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MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Djinn of the Fountain"

Cards equivalent to Djinn of the Fountain (blue, flying djinns with instant/sorcery payoff/evasion):
1. Enigma Drake — gets +X/+0 based on your graveyard's instant/sorcery count.
2. Serendib Djinn — older blue flying Djinn with a drawback (destroys your lands).
3. Aethersnipe — flying and instant/sorcery synergy in Evoke deck.
4. Windrider Djinn — flying, classic blue Djinn.
5. Crackling Drake — flying, gets bigger for instants/sorceries in exile and graveyard, card draw.
6. The Locust God — not a Djinn, but blue and instant/sorcery synergy creature.


Reason: True equivalents are rare, as Djinn of the Fountain is quite unique, but these share color, flying, and/or value for spells.

Found Cards

6 Results

Aethersnipe

Crackling Drake

Djinn of the Fountain

Enigma Drake

Serendib Djinn

The Locust God

Aethersnipe #44 Creature — Elemental

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 6
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Evoke

    Rules

  • If you cast this card for its evoke cost, you may put the sacrifice trigger and the regular enters-the-battlefield trigger on the stack in either order. The one put on the stack last will resolve first.
  • Aethersnipe can be the target of its own ability. If it's the only nonland permanent on the battlefield, it must be the target of its ability.
  • Prices

    Seller Price
    Tcgplayer 0.26 USD / 0.23 USD
    Manapool / 0.25 USD 0.15 USD
    Cardmarket / 0.22 EUR 0.09 EUR
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, return target nonland permanent to its owner's hand. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

    Crackling Drake #362 Creature — Drake

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: */4
    Types:
  • Creature
  • SubTypes:
  • Drake
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If any exiled cards you own are face down, they have no characteristics. If they're normally instants or sorceries, they won't be counted.
  • The ability that defines Crackling Drake's power works in all zones.
  • Prices

    Seller Price
    Tcgplayer 0.18 USD / 0.34 USD
    Cardmarket / 0.68 EUR 0.28 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.36 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. When this creature enters, draw a card.

    Djinn of the Fountain #47 Creature — Djinn

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Djinn
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Scry

    Rules

  • Djinn of the Fountain's triggered ability will resolve before the instant or sorcery spell that caused it to trigger resolves. It will resolve even if the spell that caused it to trigger is countered or has otherwise left the stack.
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.12 USD
    Cardmarket / 0.15 EUR 0.06 EUR
    Manapool / 0.15 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever you cast an instant or sorcery spell, choose one — • This creature gets +1/+1 until end of turn. • Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step. • Scry 1.

    Enigma Drake #216 Creature — Drake

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: */4
    Types:
  • Creature
  • SubTypes:
  • Drake
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • The ability that defines Enigma Drake's power works in all zones, not just the battlefield.
  • Prices

    Seller Price
    Cardmarket 0.11 EUR / 0.51 EUR
    Manapool 0.15 USD / 0.5 USD
    Cardkingdom 0.35 USD / 0.79 USD
    Tcgplayer 0.26 USD / 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.

    Serendib Djinn #61 Creature — Djinn

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 5/6
    Types:
  • Creature
  • SubTypes:
  • Djinn
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • The sacrifice of the land is done during the resolution of the triggered ability. You also choose the land at that time.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying At the beginning of your upkeep,sacrificea land. If yousacrificean Island this way, this creature deals 3 damage to you. When you control no lands,sacrificethis creature.

    The Locust God #903 aka. Niv-Cricket Legendary Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” The Locust God's first triggered ability won't trigger.
  • If this creature dies but leaves your graveyard before the next end step, it will remain in its new zone.
  • The “next end step” refers to the next end step that occurs, not the end step of the next turn. If this creature dies before a turn's end step (for example, during combat), it will be returned to its owner's hand at the beginning of that turn's end step.
  • Prices

    Seller Price
    Manapool 28.06 USD
    Cardmarket 17.41 EUR
    Cardkingdom 27.99 USD
    Tcgplayer 27.95 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. : Draw a card, thendiscarda card. When The Locust God dies, return it to its owner's hand at the beginning of the next end step.