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"Find me cards equivalent to: Deathbringer Thoctar"

Cards equivalent to Deathbringer Thoctar (BR, creature, benefits from creatures dying, damage ability):
1. Murderous Redcap

  • ETB/death ping, persists death themes, red/black.
    2. Mayhem Devil
  • Deals 1 damage when any player sacrifices a permanent. Black/red.
    3. Kels, Fight Fixer
  • Card draw and indestructible on creature death, black.

All of these have similar black/red death synergy or ping effects. Deathbringer Thoctar is the main example with both attributes.

Found Cards

4 Results

Deathbringer Thoctar

Kels, Fight Fixer

Mayhem Devil

Murderous Redcap

Deathbringer Thoctar #36 Creature — Zombie Beast

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Zombie
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Deathbringer Thoctar and another creature are dealt lethal damage at the same time, Deathbringer Thoctar will be put into a graveyard before it would receive any counters. Its ability will still trigger, but it will do nothing when it resolves.
  • You may remove any +1/+1 counter from Deathbringer Thoctar to activate its second ability, not just a +1/+1 counter put on it with its first ability.
  • Prices

    Seller Price
    Cardkingdom / 1.99 USD 0.79 USD
    Cardmarket 0.37 EUR / 0.54 EUR
    Tcgplayer 0.67 USD / 0.94 USD
    Manapool / 0.61 USD 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature dies, you may put a +1/+1counteron this creature. Remove a +1/+1counterfrom this creature: It deals 1 damage to any target.

    Kels, Fight Fixer #15 Legendary Creature — Azra Warlock

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Azra
  • Warlock
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Menace

    Rules

  • A legendary permanent that is put into a graveyard because of the "legend rule" isn't sacrificed.
  • If you sacrifice Kels, its middle ability triggers. It also triggers for any other creatures you sacrifice at the same time. You can sacrifice Kels to pay the cost of its own ability.
  • If you sacrifice a permanent as part of a spell or activated ability's cost, Kels's middle ability will resolve before that spell or ability.
  • Kels's middle ability is a triggered ability, not an activated ability. It doesn't allow you to sacrifice a permanent whenever you want; rather, you need some other way of sacrificing permanents, such as Kels's last ability.
  • While resolving Kels's middle ability, you can't pay {U/B} more than once to draw more than one card.
  • You can activate Kels's last ability even if nothing's about to destroy it and even if it already has indestructible.
  • Prices

    Seller Price
    Cardmarket 0.18 EUR / 0.12 EUR
    Tcgplayer 0.3 USD
    Cardkingdom 0.49 USD
    Manapool 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace Whenever yousacrificea creature, you may pay . If you do, draw a card. ( can be paid with either or .) ,Sacrificea creature: Kels gains indestructible until end of turn.

    Mayhem Devil #121 Creature — Devil

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Devil
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A legendary permanent that is put into a graveyard because of the "legend rule" isn't sacrificed.
  • If a permanent is sacrificed to pay a cost of a spell or ability, Mayhem Devil's ability will resolve before that spell or ability. Conversely, if a permanent is sacrificed during the resolution of a spell or ability, that spell or ability will finish resolving before Mayhem Devil's ability is put onto the stack.
  • If you sacrifice Mayhem Devil, its ability triggers.
  • Mayhem Devil itself doesn't allow any player to sacrifice any permanents. Its ability triggers whenever a player sacrifices a permanent because some other spell, ability, or cost instructed the player to do so.
  • You control Mayhem Devil's triggered ability and choose the target, no matter who sacrificed the permanent.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD
    Tcgplayer 0.23 USD
    Manapool 0.16 USD
    Cardmarket 0.32 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a player sacrifices a permanent, this creature deals 1 damage to any target.

    Murderous Redcap #217 Creature — Goblin Assassin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Assassin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Persist

    Rules

  • Murderous Redcap’s power is checked at the time the ability resolves. If it’s left the battlefield by then, its last known information is used.
  • If a creature with persist stops being a creature, persist will still work.
  • If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
  • If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
  • If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
  • If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
  • The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
  • When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.
  • Prices

    Seller Price
    Cardmarket 0.47 EUR / 1.63 EUR
    Cardkingdom / 5.99 USD 1.49 USD
    Tcgplayer / 2.78 USD 1.75 USD
    Manapool / 4.5 USD 1.97 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, it deals damage equal to its power to any target. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1counteron it.)