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"Find me cards equivalent to: Darksteel Garrison"

Equivalent cards to Darksteel Garrison with similar attributes (colorless, fortification, attaches to a land):
1. Darksteel Garrison (your card)
2. Guardian Idol (artifact, grants indestructible but not a Fortification, related utility)
3. Roaming Throne (artifact, defensive/bonus effect, but not a Fortification)
4. Leonin Scimitar (different subtype—Equipment—not a Fortification, and it boosts stats, not lands)

Currently, Darksteel Garrison is the only printed Artifact — Fortification in Magic. No other official Fortification cards exist as of 2024. Only Darksteel Garrison matches all your specifications.


Reason: Darksteel Garrison was the only Fortification ever printed and is unique in Magic's history.

Found Cards

4 Results

Darksteel Garrison

Guardian Idol

Leonin Scimitar

Roaming Throne

Darksteel Garrison #FUT-167 Artifact — Fortification

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Fortification
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fortify

    Rules

  • Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.
  • If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.
  • The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.
  • The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Cardmarket 0.25 EUR
    Manapool 0.18 USD
    Tcgplayer 0.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)

    Guardian Idol #216 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Activating the last ability of Guardian Idol while it's already a creature will override any effects that set its power or toughness to a specific value. Effects that modify power or toughness without setting them to a specific value will continue to apply.
  • If Guardian Idol has any +1/+1 counters on it, those counters will remain on it after it stops being a creature. Those counters will have no effect as long as Guardian Idol isn't a creature, but they will apply again if it later becomes a creature.
  • Prices

    Seller Price
    Tcgplayer / 0.49 USD 0.33 USD
    Cardkingdom 0.39 USD / 0.79 USD
    Cardmarket 0.17 EUR / 0.53 EUR
    Manapool / 0.32 USD 0.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This artifact enters tapped. : Add . : This artifact becomes a 2/2 Golem artifact creature until end of turn.

    Leonin Scimitar #193 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 0.33 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.79 USD
    Tcgplayer / 0.49 USD 0.1 USD
    Cardmarket 0.13 EUR / 0.44 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Roaming Throne #99 Artifact Creature — Golem

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Golem
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Ward

    Rules

  • If you control two Roaming Thrones with the same chosen creature type, triggered abilities of other creatures you control of the chosen type trigger three times. Three such Roaming Thrones result in four triggered abilities, and so on.
  • Roaming Throne's last ability doesn't copy the triggered ability; it just causes the ability to trigger an additional time. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to put counters on a permanent, are also made individually.
  • Prices

    Seller Price
    Cardmarket 33.34 EUR / 43.67 EUR
    Cardkingdom 57.99 USD / 94.99 USD
    Manapool 48.5 USD / 76.99 USD
    Tcgplayer / 81.97 USD 50.1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ward As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.