🤖 ManaHive AI
"Find me cards equivalent to: Divine Intervention"
Equivalent cards to Divine Intervention (white enchantments that affect game outcome or have delayed effects):
1. Lich's Mastery (not white, but similar; ends game if it leaves play)
2. Final Judgment (white, exile all creatures—game-altering, not a draw)
3. Doomsday Device (not white, but delayed, game-ending effect)
There are no other white enchantments like Divine Intervention that explicitly set the game to a draw, but Divine Intervention is unique in its effect. Closest in spirit in white would be cards like Approach of the Second Sun (instantly wins the game) or Test of Endurance (wins if you meet a condition). All three are game-ending white effects.
Found Cards
5 Results
Approach of the Second Sun
Divine Intervention
Final Judgment
Lich's Mastery
Test of Endurance
Approach of the Second Sun #1826 Sorcery
Info
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| Rarity: | Rare |
| Converted Cost: | 7 |
| Power/Toughness: | / |
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| Layout: | Normal |
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Rules
Text
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.Divine Intervention #8 Enchantment
Info
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| Rarity: | Rare |
| Converted Cost: | 8 |
| Power/Toughness: | / |
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| Layout: | Normal |
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Rules
Prices
| Seller | Price |
|---|---|
| Cardkingdom | 139.99 USD |
| Manapool | 101.06 USD |
| Cardmarket | 96.26 EUR |
| Tcgplayer | 152.46 USD |
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
This enchantment enters with two intervention counters on it. At the beginning of your upkeep, remove an interventioncounterfrom this enchantment. When you remove the last interventioncounterfrom this enchantment, the game is a draw.Final Judgment #4 Sorcery
Info
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| Cost: |
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| Rarity: | Rare |
| Converted Cost: | 6 |
| Power/Toughness: | / |
| Types: | |
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| Languages: | |
| Layout: | Normal |
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Rules
Prices
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
Exile all creatures.Lich's Mastery #98s Legendary Enchantment
Info
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| Rarity: | Rare |
| Converted Cost: | 6 |
| Power/Toughness: | / |
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| Layout: | Normal |
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Abilities/Keywords
Hexproof
Rules
Text
Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game.Test of Endurance #1840 Enchantment
Info
| Color: | |
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| Rarity: | Mythic |
| Converted Cost: | 4 |
| Power/Toughness: | / |
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| Layout: | Normal |
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