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"Find me cards equivalent to: Dimir House Guard"

Here are cards similar to Dimir House Guard in black, focusing on at least one shared attribute (creature type, fear, sacrifice for regeneration, or transmute):
1. Drift of Phantasms

  • Transmute ({1}{U}{U}) but blue, not black.
    2. Nether Traitor
  • Black, has shadow, can return to battlefield when another creature dies, functionally related but not directly matching.
    3. Stronghold Overseer
  • Black, flying and shadow, can’t regenerate, higher mana cost.
    4. Skeletal Vampire
  • Black, flying, sacrifice bats to regenerate, but not a skeleton, and not as compact.
    5. Crypt Ghast
  • Black, extort and mana doubling, not a skeleton or regenerating.

No black card exactly combines all three abilities (fear, regenerate via sacrifice, transmute). Only Dimir House Guard does. Closest matches offer partial overlap:

  • For fear: Dross Golem (artifact, but black and has fear).
  • For sacrificing to regenerate: Fleshbag Marauder (forces sacrifice, but doesn’t regenerate) or Drudge Skeletons (regenerates, but doesn’t require sacrifice).
  • For transmute in black: Shred Memory (transmute {1}{B}).

Summary:

  • Dimir House Guard is unique in combining skeleton, fear, sacrifice to regenerate, and transmute.
  • Closest equivalents in black:
    • Drudge Skeletons (regeneration)
    • Shred Memory (transmute)
    • Dross Golem (fear)

No card matches all attributes.

Found Cards

10 Results

Crypt Ghast

Dimir House Guard

Drift of Phantasms

Dross Golem

Drudge Skeletons

Fleshbag Marauder

Nether Traitor

Shred Memory

Skeletal Vampire

Stronghold Overseer

Crypt Ghast #70 Creature — Spirit

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Extort

    Rules

  • The amount of life you gain from extort is based on the total amount of life lost, not necessarily the number of opponents you have. For example, if your opponent's life total can't change (perhaps because that player controls Platinum Emperion), you won't gain any life.
  • The extort ability doesn't target any player.
  • The extort ability resolves before the spell that caused it to trigger. The ability resolves even if that spell is countered.
  • You may pay {W/B} a maximum of one time for each extort triggered ability. You decide whether to pay when the ability resolves.
  • Prices

    Seller Price
    Cardkingdom 19.99 USD
    Cardmarket 9.94 EUR / 10.56 EUR
    Tcgplayer / 16.58 USD 20.09 USD
    Manapool 14.84 USD / 18.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add an additional .

    Dimir House Guard #324 Creature — Skeleton

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Skeleton
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fear Transmute

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 0.31 USD 0.26 USD
    Manapool / 0.19 USD 0.15 USD
    Cardmarket / 0.49 EUR 0.23 EUR
    Cardkingdom 0.35 USD / 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Sacrifice a creature: Regenerate this creature. Transmute (,Discardthis card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, thenshuffle Transmute only as a sorcery.)

    Drift of Phantasms #314 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 0/5
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender Flying Transmute

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 1.99 USD 0.99 USD
    Cardmarket / 0.79 EUR 0.27 EUR
    Tcgplayer 0.34 USD / 0.96 USD
    Manapool 0.26 USD / 0.88 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender (This creature can't attack.) Flying Transmute (,Discardthis card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, thenshuffle Transmute only as a sorcery.)

    Dross Golem #119 Artifact Creature — Golem

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: 3/2
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Golem
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Affinity Fear

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket / 0.48 EUR 0.02 EUR
    Manapool 0.15 USD / 0.67 USD
    Tcgplayer / 0.49 USD 0.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Affinity for Swamps (This spell costs less to cast for each Swamp you control.) Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

    Drudge Skeletons #107† Creature — Skeleton

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Skeleton
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.1 EUR
    Manapool 41.68 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

    Fleshbag Marauder #1175 Creature — Zombie Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As Fleshbag Marauder's ability resolves, first the player whose turn it is chooses a creature to sacrifice, then each other player in turn order does the same knowing the choices made before them. Then all those creatures are sacrificed simultaneously.
  • When its ability resolves, you may sacrifice Fleshbag Marauder itself. If you control no other creatures, you'll have to sacrifice Fleshbag Marauder.
  • Prices

    Seller Price
    Manapool 6.51 USD / 7.57 USD
    Cardmarket 5.63 EUR / 7.31 EUR
    Tcgplayer 7.19 USD / 9.05 USD
    Cardkingdom 4.49 USD / 7.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, each player sacrifices a creature of their choice.

    Nether Traitor #120 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Shadow

    Rules

  • A token you own that dies is put into your graveyard before it ceases to exist.
  • If Nether Traitor and another creature are put into your graveyard at the same time, Nether Traitor's ability won't trigger. This is because it must be in your graveyard before the creature dies in order for its ability that returns it to the battlefield to trigger.
  • If an attacking creature has multiple evasion abilities, such as shadow and flying, a creature can block it only if that creature satisfies all of the appropriate evasion abilities.
  • If multiple creatures are put into your graveyard at the same time, Nether Traitor's ability triggers for each of them. Once you return it to the battlefield, you may pay {B} for the other abilities as they resolve, but they'll have no effect if you do. Even if Nether Traitor returns to your graveyard, it's considered a new object and won't be returned.
  • Multiple instances of shadow on the same creature are redundant.
  • Once a creature has been blocked, that creature remains blocked and will deal and be dealt combat damage even if it gains or loses shadow or if the blocking creature gains or loses shadow.
  • Prices

    Seller Price
    Cardkingdom 14.99 USD / 49.99 USD
    Manapool 9.43 USD / 14.98 USD
    Tcgplayer 10.32 USD / 29.34 USD
    Cardmarket 6.53 EUR / 14.56 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever another creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to the battlefield.

    Shred Memory #105 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Transmute

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 9.58 USD 1.55 USD
    Cardmarket / 5.97 EUR 0.61 EUR
    Cardkingdom / 10.99 USD 0.79 USD
    Manapool / 6.92 USD 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile up to four target cards from a single graveyard. Transmute (,Discardthis card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, thenshuffle Transmute only as a sorcery.)

    Skeletal Vampire #62 Creature — Vampire Skeleton

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Skeleton
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:
    Bat

    Abilities/Keywords

    Flying

    Rules

  • You may pay the cost of Skeletal Vampire's activated abilities by sacrificing any Bat, not just a Bat token it created.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 0.99 USD
    Manapool 0.18 USD / 1.72 USD
    Tcgplayer / 2.5 USD 0.31 USD
    Cardmarket / 1.31 EUR 0.35 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, create two 1/1 black Bat creature tokens with flying. ,Sacrificea Bat: Create two 1/1 black Bat creature tokens with flying. Sacrifice a Bat: Regenerate this creature.

    Stronghold Overseer #133 Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Shadow

    Rules

  • If an attacking creature has multiple evasion abilities, such as shadow and flying, a creature can block it only if that creature satisfies all of the appropriate evasion abilities.
  • Multiple instances of shadow on the same creature are redundant.
  • Once a creature has been blocked, that creature remains blocked and will deal and be dealt combat damage even if it gains or loses shadow or if the blocking creature gains or loses shadow.
  • Prices

    Seller Price
    Cardmarket 0.4 EUR / 2 EUR
    Tcgplayer / 3.99 USD 0.53 USD
    Cardkingdom / 3.99 USD 0.99 USD
    Manapool 0.38 USD / 1.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Shadow (This creature can block or be blocked by only creatures with shadow.) : Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.