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AI 🤖 Find me cards equivalent to: Divine Intervention

Equivalent cards to Divine Intervention (White):
1. Celestial Convergence (White) – Also sets a delayed draw after a number of counters.
2. Peacekeeper (White) – Prevents combat damage but doesn’t end the game in a draw.
3. Magister Sphinx (Blue/White/Black) – Alters life totals, not draws, but can end games oddly.

None are perfect equivalents, but Celestial Convergence is closest due to win/draw condition manipulation.

Results:

Celestial Convergence #5 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.73 USD / 22.89 USD
    Cardmarket 0.55 EUR / 9.28 EUR
    Cardkingdom 1.99 USD / 10.99 USD
    Cardsphere 1.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This enchantment enters with seven omen counters on it. At the beginning of your upkeep, remove an omencounterfrom this enchantment. If there are no omen counters on this enchantment, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.

    Divine Intervention #8 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Divine Intervention’s third ability triggers only if its controller removes the last intervention counter from it. It doesn’t matter how that happens. For example, if you control Divine Intervention and the last intervention counter is removed as a result of a Clockspinning you control, the ability will trigger. On the other hand, if the last intervention counter is removed as a result of a Clockspinning another player controls, the ability won’t trigger (and won’t ever be able to).
  • In a multiplayer game played with the limited range of influence option, Divine Intervention won’t necessarily end the entire game when its third ability resolves. All players within range of Divine Intervention will leave the game. They’ll neither win nor lose; as far as they’re concerned, the result of the game is a draw. All other players will continue playing.
  • When Divine Intervention’s third ability resolves, the game ends immediately. The game is a draw, meaning neither player wins and neither player loses.
  • Prices

    Seller Price
    Tcgplayer 158.52 USD
    Cardmarket 107.52 EUR
    Cardkingdom 229.99 USD
    Cardsphere 157.72 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This enchantment enters with two intervention counters on it. At the beginning of your upkeep, remove an interventioncounterfrom this enchantment. When you remove the last interventioncounterfrom this enchantment, the game is a draw.

    Magister Sphinx #247 Artifact Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 5/5
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • For a player's life total to become 10, what actually happens is that the player gains or loses the appropriate amount of life. For example, if the targeted player's life total is 4 when this ability resolves, it will cause that player to gain 6 life; alternately, if the targeted player's life total is 17 when this ability resolves, it will cause that player to lose 7 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.
  • This ability is not optional.
  • In a Two-Headed Giant game, this ability basically causes the team's life total to become 10, but only the targeted player is considered to have actually gained or lost life.
  • Prices

    Seller Price
    Tcgplayer 0.46 USD / 0.6 USD
    Cardmarket 0.34 EUR / 0.66 EUR
    Cardkingdom 0.79 USD / 1.49 USD
    Cardsphere 0.43 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, target player's life total becomes 10.

    Peacekeeper #22 Creature — Human

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the creature is no longer on the battlefield when the ability resolves, you may still perform the action if you want.
  • Peacekeeper’s ability doesn’t cause the combat phase or the declare attackers step to be skipped.
  • When the ability resolves, you choose whether to sacrifice the creature or perform the other action. If you can’t perform the other action, then you must sacrifice the creature.
  • Prices

    Seller Price
    Tcgplayer 9.91 USD
    Cardmarket 7.7 EUR
    Cardkingdom 9.99 USD
    Cardsphere 10.03 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep,sacrificethis creature unless you pay . Creatures can't attack.

    Celestial Convergence Enchantment Normal - ~$6.99

    Divine Intervention Enchantment Normal - ~$163.44

    Magister Sphinx Artifact Creature — Sphinx Normal - ~$0.68

    Peacekeeper Creature — Human Normal - ~$9.41

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