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"Find me cards equivalent to: Diamond City"

There isn’t an official Magic card named Diamond City, but here are similar colorless land cards with special counter interactions:
1. Blast Zone

  • Type: Land
  • Taps for {C} and uses fuse counters for removal.
    2. Pillar of the Paruns
  • Type: Land
  • Taps for any color, but with limitations.
    3. Karn's Bastion
  • Type: Land
  • Taps for {C}, can proliferate counters.
    4. Survivors' Encampment
  • Type: Land
  • Taps for {C}, can generate colored mana with help.

Closest in counter interaction: Karn's Bastion, since it interacts directly with counters. None exactly replicate a land entering with a shield counter or moving counters to creatures, but Karn's Bastion is the best fit.

Found Cards

5 Results

Blast Zone

Diamond City

Karn's Bastion

Pillar of the Paruns

Survivors' Encampment

Blast Zone #2 Land

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An activation cost of {X}{X} means that you pay twice X. If you want X to be 3, you pay {6} to activate Blast Zone’s ability.
  • Every token has mana value 0 unless it is copying something or was created with a specific mana cost.
  • If a permanent has {X} in its mana cost, X is 0 for the purpose of determining its mana value.
  • Prices

    Seller Price
    Manapool / 1 USD 0.26 USD
    Tcgplayer 0.77 USD / 1.75 USD
    Cardmarket / 1.84 EUR 0.64 EUR
    Cardkingdom / 3.99 USD 1.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters with a chargecounteron it. : Add . , : Put X charge counters on this land. , ,Sacrificethis land:Destroyeach nonland permanent with mana value equal to the number of charge counters on this land.

    Diamond City #439 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.
  • If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.
  • If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.
  • Removing a shield counter when a permanent would be dealt damage or destroyed isn’t the same as regenerating a permanent.
  • Shield counters don’t prevent players from sacrificing permanents.
  • “Shield” is not an ability that permanents have and shield counters are not keyword counters. If a permanent with a shield counter loses its abilities, the shield counter will still protect it as normal.
  • Prices

    Seller Price
    Cardkingdom 5.49 USD / 6.99 USD
    Tcgplayer / 5.23 USD 4.52 USD
    Cardmarket 3.29 EUR / 2.58 EUR
    Manapool / 6.24 USD 3.95 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters with a shieldcounteron it. (If it would be dealt damage or destroyed, remove a shieldcounterfrom it instead.) : Add . : Move a shieldcounterfrom this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.

    Karn's Bastion #163 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Proliferate

    Rules

  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Cardmarket 2.36 EUR
    Cardkingdom 4.99 USD
    Manapool 2.34 USD
    Tcgplayer 2.47 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)

    Pillar of the Paruns #402 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 23.54 EUR
    Cardkingdom 22.99 USD
    Tcgplayer 20.2 USD
    Manapool 17.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any color. Spend this mana only to cast a multicolored spell.

    Survivors' Encampment #HOU-184 Land — Desert

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Desert
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.
  • To activate the last ability, you may tap any untapped creature you control, including one you haven’t controlled continuously since the beginning of your most recent turn. (Note that tapping the creature doesn’t use {T} [the tap symbol].)
  • Prices

    Seller Price
    Manapool 0.26 USD
    Cardkingdom 0.79 USD
    Tcgplayer 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , Tap an untapped creature you control: Add one mana of any color.