BETA

5 Cards Found

AI 🤖 Find me cards equivalent to: Defensive Maneuvers

Equivalent cards to Defensive Maneuvers (white instant that pumps team’s toughness):
1. Fortify — Can give either +2/+0 or +0/+2 to your team (white instant).
2. Righteousness — +7/+7 to a blocker (instant, single creature).
3. Crushing Vines — Not equivalent (wrong color/effect), so skip.
4. Trumpet Blast — Only boosts power, not toughness, but is similar in effect.

Closest is Fortify because it can give your team +0/+2 at instant speed.

Results:

Crushing Vines #146 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.06 USD
    Cardmarket 0.06 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.23 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — •Destroytarget creature with flying. •Destroytarget artifact.

    Defensive Maneuvers #23 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.07 USD / 0.3 USD
    Cardmarket 0.06 EUR / 0.65 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures of the creature type of your choice get +0/+4 until end of turn.

    Fortify #19 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • Creatures that come under your control after Fortify resolves won't get the chosen bonus.
  • You choose the mode as you cast Fortify, not as it resolves.
  • Prices

    Seller Price
    Tcgplayer 0.03 USD
    Cardmarket 0.05 EUR / 0.22 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.2 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.

    Righteousness #37 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A “blocking creature” is one that has been declared as a blocker this combat, or one that was put onto the battlefield blocking this combat. Unless that creature leaves combat, it continues to be a blocking creature through the end of combat step, even if the creature or creatures it was blocking are no longer on the battlefield or have otherwise left combat.
  • Prices

    Seller Price
    Cardmarket 4 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target blocking creature gets +7/+7 until end of turn.

    Trumpet Blast #152 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • An "attacking creature" is one that has been declared as an attacker this combat, or one that was put onto the battlefield attacking this combat. Unless that creature leaves combat, it continues to be an attacking creature through the end of combat step, even if the player it was attacking has left the game, or the planeswalker it was attacking has left combat.
  • Even though Trumpet Blast affects only attacking creatures, the bonus will remain for the rest of the turn.
  • Only creatures that are attacking as Trumpet Blast resolves will receive the bonus. In other words, casting it before you've declared attackers usually won't do anything.
  • Prices

    Seller Price
    Tcgplayer 0.03 USD / 0.25 USD
    Cardmarket 0.03 EUR / 0.22 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Attacking creatures get +2/+0 until end of turn.

    Crushing Vines Instant Normal - ~$2.48

    Defensive Maneuvers Instant Normal - ~$1.88

    Fortify Instant Normal - ~$2

    Righteousness Instant Normal - ~$4

    Trumpet Blast Instant Normal - ~$1.82

    Single Scoop: Cloning Cheap Creatures is How Simic Gets Aggro Jackal, Genius Geneticist/Druneth and cloning an army of little guys is ...
    Commander Clash Podcast 220: Cards That Overshadow Your Deck When the "backup win condition" is too much.
    Podcast 556: Pigs and Slop Pigs, slop and everything else about this week in Magic.
    Against the Odds: Infinite Warp Combo (Standard) What are the odds of warping our way into infinite life, mana, and drain...