    Cardkingdom 34.99 USD
    Tcgplayer 31.6 USD
    Cardmarket 23.38 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each opponent can't draw more than one card each turn. Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.

    Muldrotha, the Gravetide #128 Legendary Creature — Elemental Avatar

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Avatar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • For example, you may cast an artifact creature spell as your artifact spell and cast another artifact creature spell as your creature spell.
  • If a permanent card is put into your graveyard during your main phase and the stack is empty, you have a chance to cast it before any player may attempt to remove that card from your graveyard.
  • If multiple effects allow you to play a card from your graveyard, you must announce which permission you're using as you begin to play the card.
  • If you play a card from your graveyard and then have a new Muldrotha come under your control in the same turn, you may play another land or spell of that type from your graveyard that turn.
  • Once you begin to cast a spell, losing control of Muldrotha won't affect the spell.
  • Use the type of the card as it's played or cast to determine which permanent type to count it as. For example, if you cast a creature spell from your graveyard, you can cast a card with bestow as an enchantment spell.
  • You must follow the normal timing permissions and restrictions of the cards you play from your graveyard. For example, you can't use Muldrotha to play a land if you don't have an available land play or to cast a planeswalker spell during your end step.
  • You must pay the costs to cast a spell this way. If it has an alternative cost, you may cast it for that cost instead.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Cardmarket 0.84 EUR
    Tcgplayer 0.67 USD
    Manapool 0.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)

    Tatyova, Benthic Druid #206s Legendary Creature — Merfolk Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Manapool 2.32 USD
    Tcgplayer 5.53 USD
    Cardkingdom 2.29 USD
    Cardmarket 1.73 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Landfall — Whenever a land you control enters, you gain 1 life and draw a card.

    The Mimeoplasm #136 Legendary Creature — Ooze

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Ooze
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Specifically, if The Mimeoplasm as a copy of a creature card that enters the battlefield with a number of +1/+1 counters, The Mimeoplasm will enter with those +1/+1 counters and +1/+1 counters equal to the power of the other exiled card.
  • The two creature cards may come from the same graveyard or different graveyards.
  • Treat The Mimeoplasm as though it were the creature card it's copying entering the battlefield. Any "As [this card] enters," "[This card] enters with," and "When [this card] enters" abilities of that creature card will work.
  • You can't choose to exile just one creature card.
  • You choose which one The Mimeoplasm is copying and which one determines how many +1/+1 counters are placed on The Mimeoplasm as The Mimeoplasm enters.
  • Prices

    Seller Price
    Tcgplayer 8.93 USD
    Manapool 6.71 USD
    Cardkingdom 8.99 USD
    Cardmarket 6.37 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As The Mimeoplasm enters, you may exile two creature cards from graveyards. If you do, it enters as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.