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5 Cards Found

AI 🤖 Find me cards equivalent to: Dawnglade Regent

Equivalent cards to Dawnglade Regent (green, grants hexproof/protection and has power/toughness boost):
1. Asceticism — Grants all your creatures hexproof and regeneration.
2. Privileged Position — Grants all your permanents hexproof.
3. Archetype of Endurance — Gives your creatures hexproof and removes it from opponents' creatures.
4. Woodland Champion — Grows in size like Dawnglade Regent, fits green themes.


Reason: All offer similar hexproof/protection in green.

Results:

Archetype of Endurance #BNG-116 Enchantment Creature — Boar

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 8
Power/Toughness: 6/5
Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Boar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Conversely, continuous effects generated by static abilities (such as an Aura that granted the appropriate ability) would resume applying if the Archetype left the battlefield.
  • If you and an opponent each control the same Archetype, no creature controlled by any player will have the appropriate ability.
  • The Archetype’s second ability applies to each creature controlled by any of your opponents, no matter when it entered the battlefield.
  • While you control an Archetype, continuous effects generated by the resolution of spells and abilities that would give the specified ability to creatures your opponents control aren’t created. For example, if you control Archetype of Courage, a spell cast by an opponent that gives creatures they control first strike wouldn’t cause the creatures to have first strike, even if later in the turn Archetype of Courage left the battlefield. (If the spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.)
  • Prices

    Seller Price
    Tcgplayer 4.52 USD
    Cardmarket 1.45 EUR
    Cardkingdom 3.99 USD
    Manapool 3.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof.

    Asceticism #SOM-110 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You may target any creature with the regeneration ability, not just one you control.
  • Prices

    Seller Price
    Tcgplayer 6.15 USD
    Cardmarket 5.07 EUR
    Cardkingdom 7.99 USD
    Manapool 4.97 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have hexproof. : Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

    Dawnglade Regent #85986 Creature — Elk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 8/8
    Types:
  • Creature
  • SubTypes:
  • Elk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Dawnglade Regent's second ability applies to itself while you're the monarch.
  • If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
  • If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
  • If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
  • The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.
  • There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you become the monarch. As long as you're the monarch, permanents you control have hexproof.

    Privileged Position #116 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 3.61 USD
    Cardmarket 2.46 EUR / 7.61 EUR
    Manapool 3.04 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ( can be paid with either or .) Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

    Woodland Champion #745 Creature — Elf Scout

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Scout
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The number of +1/+1 counters you put on Woodland Champion is the number of tokens that entered the battlefield under your control, even if some or all of them leave the battlefield before the triggered ability resolves.
  • Prices

    Seller Price
    Tcgplayer 0.08 USD
    Cardmarket 0.19 EUR / 0.19 EUR
    Cardkingdom 0.35 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever one or more tokens you control enter, put that many +1/+1 counters on this creature.

    Archetype of Endurance Enchantment Creature — Boar Normal - ~$3.26

    Asceticism Enchantment Normal - ~$6.05

    Dawnglade Regent Creature — Elk Normal

    Privileged Position Enchantment Normal - ~$4.18

    Woodland Champion Creature — Elf Scout Normal - ~$0.19

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