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AI 🤖 Find me cards equivalent to: Decimate

Equivalent cards to Decimate (red-green, destroys multiple permanents):
1. Hull Breach – Destroys one or two artifacts/enchantments (RG, instant, flexible).
2. Wear // Tear – Destroys an artifact and/or an enchantment (red/white, but can fit Naya).
3. Culling Ritual (B/G) – Board wipe for artifacts/enchantments/creatures, but different colors.
4. Destructive Revelry – Destroys artifact/enchantment and deals damage (RG, more limited targets).

Closest is Hull Breach for its flexibility and same color identity. Decimate is unique for targeting four types at once.

Results:

Culling Ritual #172 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You can choose to add either {B} or {G} for each permanent destroyed. You aren't limited to one color.
  • Prices

    Seller Price
    Tcgplayer 1 USD / 2.18 USD
    Cardmarket 1.26 EUR / 2.72 EUR
    Cardkingdom 2.49 USD / 5.99 USD
    Manapool 1 USD / 2.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy each nonland permanent with mana value 2 or less. Add or for each permanent destroyed this way.

    Decimate #287 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You must choose a legal target for each target required by Decimate. However, if a permanent has multiple card types, it may be chosen as the target for more than one instance of the word "target." For example, you could cast Decimate targeting an artifact creature, an enchantment, and a land.
  • Prices

    Seller Price
    Tcgplayer 1.25 USD / 26.19 USD
    Cardmarket 1.87 EUR / 17.46 EUR
    Manapool 0.86 USD / 16.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

    Destructive Revelry #66 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You must target an artifact or enchantment to cast Destructive Revelry. If that artifact or enchantment is an illegal target when Destructive Revelry tries to resolve, it won't resolve and none of its effects will happen. No damage will be dealt. However, if Destructive Revelry resolves and the artifact or enchantment isn't destroyed (perhaps because it has indestructible), damage will be dealt.
  • Prices

    Seller Price
    Tcgplayer 0.35 USD
    Cardmarket 0.24 EUR
    Cardkingdom 0.35 USD
    Manapool 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.

    Hull Breach #193 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.13 USD
    Cardmarket 0.96 EUR / 0.59 EUR
    Manapool 0.93 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — •Destroytarget artifact. •Destroytarget enchantment. •Destroytarget artifact and target enchantment.

    Wear (Wear // Tear) #222 Instant

    Variations: v1 v2

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Split
    Rank:

    Abilities/Keywords

    Fuse

    Rules

  • If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
  • If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
  • If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.
  • On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.
  • Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.
  • Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
  • To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.
  • When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
  • When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.
  • You can choose the same object as the target of each half of a fused split spell, if appropriate.
  • Prices

    Seller Price
    Tcgplayer 1.01 USD / 7.03 USD
    Cardmarket 1.05 EUR / 5.19 EUR
    Cardkingdom 2.29 USD / 8.99 USD
    Manapool 0.83 USD / 6.57 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target artifact. Fuse (You may cast one or both halves of this card from your hand.)

    Tear (Wear // Tear) #222 Instant

    Variations: v1 v2

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Split
    Rank:

    Abilities/Keywords

    Fuse

    Rules

  • If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
  • If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
  • If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.
  • On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.
  • Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.
  • Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
  • To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.
  • When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
  • When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.
  • You can choose the same object as the target of each half of a fused split spell, if appropriate.
  • Prices

    Seller Price
    Tcgplayer 1.01 USD / 7.03 USD
    Cardmarket 1.05 EUR / 5.19 EUR
    Cardkingdom 2.29 USD / 8.99 USD
    Manapool 0.83 USD / 6.57 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target enchantment. Fuse (You may cast one or both halves of this card from your hand.)

    Culling Ritual Sorcery Normal - ~$2.37

    Decimate Sorcery Normal - ~$10.71

    Destructive Revelry Instant Normal - ~$0.3

    Hull Breach Sorcery Normal - ~$0.9

    Tear Instant Split - ~$4.12

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