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5 Cards Found

AI 🤖 Find me cards equivalent to: Djeru, With Eyes Open

Some white cards with effects similar to Djeru, With Eyes Open (planeswalker synergy/protection):

  • Thalia's Lancers (tutors for a legendary card, including planeswalkers)
  • Planewide Celebration (can return planeswalkers from graveyard)
  • Urza's Ruinous Blast (exiles nonlegendary permanents, good in legendary/planeswalker decks)
  • Gideon's Company (not exact, but interacts with loyalty counters)


Reason: These cards support planeswalker themes or legendary synergy in mono-white. None are exact replacements, as Djeru is unique in white with direct planeswalker tutoring.

Results:

Djeru, With Eyes Open #10s Legendary Creature — Human Warrior

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: 4/3
Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • If multiple sources would deal damage to one or more planeswalkers you control at once (for example, several attacking creatures), 1 damage from each of those sources to each of those planeswalkers is prevented.
  • Prices

    Seller Price
    Tcgplayer 2.66 USD
    Cardmarket 0.37 EUR
    Cardkingdom 1.29 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance When Djeru enters, you may search your library for a planeswalker card, reveal it, put it into your hand, thenshuffle If a source would deal damage to a planeswalker you control, prevent 1 of that damage.

    Gideon's Company #268 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Gideon’s Company’s ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • If Gideon’s Company is dealt lethal damage at the same time that you gain life, it won’t receive counters from its ability in time to save it.
  • If you gain an amount of life “for each” of something, that life is gained as one event and the ability of Gideon’s Company triggers only once.
  • In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it caused your team’s life total to increase.
  • Putting a loyalty counter on a Gideon planeswalker doesn’t cause any of its activated abilities to become activated.
  • The ability of Gideon’s Company triggers just once for each life-gaining event, whether it’s 1 life from Ajani’s Welcome or 2 life from Battlefield Promotion.
  • Prices

    Seller Price
    Tcgplayer 0.24 USD
    Cardmarket 0.67 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.2 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you gain life, put two +1/+1 counters on this creature. : Put a loyaltycounteron target Gideon planeswalker.

    Planewide Celebration #172 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Proliferate

    Rules

  • A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
  • If the second mode is chosen at least once, and every target permanent card is an illegal target by the time Planewide Celebration tries to resolve, the spell doesn't resolve. None of the other chosen modes happen. If only some of the targets are illegal targets but at least one is still legal, you still do as much as you can and the illegal targets aren't affected.
  • No matter which combination of modes you choose, you always follow the instructions of Planewide Celebration in the order they are written. If a mode is chosen more than once, you perform that mode's instruction that many times sequentially.
  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Tcgplayer 0.71 USD / 1.12 USD
    Cardmarket 0.32 EUR / 1.04 EUR
    Cardkingdom 0.99 USD / 2.49 USD
    Cardsphere 0.7 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose four. You may choose the same mode more than once. • Create a 2/2 Citizen creature token that's all colors. • Return target permanent card from your graveyard to your hand. • Proliferate. • You gain 4 life.

    Thalia's Lancers #50 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike When this creature enters, you may search your library for a legendary card, reveal it, put it into your hand, thenshuffle

    Urza's Ruinous Blast #39 Legendary Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Other than the casting restriction, the legendary supertype on a sorcery carries no additional rules. You may cast any number of legendary sorceries in a turn, and your deck may contain any number of legendary cards (but no more than four of any with the same name).
  • You can't cast a legendary sorcery unless you control a legendary creature or a legendary planeswalker. Once you begin to cast a legendary sorcery, losing control of your legendary creatures and planeswalkers won't affect that spell.
  • Prices

    Seller Price
    Tcgplayer 0.56 USD / 3.85 USD
    Cardmarket 0.51 EUR / 2.32 EUR
    Cardkingdom 1.29 USD / 6.99 USD
    Cardsphere 0.66 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Exile all nonland permanents that aren't legendary.

    Djeru, With Eyes Open Legendary Creature — Human Warrior Normal - ~$3.49

    Gideon's Company Creature — Human Soldier Normal - ~$2.59

    Planewide Celebration Sorcery Normal - ~$2.4

    Thalia's Lancers Creature — Human Knight Normal

    Urza's Ruinous Blast Legendary Sorcery Normal - ~$3.28

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