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"Find me cards equivalent to: Daring Thief"

Equivalent cards to Daring Thief (blue, exchange control, similar types/abilities):
1. Gilded Drake — ETB, exchange control of itself and target one of opponent’s creatures.
2. Vedalken Shackles — Gain control of target creature as long as you control Islands (not an exchange, just theft).
3. Djinn of Wishes — Not exchange, but similar blue value creature.

Closest true equivalents:

  • Roil Elemental — Blue, flying, Landfall: steal creature (not exchange).
  • Cunning Magic & Shifty Doppelganger — Similar manipulation, but not direct exchange.

Takeaway: Daring Thief is uniquely efficient at blue 'exchange control' of nonland permanents. Only Gilded Drake comes close in blue. Most others only steal, don’t exchange.

Found Cards

6 Results

Daring Thief

Djinn of Wishes

Gilded Drake

Roil Elemental

Shifty Doppelganger

Vedalken Shackles

Daring Thief #36 Creature — Human Rogue

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/3
Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Although the permanent you control can't be a land, the other target can, provided it shares a card type with the first target. For example, you could target an artifact you control and an artifact land controlled by an opponent.
  • Gaining control of an Aura or Equipment doesn't cause it to move, though gaining control of an Equipment will allow you to activate its equip ability to attach it to a creature you control later.
  • If an inspired ability triggers during your untap step, the ability will be put on the stack at the beginning of your upkeep. If the ability creates one or more token creatures, those creatures won't be able to attack that turn (unless they gain haste).
  • If another spell or ability allows you to change the targets of the ability (or perhaps copy it and choose new targets for the copy), you can change the targets only such that the final set of targets is still legal. For example, if the ability targets a creature you control and a creature an opponent controls, you couldn't change just the second target to a noncreature permanent controlled by that player. You could, however, change just the second target to a creature controlled by a different opponent. The two new targets can share a different card type than the two original targets did.
  • If the full exchange can't happen, perhaps because one of the targets is illegal as the inspired ability tries to resolve, then nothing happens. No permanents change controllers.
  • If the inspired ability includes an optional cost, you decide whether to pay that cost as the ability resolves. You can do this even if the creature leaves the battlefield in response to the ability.
  • Inspired abilities don't trigger when the creature enters the battlefield.
  • Inspired abilities trigger no matter how the creature becomes untapped: by the turn-based action at the beginning of the untap step or by a spell or ability.
  • The exchange of control lasts indefinitely. It doesn't expire when Daring Thief leaves the battlefield.
  • The relevant card types (that is, the ones a nonland permanent can have) are artifact, battle, creature, enchantment, kindred, and planeswalker.
  • Prices

    Seller Price
    Cardkingdom / 1.99 USD 0.69 USD
    Tcgplayer / 1.01 USD 0.24 USD
    Manapool / 0.83 USD 0.15 USD
    Cardmarket 0.39 EUR / 0.81 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Inspired — Whenever this creature becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it.

    Djinn of Wishes #87 Creature — Djinn

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Djinn
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If the revealed card is a land, you can play it only if it's your turn and you haven't yet played a land this turn.
  • If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, such as that of Tormenting Voice, those must be paid to cast the card.
  • If you wish to play the exiled card, you must play it while the last ability of Djinn of Wishes is resolving. You can't play it later in the turn. A spell cast this way may be cast at a time you normally wouldn't be able to cast a spell of that type, but other restrictions (such as "Cast this spell only during combat") are enforced.
  • Prices

    Seller Price
    Cardmarket / 0.1 EUR 0.14 EUR
    Cardkingdom 0.49 USD
    Tcgplayer 0.22 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying This creature enters with three wish counters on it. , Remove a wishcounterfrom this creature: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.

    Gilded Drake #76 Creature — Drake

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Drake
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If the chosen creature to exchange is not on the battlefield at resolution, then sacrifice this card.
  • This ability is targeted, so Protection can prevent targeting if it exists when the ability would be put on the stack. Once the ability is on the stack, adding Protection will not counter the ability but the exchange will not take place since the target is illegal and you sacrifice this card on resolution.
  • Prices

    Seller Price
    Manapool 154.4 USD
    Cardmarket 140.98 EUR
    Cardkingdom 279.99 USD
    Tcgplayer 207.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, exchange control of this creature and up to one target creature an opponent controls. If you don't or can't make an exchange,sacrificethis creature. This ability still resolves if its target becomes illegal.

    Roil Elemental #155 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Roil Elemental ceases to be under your control before its ability resolves, you won't gain control of the targeted creature at all.
  • If Roil Elemental leaves the battlefield, you no longer control it, so all of its control-change effects end.
  • You may target a creature you already control with Roil Elemental's ability. This will usually have no visible effect, but it will overwrite any previous control-change effects. For example, if you gain control of Roil Elemental until the end of the turn (with Mark of Mutiny, perhaps), then its landfall ability triggers and you target Roil Elemental itself, you'll gain control of it indefinitely (since its control-change effect will last for as long as you control it).
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Cardkingdom / 29.99 USD 20.99 USD
    Tcgplayer / 23.52 USD 25.63 USD
    Cardmarket / 21.99 EUR 18.01 EUR
    Manapool / 22.38 USD 22.55 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Landfall — Whenever a land you control enters, you may gain control of target creature for as long as you control this creature.

    Shifty Doppelganger #101 Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the creature is not still on the battlefield at beginning of the End step, then you do not return this card to the battlefield.
  • Putting the card onto the battlefield is optional. When the ability resolves, you can choose not to.
  • This card has received errata such that putting a creature card from your hand onto the battlefield is now optional. This means you no longer need a third-party to verify that you don't have any creature cards in your hand if you don't put something onto the battlefield.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD / 4.99 USD
    Tcgplayer 0.5 USD / 11.89 USD
    Manapool 0.36 USD / 7.13 USD
    Cardmarket / 5.7 EUR 0.54 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , Exile this creature: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step,sacrificethat creature. If you do, return this card to the battlefield.

    Vedalken Shackles #218 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Vedalken Shackles becomes untapped before its ability resolves, you won’t gain control of the creature.
  • If Vedalken Shackles leaves the battlefield, it’s no longer tapped, so the control-changing effect ends.
  • The creature’s power and the number of Islands you control matter only when the ability is activated and when it resolves. After that, only the fact that Vedalken Shackles remains tapped matters. If the creature stops being a creature, you’ll keep control of it.
  • Prices

    Seller Price
    Manapool / 28.44 USD 8.16 USD
    Cardkingdom / 22.99 USD 10.99 USD
    Cardmarket / 13.38 EUR 5.27 EUR
    Tcgplayer 8.43 USD / 26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may choose not to untap this artifact during your untap step. , : Gain control of target creature with power less than or equal to the number of Islands you control for as long as this artifact remains tapped.