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"Find me cards equivalent to: Damning Verdict"

Equivalent cards to Damning Verdict (White, Sorcery, mass removal) include:

  • Solar Blast (not quite, as it's red and deals damage, but not a destroy spell)
  • Retribution of the Meek (W, Sorcery, destroys all creatures with power 4 or greater)
  • Winds of Abandon (W, Sorcery, exiles all creatures you don't control)
  • Austere Command (W, Sorcery, flexible mass removal, can destroy creatures)
  • Slaughter the Strong (W, Sorcery, makes players choose creatures to keep based on power)

None destroy all creatures with no counters exactly like Damning Verdict, but Retribution of the Meek is closest in color and effect. There are no other white sorceries with identical text at present.

Found Cards

6 Results

Austere Command

Damning Verdict

Retribution of the Meek

Slaughter the Strong

Solar Blast

Winds of Abandon

Austere Command #447 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each of the chosen modes happens sequentially. If a permanent has an ability that triggers whenever it or another permanent is destroyed, it will see permanents destroyed at the same time as it or before it, but not permanents destroyed by later modes.
  • If a card is exiled "until" another permanent leaves the battlefield, the exiled card returns to the battlefield immediately after that permanent leaves the battlefield during Austere Command's resolution, and it may be destroyed by a later mode.
  • If the first and last modes are chosen, an artifact creature with mana value 4 or greater will have to be regenerated twice to survive. This is because the modes happen sequentially, and the regeneration "shield" is used up by the first one. The same is true with any other combination of modes that covers one permanent twice.
  • Prices

    Seller Price
    Cardkingdom 4.49 USD
    Tcgplayer 2.53 USD / 2.66 USD
    Manapool 2.82 USD / 3.91 USD
    Cardmarket / 2.28 EUR 1.31 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose two — •Destroyall artifacts. •Destroyall enchantments. •Destroyall creatures with mana value 3 or less. •Destroyall creatures with mana value 4 or greater.

    Damning Verdict #15p Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 29.01 USD
    Tcgplayer 32.77 USD
    Cardkingdom 34.99 USD
    Cardmarket 10.9 EUR / 23.23 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy all creatures with no counters on them.

    Retribution of the Meek #19 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 9.99 USD
    Tcgplayer 7.39 USD
    Manapool 5.57 USD
    Cardmarket 4.93 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy all creatures with power 4 or greater. They can't be regenerated.

    Slaughter the Strong #131 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As Slaughter the Strong resolves, first the player whose turn it is chooses which creatures will be spared, then each other player in turn order does the same knowing the choices made before them. Then all the creatures not chosen are sacrificed simultaneously.
  • If a creature's power is somehow less than 0, it subtracts from the total power of the other creatures its controller chooses. This can cause creatures with power 5 or greater to survive.
  • Slaughter the Strong has each player choose any number of creatures and then checks that the total power of creatures each player chose this way is 4 or less. For example, you could save two 2/2 creatures, or a 1/1 and a 3/3 creature, but not all four of those creatures.
  • Prices

    Seller Price
    Cardkingdom 0.39 USD
    Tcgplayer 0.16 USD
    Cardmarket 0.19 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

    Solar Blast #234 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling

    Rules

  • The cycling ability and the triggered ability are separate. If the triggered ability doesn't resolve (because, for example, it has been countered, or all of its targets have become illegal), the cycling ability will still resolve and you'll draw a card.
  • The cycling ability and the triggered ability are separate. If the triggered ability doesn't resolve (because, for example, it has been countered, or all of its targets have become illegal), the cycling ability will still resolve, and you'll draw a card.
  • When you cycle this card, first the cycling ability goes on the stack, then the triggered ability goes on the stack on top of it. The triggered ability will resolve before you draw a card from the cycling ability.
  • When you cycle this card, first the cycling ability goes on the stack, then the triggered ability goes on the stack on top of it. The triggered ability will resolve before you draw a card from the cycling ability.
  • You can cycle this card even if there are no legal targets for the triggered ability.
  • You can cycle this card even if there are no legal targets for the triggered ability.
  • Prices

    Seller Price
    Manapool / 0.26 USD 0.15 USD
    Cardmarket / 0.49 EUR 0.1 EUR
    Tcgplayer 0.04 USD / 0.5 USD
    Cardkingdom 0.35 USD / 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Solar Blast deals 3 damage to any target. Cycling (,Discardthis card: Draw a card.) When you cycle this card, you may have it deal 1 damage to any target.

    Winds of Abandon #1817 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Overload

    Rules

  • If a creature is exiled but ends up in another zone, it's still a "creature exiled this way" for Winds of Abandon.
  • Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
  • If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
  • If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Manapool 8.5 USD / 9.08 USD
    Cardmarket / 7.55 EUR 7.1 EUR
    Tcgplayer 7.95 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, thenshuffle Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")