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AI 🤖 Find me cards equivalent to: Detection Tower

Equivalent cards to Detection Tower (colorless lands that can deal with hexproof/shroud):
1. Arcane Lighthouse — Removes hexproof and shroud from opponent’s creatures.
2. Shadowspear (equipment, not a land) — Its activated ability makes opponents' creatures lose hexproof and indestructible.


Reason:
Both can help you target creatures with hexproof/shroud similarly to Detection Tower.” Only Arcane Lighthouse is another land option.

Results:

Arcane Lighthouse #59 Land

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After the second ability resolves, continuous effects generated by the resolution of spells and abilities that would give hexproof or shroud to one of the affected creatures aren't created. For example, after the second ability resolves, a spell cast by an opponent that gives creatures they control hexproof wouldn't cause the creatures to have hexproof. (If that spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.)
  • Continuous effects generated by static abilities (such as an Aura that grants hexproof to a creature) will not apply during the turn, but will resume applying once the turn ends.
  • The second ability applies only to creatures controlled by your opponents when it resolves. Creatures that enter the battlefield or come under an opponent's control later in the turn won't be affected.
  • Prices

    Seller Price
    Tcgplayer 4.72 USD
    Cardmarket 4.56 EUR / 4.99 EUR
    Cardkingdom 10.99 USD
    Cardsphere 4.82 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

    Detection Tower #249 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because Detection Tower’s last ability doesn’t change the characteristics of any permanents, the set of creatures affected by it is constantly updated. Creatures that come under your opponents’ control later in the turn can be targeted as though they didn’t have hexproof.
  • Creatures your opponents control with “hexproof from [quality]” abilities can be targeted as though they didn’t have those abilities as well.
  • Your opponents and creatures your opponents control don’t actually lose hexproof, although you will ignore hexproof for purposes of choosing targets of spells and abilities you control.
  • Prices

    Seller Price
    Tcgplayer 1.51 USD / 3.67 USD
    Cardmarket 1.22 EUR / 2.58 EUR
    Cardkingdom 2.99 USD
    Cardsphere 1.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

    Shadowspear #345 Legendary Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • Because damage remains marked on a creature until the damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if Shadowspear's second ability resolves during that turn.
  • If a permanent enters the battlefield under an opponent's control with hexproof or indestructible after Shadowspear's second ability resolves, it won't lose that ability unless you activate Shadowspear's second ability again. The same is true if an opponent's permanent gains indestructible or hexproof after Shadowspear's second ability resolves.
  • You can activate Shadowspear's second ability whether or not it's equipped to a creature.
  • Prices

    Seller Price
    Tcgplayer 39.35 USD / 54.22 USD
    Cardmarket 32.96 EUR / 48.92 EUR
    Cardkingdom 57.99 USD / 74.99 USD
    Cardsphere 36.95 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+1 and has trample and lifelink. : Permanents your opponents control lose hexproof and indestructible until end of turn. Equip

    Arcane Lighthouse Land Normal - ~$6.02

    Detection Tower Land Normal - ~$2.27

    Shadowspear Legendary Artifact — Equipment Normal - ~$49.34

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