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5 Cards Found

AI 🤖 Find me cards equivalent to: Detainment Spell

Equivalent cards to Detainment Spell (white enchantments that prevent a creature from attacking/blocking or using abilities) include:

  • Pacifism — Prevents attacking/blocking.
  • Arrest — Prevents attacking, blocking, and using activated abilities.
  • Captured by the Consulate — Prevents attacking/blocking and can exile the creature.
  • Stasis Cocoon — Prevents attacking/blocking, disables abilities except mana abilities.


Reason: These cards are white Auras that similarly restrict a creature’s actions.

Results:

Arrest #3 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
  • Prices

    Seller Price
    Tcgplayer 0.07 USD / 0.48 USD
    Cardmarket 0.08 EUR / 0.18 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.

    Captured by the Consulate #8s Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If a spell has multiple targets, it doesn't have a single target even if the same object is chosen for each of those targets.
  • If the spell can't target the enchanted creature, its target remains unchanged.
  • If there is more than one Captured by the Consulate on the battlefield, the triggered ability of each one will change the target if able. The last one to resolve determines what that spell finally targets. If one player controls more than one Capture by the Consulate, they choose the order in which they resolve. If multiple players control those Auras, the first player among them in turn order (starting with the player whose turn it is now) is the one whose triggered ability resolves last.
  • When a player casts an Aura spell, it targets the creature that it will enchant and may cause Captured by the Consulate's last ability to trigger.
  • When you attach Captured by the Consulate to an opponent's creature, you still control Captured by the Consulate. Its last ability triggers whenever your opponents cast a spell with a single target, not when an opponent of the creature's controller casts a spell with a single target.
  • There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.
  • Prices

    Seller Price
    Tcgplayer 0.62 USD
    Cardmarket 0.52 EUR
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature you don't control Enchanted creature can't attack. Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.

    Detainment Spell #12 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Detainment Spell prevents mana abilities of the enchanted creature from being activated.
  • Morph isn't an activated ability, so Detainment Spell doesn't prevent face-down creatures from being able to turn face up.
  • Responding to a creature's activated ability being activated by moving Detainment Spell onto that creature won't affect the ability that was just activated.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD / 9.6 USD
    Cardmarket 0.19 EUR / 0.27 EUR
    Cardkingdom 0.35 USD / 2.99 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature's activated abilities can't be activated. : Attach this Aura to target creature.

    Pacifism #22 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature can't attack or block.

    Stasis Cocoon #18 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Enchant

    Rules

  • Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
  • Prices

    Seller Price
    Tcgplayer 0.11 USD / 0.32 USD
    Cardmarket 0.04 EUR / 0.21 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant artifact Enchanted artifact can't attack or block, and its activated abilities can't be activated.

    Arrest Enchantment — Aura Normal - ~$0.26

    Captured by the Consulate Enchantment — Aura Normal - ~$0.54

    Detainment Spell Enchantment — Aura Normal - ~$1.98

    Pacifism Enchantment — Aura Normal

    Stasis Cocoon Enchantment — Aura Normal - ~$0.25

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