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"Find me cards equivalent to: Daru Spiritualist"

Similar cards:

  • Task Force (W, Creature — Human Rebel, gets +0/+3 until end of turn for similar triggers)
  • Staunch Defenders (W, Creature — Human Soldier, gains life when it enters but not a direct mechanical equivalent, still similar in color and type)
  • Battletide Alchemist (W, Creature — Kithkin Cleric, prevents damage if you control other Clerics)


Reason: There are very few creatures with the exact Daru Spiritualist trigger, but Task Force is nearly mechanically identical and shares the white color identity. Most white Clerics have life gain or prevention triggers instead of toughness boosts.

Found Cards

4 Results

Battletide Alchemist

Daru Spiritualist

Staunch Defenders

Task Force

Battletide Alchemist #2 Creature — Kithkin Cleric

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: 3/4
Types:
  • Creature
  • SubTypes:
  • Kithkin
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a source would deal damage to multiple players at the same time, you may prevent X damage that source would deal to each of those players. The choice for each player is made separately.
  • If the same source would deal damage to a player at different times, you may prevent X of that damage each time.
  • You count the number of Clerics you control at the time the damage would be dealt.
  • Prices

    Seller Price
    Cardkingdom 2.49 USD / 12.99 USD
    Manapool / 6.3 USD 1.32 USD
    Tcgplayer / 10.14 USD 3.87 USD
    Cardmarket 1.43 EUR / 4.34 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.

    Daru Spiritualist #5 Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 4.49 USD
    Cardmarket 0.17 EUR / 2.79 EUR
    Manapool / 1.56 USD 0.17 USD
    Tcgplayer / 1.73 USD 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.

    Staunch Defenders #37 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you gain 4 life.

    Task Force #113 Creature — Human Rebel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rebel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The +0/+3 bonus is added as a triggered ability upon the casting/activating of a spell or ability which targets this card.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Cardmarket 0.1 EUR
    Manapool 0.15 USD
    Tcgplayer 0.1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature becomes the target of a spell or ability, it gets +0/+3 until end of turn.