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"Find me cards equivalent to: Deadlock Trap"

Cards equivalent to Deadlock Trap (colorless artifacts with similar tap/lockdown ability):
1. Tumble Magnet – Enters with three charge counters, tap to tap a creature.
2. Icy Manipulator – Pay {1}, {T}: Tap artifact, creature, or land.
3. Sorcerous Spyglass – ETB choose a card name, activated abilities can't be activated.
4. Phyrexian Revoker – ETB choose nonland card, activated abilities can't be activated.
5. Static Orb – Permanents don’t untap as normal.
6. Deadlock Trap – Original for reference.

All are colorless artifacts with some tap/stall effect.

Found Cards

6 Results

Deadlock Trap

Icy Manipulator

Phyrexian Revoker

Sorcerous Spyglass

Static Orb

Tumble Magnet

Deadlock Trap #204s Artifact

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A tapped planeswalker can be attacked or dealt damage as normal.
  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and will have colons in their reminder text.
  • After a planeswalker enters the battlefield, the active player receives priority and may activate an ability of that planeswalker before any player can activate Deadlock Trap's last ability.
  • If the tapped creature somehow becomes untapped, it can attack and block as normal, but its abilities still can't be activated this turn.
  • Once a player has announced an ability, Deadlock Trap can't be used to undo it. The last ability must be activated before that player activates that ability.
  • Players may respond to Deadlock Trap's last ability by activating an ability of the target permanent if that ability's timing permissions allow it.
  • There are many important moments in the story, but the most crucial—called "story spotlights"—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.
  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD
    Manapool 0.76 USD
    Tcgplayer 0.78 USD
    Cardmarket 0.6 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This artifact enters tapped. When this artifact enters, you get (two energy counters). , Pay : Tap target creature or planeswalker. Its activated abilities can't be activated this turn.

    Icy Manipulator #6 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Once a player announces that they're casting a spell or activating an ability, no player may take other actions until the spell or ability has been paid for. Notably, other players can't try to tap that player's permanents to stop them from paying {T} or to stop them from producing enough mana.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Tap target artifact, creature, or land.

    Phyrexian Revoker #40 Artifact Creature — Phyrexian Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Phyrexian
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activated abilities are written in the form "Cost: Effect." Some keywords are activated abilities (such as equip) and will have colons in their reminder texts. Static and triggered abilities of sources with the chosen name are unaffected.
  • Phyrexian Revoker's ability affects sources with the chosen name no matter what zone they are in. For example, a cycling ability of a card with the chosen name can't be activated from hand.
  • Prices

    Seller Price
    Tcgplayer / 0.61 USD 0.39 USD
    Cardkingdom / 1.49 USD 0.49 USD
    Manapool / 0.48 USD 0.2 USD
    Cardmarket / 0.85 EUR 0.31 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this creature enters, choose a nonland card name. Activated abilities of sources with the chosen name can't be activated.

    Sorcerous Spyglass #233s Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities (such as equip) are activated abilities and will have colons in their reminder text. Triggered abilities (starting with "when," "whenever," or "at") are unaffected by the last ability of Sorcerous Spyglass.
  • An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.
  • Sorcerous Spyglass affects cards regardless of what zone they're in. This includes cards in hand, cards in the graveyard, and exiled cards.
  • You can choose any card name, even if that card doesn't normally have an activated ability. You're not limited to the names of cards you saw in the opponent's hand.
  • You can't choose the name of a token unless that token has the same name as a card.
  • Prices

    Seller Price
    Manapool 0.38 USD
    Tcgplayer 1.19 USD
    Cardkingdom 0.49 USD
    Cardmarket 0.57 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this artifact enters, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

    Static Orb #310 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If there are two of these on the battlefield, they do not add together. The result is that only two permanents can be untapped.
  • Prices

    Seller Price
    Manapool 5.88 USD
    Tcgplayer 10.48 USD
    Cardmarket 6.74 EUR
    Cardkingdom 6.99 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As long as this artifact is untapped, players can't untap more than two permanents during their untap steps.

    Tumble Magnet #233 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Once Tumble Magnet has run out of charge counters, it remains on the battlefield.
  • Prices

    Seller Price
    Manapool / 0.21 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket / 0.1 EUR 0.05 EUR
    Tcgplayer 0.13 USD / 0.32 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This artifact enters with three charge counters on it. , Remove a chargecounterfrom this artifact: Tap target artifact or creature.