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AI 🤖 Find me cards equivalent to: Dispatch Dispensary

Equivalent cards to Dispatch Dispensary (White/Blue/Black, surveil, and creature investigation theme):
1. Reconnaissance Mission (U): Draws cards on creature attack, similar value engine.
2. Verity Circle (U): Card draw when opponents’ creatures become tapped.
3. Spy Network (Not an exact card, but Thopter Spy Network (U)): Creates investigatory tokens and provides card advantage.

No exact duplicates, but these offer similar investigates, surveil, or card advantage in UW(B) decks.

Results:

Dispatch Dispensary #176 Artifact — Contraption

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 0
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Contraption
  • Languages:
    Layout:
    Normal
    Tokens:

    Rules

  • Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard.
  • At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional.
  • Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions.
  • Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck.
  • If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine.
  • If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first.
  • If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets.
  • If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game.
  • In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each.
  • In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates.
  • In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3.
  • While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets.
  • Prices

    Seller Price
    Tcgplayer 0.18 USD / 1.89 USD
    Cardmarket 0.11 EUR / 0.74 EUR
    Cardkingdom 0.35 USD / 1.49 USD
    Cardsphere 0.23 USD
    Manapool 0.17 USD / 2.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you crank this Contraption, create a 2/2 black Rogue creature token with menace.

    Reconnaissance Mission #193 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling

    Rules

  • Reconnaissance Mission's triggered ability triggers for each creature you control that deals combat damage to a player. You may draw one card each time the ability resolves, no matter how much damage was dealt.
  • Prices

    Seller Price
    Tcgplayer 1.08 USD
    Cardmarket 1.67 EUR / 2.15 EUR
    Cardkingdom 2.29 USD / 3.49 USD
    Cardsphere 1.21 USD
    Manapool 1.54 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling (,Discardthis card: Draw a card.)

    Spy Network #115 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Only you get to look. You can't show them to others.
  • Prices

    Seller Price
    Tcgplayer 0.19 USD / 4.74 USD
    Cardmarket 0.2 EUR / 1.3 EUR
    Cardkingdom 0.35 USD / 3.99 USD
    Cardsphere 0.23 USD
    Manapool 0.15 USD / 2.1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.

    Thopter Spy Network #79 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • The last ability will trigger, at most, once per combat damage step per player. However, if at least one artifact creature you control has first strike and others don't, or if an artifact creature you control has double strike, the ability could trigger twice per combat: once in each combat damage step.
  • Thopter Spy Network's first ability has an “intervening ‘if' clause.” That means (1) the ability won't trigger at all unless you control an artifact as your upkeep begins, and (2) the ability will do nothing if you don't control an artifact as it resolves.
  • Prices

    Seller Price
    Tcgplayer 0.55 USD / 5.44 USD
    Cardmarket 0.43 EUR / 3.17 EUR
    Cardkingdom 0.99 USD / 5.99 USD
    Cardsphere 0.51 USD
    Manapool 0.52 USD / 4.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.

    Verity Circle #116 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • For Verity Circle's first ability to trigger, the creature has to actually change from untapped to tapped. If an effect attempts to tap a tapped creature, but it was already tapped at the time, the ability won't trigger.
  • If a creature enters the battlefield tapped, Verity Circle's first ability doesn't trigger.
  • If a creature with vigilance is declared as an attacker and then becomes tapped while it's attacking, Verity Circle's first ability triggers.
  • Prices

    Seller Price
    Tcgplayer 0.78 USD
    Cardmarket 0.38 EUR / 0.5 EUR
    Cardkingdom 0.99 USD
    Cardsphere 0.7 USD
    Manapool 0.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card. : Tap target creature without flying.

    Dispatch Dispensary Artifact — Contraption Normal - ~$0.8

    Reconnaissance Mission Enchantment Normal - ~$1.92

    Spy Network Instant Normal - ~$1.47

    Thopter Spy Network Enchantment Normal - ~$2.44

    Verity Circle Enchantment Normal - ~$0.65

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