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"Find me cards equivalent to: Derevi, Empyrial Tactician"

Here are cards similar to Derevi, Empyrial Tactician, matching its Bant color identity (green, white, blue) and legendary creature status:
1. Jenara, Asura of War

  • Also Bant, legendary, flying, and effective in both aggressive and control strategies.
    2. Roon of the Hidden Realm
  • Bant, legendary, manipulates creatures and permanents, strong control angle.
    3. Estrid, the Masked (planeswalker, not a creature, but Bant and untaps permanents)
    4. Chulane, Teller of Tales
  • Bant, legendary, enables value and untap effects, goes tall/wide.

All of these are Bant legendaries with unique tactical abilities, though none exactly replicate Derevi’s disruptive combat tap/untap effect and unique command zone ability. Closest mechanical equivalents in Bant colors will be Derevi, Empyrial Tactician itself or cards synergizing with untap/tap abilities.

Found Cards

5 Results

Chulane, Teller of Tales

Derevi, Empyrial Tactician

Estrid, the Masked

Jenara, Asura of War

Roon of the Hidden Realm

Chulane, Teller of Tales #202 Legendary Creature — Human Druid

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 5
Power/Toughness: 2/4
Types:
  • Creature
  • SubTypes:
  • Human
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • Chulane's triggered ability doesn't count as playing a land. It can put a land card onto the battlefield even if you've already played your land for the turn, and even if it's not your turn.
  • Chulane's triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Prices

    Seller Price
    Tcgplayer 6.28 USD
    Cardkingdom 6.99 USD
    Manapool 5.21 USD
    Cardmarket 3.66 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. , : Return target creature you control to its owner's hand.

    Derevi, Empyrial Tactician #2787 Legendary Creature — Bird Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Derevi, Empyrial Tactician is banned as a commander in Duel Commander format, but it may be part of your deck.
  • When you activate Derevi's last ability, you're not casting Derevi as a spell. The ability can't be countered by something that counters only spells. The ability isn't subject to the commander tax, nor does it increase the tax if you cast Derevi from the command zone later in the game.
  • You can activate Derevi's last ability only when it is in the command zone.
  • Prices

    Seller Price
    Tcgplayer 25.48 USD / 47.96 USD
    Manapool / 34.38 USD 16.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When Derevi enters and whenever a creature you control deals combat damage to a player, you may tap or untap target permanent. : Put Derevi onto the battlefield from the command zone.

    Estrid, the Masked #40 Legendary Planeswalker — Estrid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Estrid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Mill

    Rules

  • All of the non-Aura enchantments put onto the battlefield with Estrid's third ability enter at the same time. If any have triggered abilities that trigger on something else entering the battlefield, they'll see each other.
  • An enchanted permanent is one with an Aura attached to it. Enchantment permanents you control that don't have Auras attached to them aren't enchanted.
  • Aura cards returned with Estrid's third ability may enchant non-Aura enchantments put onto the battlefield with that ability.
  • Estrid's second ability can't target Estrid, but the Mask token may legally enchant Estrid if you find a way to move it onto her.
  • Estrid's second ability might target a permanent that can't have the Aura token attached to it. In this case, the token isn't created at all.
  • If an Aura card can't enchant anything, it remains in your graveyard.
  • If an Aura with umbra armor is itself enchanted by another Aura with umbra armor, destroying either the first Aura or the permanent it enchants will result in only the second Aura being destroyed instead.
  • You choose what each returning Aura will enchant just before that Aura enters the battlefield. The chosen recipient must be able to legally be enchanted by the Aura. This doesn't target the player or permanent it will enchant, so an opponent's permanent with hexproof may be chosen this way.
  • If a creature enchanted with an Aura that has umbra armor has indestructible, lethal damage and effects that try to destroy it simply have no effect. Umbra armor won't do anything because it won't have to.
  • If a creature enchanted with an Aura that has umbra armor would be destroyed by multiple state-based actions at the same time (most likely because a creature with deathtouch has dealt damage to that creature greater than or equal to its toughness), umbra armor's effect will replace all of them and save the creature.
  • If a creature you control is enchanted with multiple Auras that have umbra armor, and the enchanted creature would be destroyed, one of those Auras is destroyed instead—but only one of them. You choose which one because you control the enchanted creature.
  • If a spell or ability says that it would "destroy" a creature enchanted with an Aura that has umbra armor, that spell or ability is what causes the Aura to be destroyed instead. Umbra armor doesn't destroy the Aura; rather, it changes the effects of the spell or ability. On the other hand, if a spell or ability deals lethal damage to a creature enchanted with an Aura that has umbra armor, the game rules regarding lethal damage cause the Aura to be destroyed, not that spell or ability.
  • If a spell or ability would destroy both an Aura with umbra armor and the creature it's enchanting at the same time, umbra armor's effect will save the enchanted creature from being destroyed. Instead, the spell or ability will destroy the Aura in two different ways at the same time, but the result is the same as destroying it once.
  • Some printings of this card refer to the ability "totem armor". This ability's name has been replaced with "umbra armor". This change does not affect the gameplay function of this card.
  • Umbra armor has no effect if the enchanted creature is put into a graveyard for any other reason, such as if it's sacrificed, if the "legend rule" applies to it, or if its toughness is 0 or less.
  • Umbra armor's effect is applied no matter why the enchanted creature would be destroyed: because it's been dealt lethal damage, or because it's being affected by an effect that says to "destroy" it (such as Breathe Your Last). In either case, all damage is removed from the creature and the Aura is destroyed instead.
  • Umbra armor's effect is mandatory. If the enchanted creature would be destroyed, you must remove all damage from it (if it has any) and destroy the Aura that has umbra armor instead.
  • Umbra armor's effect is not regeneration. Specifically, if umbra armor's effect is applied, the enchanted creature does not become tapped and is not removed from combat as a result. Effects that say the enchanted creature can't be regenerated won't prevent umbra armor's effect from being applied.
  • Prices

    Seller Price
    Manapool 0.88 USD
    Cardkingdom 2.49 USD
    Tcgplayer 1.08 USD
    Cardmarket 1.17 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +2 Untap each enchanted permanent you control.
    −1 Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and umbra armor.
    −7Millseven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards. Estrid, the Masked can be your commander.

    Jenara, Asura of War #11 Legendary Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Cardmarket 0.6 EUR
    Manapool 0.26 USD
    Tcgplayer 1.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying : Put a +1/+1counteron Jenara.

    Roon of the Hidden Realm #2173 Legendary Creature — Rhino Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Rhino
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample Vigilance

    Rules

  • If Roon of the Hidden Realm's ability targets a commander, that card's owner may choose to have it go to the command zone after it is exiled. If they do, it will not be returned to the battlefield at the beginning of the next end step.
  • Prices

    Seller Price
    Cardkingdom / 2.49 USD 1.79 USD
    Cardmarket / 4.3 EUR 4.01 EUR
    Tcgplayer 2.31 USD / 3.17 USD
    Manapool 1.92 USD / 2.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance, trample , : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.