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"Find me cards equivalent to: Demon of Wailing Agonies"

Cards equivalent to Demon of Wailing Agonies (black, Demon, flying, punishes combat damage):
1. Grave Pact – Makes opponents sacrifice creatures, but is an enchantment.
2. Abyssal Persecutor – Black Demon flyer, but different drawback and not a commander synergy.
3. Lord of the Void – Black Demon, flying, exiles and steals creatures on combat damage.
4. Indulgent Tormentor – Black Demon, flying, punishes opponents each upkeep with sacrifice/card draw/life loss.
5. Archfiend of Depravity – Black Demon, flying, forces opponents to sacrifice down to two creatures each end step.


Reason: Few cards exactly match the lieutenant effect, but these are black Demons with flying and sacrifice or combat damage-related effects. Demon of Wailing Agonies is unique with the Lieutenant ability.

Found Cards

6 Results

Abyssal Persecutor

Archfiend of Depravity

Demon of Wailing Agonies

Grave Pact

Indulgent Tormentor

Lord of the Void

Abyssal Persecutor #38 Creature — Demon

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 6/6
Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Trample

    Rules

  • Abyssal Persecutor won't preclude an opponent's life total from reaching 0 or less. It will just preclude that player from losing the game as a result.
  • Effects that say the game is a draw, such as the _Legends_(TM) card Divine Intervention, are not affected by Abyssal Persecutor.
  • Even though your opponents can't lose the game, a player can't pay an amount of life that's greater than their life total. If a player's life total is 0 or less, that player can't pay life at all, with one exception: a player may always pay 0 life.
  • If Abyssal Persecutor leaves the battlefield while an opponent has 0 or less life, that opponent will lose the game as a state-based action. No player can respond between the time Abyssal Persecutor leaves the battlefield and the time that player loses the game.
  • No game effect can cause you to win the game or cause any opponent to lose the game while you control Abyssal Persecutor. It doesn't matter whether an opponent has 0 or less life, an opponent is forced to draw a card while their library is empty, an opponent has ten or more poison counters, an opponent is dealt combat damage by Phage the Untouchable, you control Felidar Sovereign and have 40 or more life, or so on. You keep playing.
  • Other circumstances can still cause an opponent to lose the game, however. An opponent will lose a game if they concede, if that player is penalized with a Game Loss or a Match Loss during a sanctioned tournament due to a DCI rules infraction, or if that player's Magic Online® game clock runs out of time.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, trample You can't win the game and your opponents can't lose the game.

    Archfiend of Depravity #62s Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • The opponent chooses which creatures to spare, if any, as the ability resolves. This choice doesn't target the creatures.
  • The opponent may choose to spare one or no creatures. If the player doesn't choose any creatures, they will sacrifice all creatures they control.
  • Prices

    Seller Price
    Cardmarket / 11.73 EUR 9.56 EUR
    Cardkingdom 6.99 USD
    Manapool 5.58 USD
    Tcgplayer 7.51 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.

    Demon of Wailing Agonies #21 Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Demon of Wailing Agonies deals combat damage to a player at the same time your commander is dealt lethal damage, the triggered ability will trigger and the player will sacrifice a creature.
  • If a triggered ability granted by a lieutenant ability triggers, and in response to that trigger you lose control of your commander (causing the lieutenant to lose that ability), that triggered ability will still resolve.
  • If you gain control of a creature with a lieutenant ability owned by another player, that ability will check to see if you control your commander and will apply if you do. It won’t check whether its owner controls their commander.
  • If you lose control of your commander, lieutenant abilities of creatures you control will immediately stop applying. If this causes a creature’s toughness to become less than or equal to the amount of damage marked on it, the creature will be destroyed.
  • Lieutenant abilities apply only if your commander is on the battlefield and under your control.
  • Lieutenant abilities refer only to whether you control your commander, not any other player’s commander.
  • Prices

    Seller Price
    Cardkingdom 2.99 USD
    Manapool 1.34 USD
    Tcgplayer 2.1 USD
    Cardmarket 1.15 EUR / 0.9 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Lieutenant — As long as you control your commander, this creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, that player sacrifices a creature of their choice."

    Grave Pact #60 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If multiple creatures you control die at the same time, Grave Pact's ability will trigger that many times.
  • If two players each control a Grave Pact and a creature controlled by one of those players dies, a chain reaction happens. First the ability of that player's Grave Pact will trigger, causing each other player to sacrifice a creature. That sacrifice causes the ability of the other player's Grave Pact to trigger, and so on.
  • If you control more than one Grave Pact and a creature you control dies, each of the triggered abilities will trigger. Each other player will sacrifice a creature each time one of those abilities resolves.
  • In a Two-Headed Giant game, when a creature you control dies, Grave Pact's triggered ability will cause each other player, including your teammate, to sacrifice a creature. Grave Pact's ability won't trigger when a creature your teammate controls dies.
  • None of the players are targeted. A player with hexproof would still sacrifice a creature.
  • When the triggered ability resolves, first the player whose turn it is (if it isn't your turn) chooses which creature they will sacrifice, then each other player in turn order does the same, then all chosen creatures are sacrificed at the same time.
  • Prices

    Seller Price
    Cardkingdom 39.99 USD
    Tcgplayer 22.3 USD
    Cardmarket 15.99 EUR
    Manapool 23.71 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control dies, each other player sacrifices a creature of their choice.

    Indulgent Tormentor #81 Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 5/3
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If there are no legal targets to choose, perhaps because all your opponents have hexproof, the ability is removed from the stack with no effect. You won’t draw a card. This is also true if the target opponent becomes an illegal target in response to the ability.
  • The opponent chooses whether they sacrifice a creature, pays 3 life, or allows you to draw a card. That player can’t make an impossible choice, such as sacrificing a creature while they control no creatures.
  • Prices

    Seller Price
    Cardmarket 0.48 EUR
    Manapool 0.46 USD
    Cardkingdom 0.99 USD
    Tcgplayer 1.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature of their choice or pays 3 life.

    Lord of the Void #327z Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Lord of the Void’s ability isn’t optional. If there is a creature card among the seven cards you exiled, you must put one onto the battlefield under your control.
  • Prices

    Seller Price
    Tcgplayer 242.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever this creature deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.